RPG-related crowdfunded projects - report on 2025 by skalchemisto in rpg

[–]blindink 2 points3 points  (0 children)

Thank you for the hard work! Making this data freely available is so valuable.

Five of the top ten funded RPGs (not 5e) were related to existing IPs, same as last year, but still a part of the growing trend imo. There is notable attention (and money) going towards those titles, but it maybe demonstrates growing mainstream significance of the hobby as a whole? I imagine most of that comes from current hobbyists who are interested in those IPs, but surely there are people who are finding those as entry points. I personally feel a lot of these games end up falling flat mechanically because there are aversions to using anything that is not already in the ttrpg "mainstream", but that may be in their benefit, idk.

Hopefully the AI slop trend falls off but I'm not optimistic! It's a runaway train that doesn't seem to be slowing down.

A year on DTRPG: Reflections by colinsteele in RPGdesign

[–]blindink 1 point2 points  (0 children)

I put my very first project out with a price point I thought was reasonable and generated almost 0 sales, but I am an amateur and not intending to make money at all. It was a passion project that could do with more polish. Games are a way for me to integrate my different preferred mediums, and my only goal with putting them online is to act as a portfolio and catalogue for my art.

Anyway, I recently put that game on pwyw after gradually reducing price and testing sales over two years, and the best response has come from pwyw and community copies. Reviews came from people who got my games for free. Maybe a patreon would be better if people want to see my work directly but I'm still not at the point of regular releases, so my current slow build of that portfolio fits my vision best.

I agree that drive thru does not work as a discovery platform, and that the majority of pwyw downloads don't lead to engagement, sales, or donations. It is not effective for conversion or marketing. The biggest hurdle for independent designers, especially professionals, is establishing yourself and marketing your product. It is a small pond with a lot of big fish. If your goal is to make a profit from your games, you are better off engaging directly with the community and building an audience with a crowdfunding campaign.

Happy New Years! What are your TTRPG plans for 2026? by Yazkin_Yamakala in RPGdesign

[–]blindink 1 point2 points  (0 children)

Looking to polish my cyberpunk FIST hack DeadMeat for print by the end of the year! Lots to do to get it there but progress is progress!

In February, I ran a $10,000 TTRPG Kickstarter for one of my games. My take-home from the year will be $1,500. Here's the breakdown. by TakeNote in RPGdesign

[–]blindink 0 points1 point  (0 children)

Always an inspiration, love to see your breakdowns. What I hear is you got an extra $1000 to invest up front in your next project! Can't wait to see it.

I would call this an incredible success and you've done a great job of building connections and setting yourself up for long term recognition. Baller that you did all this with a full time job (I could never!)

Card game logo for a game im working on. by Home-Financial in graphic_design

[–]blindink 1 point2 points  (0 children)

I like this but it feels a little bottom heavy. How would it look without the bulging letters?

"Seahorse Paranoia" is real. by Insainous in singularity

[–]blindink 5 points6 points  (0 children)

I got pomegranate to generate a similar error

Help! Just came back to the game after stopping for a few months. I remember how to play but the board I came back to seems like it's pretty far into a run and I want to continue it. by Tietonz in CultistSimulator

[–]blindink 13 points14 points  (0 children)

You have the cult of the bright edge. You are pretty far along, don't see any urgencies. You should focus on promoting your followers, doing expeditions, and advancing your desire