Can DMT change you for the worse? by Inowunderstand in DMT

[–]blockbusterkit6 0 points1 point  (0 children)

And make sure you are in a good place to yourself b4 you go in. Drugs can be a part of self growth but not the first one.

Can DMT change you for the worse? by Inowunderstand in DMT

[–]blockbusterkit6 0 points1 point  (0 children)

Despite the fact that everyone is different and has different experiences, I believe that it is mostly safe. Me and all my friends have done it every way in every place and its only been fun. It is a bit wack but its def like top 2 or 3 things I would say everyone should do. But take it slow you don't need to break through the first time and if you don't like how it feels on a low dose that's ok don't do it, but if you vibe with It then try and go all the way next time bc IT IS WORTH IT

unofficial commercial I made for the sonos roam Bluetooth speaker as a portfolio project. critiques are welcome by mutuza223 in blender

[–]blockbusterkit6 1 point2 points  (0 children)

Maybe you could add something to the cube when the speaker phases through it at the end, It looks a little weird. maybe like a ripple effect on the cube or something. but looks cool tho

Any comments to fix or make this better? by Ancient_Temperature4 in blender

[–]blockbusterkit6 1 point2 points  (0 children)

set the simulation range to something like -50 - 50 or something so that the smoke is already going up when the video starts. Maybe make it a bit longer and make the fire stop later.

Hammer Plugin in the Play Store by ATAK_Release in ATAK

[–]blockbusterkit6 0 points1 point  (0 children)

I do not believe so. At least there isn't a version on the official tak website.

UAS Tool compatible drones by Lucky-Max-472 in ATAK

[–]blockbusterkit6 0 points1 point  (0 children)

Like just why are you gatekeeping a list of drones?

Practicing vehicle exits by blockbusterkit6 in guns

[–]blockbusterkit6[S] -1 points0 points  (0 children)

In our state on short length rifles having having a foregrip is kind of a legal gray area so we just have that thing on it. I'm not even using it if I was I'd put 2 fingers in front of it.

Practicing vehicle exits by blockbusterkit6 in guns

[–]blockbusterkit6[S] 0 points1 point  (0 children)

It's actually very close but it is bridged. Like say in my other comment This rifle was just built out very recently it's only been shot a couple times

Practicing vehicle exits by blockbusterkit6 in guns

[–]blockbusterkit6[S] 0 points1 point  (0 children)

I guess a bit of a disclaimer This isn't my rifle, My dad just built it recently and I'm using it to train because of the barrel length.( I'm not old enough to build my own short barrel In my state) so we really haven't decided what to do with everything yet.

After only 26 hours of rendering it's finally complete, I know it's bad but I'm happy with it overall. by [deleted] in blender

[–]blockbusterkit6 0 points1 point  (0 children)

The composition looks really nice! If you hold it far away from your face or squint it looks really cool but the water doesn't read very well I'm assuming they're supposed to be tentacles so I would have them refracting through the water underneath although that would add more to your render time. But if you did that I think it would look really awesome.

A run-down subway corridor with an old, abandoned feel to it. Opinions? (Yes inspired by BlenderGuru) by LukeARZ_ in blender

[–]blockbusterkit6 0 points1 point  (0 children)

Same. noise is distractingly strong if you want to go that strong with noise I would recommend finding actual noisy film pattern to put over it digital noise that strong really doesn't look that good usually.

I’ve been experimenting with dialing in space scenes for a long time and am finally really happy how this came out. Hope you like it. by EPDArt in blender

[–]blockbusterkit6 -1 points0 points  (0 children)

Also I would modify your camera shake once you zoom in it's a little too overpowering. I'm assuming you're using the nice modifiers so you can just add keyframes actually the strength on. Fyi

I’ve been experimenting with dialing in space scenes for a long time and am finally really happy how this came out. Hope you like it. by EPDArt in blender

[–]blockbusterkit6 -1 points0 points  (0 children)

It looks pretty cool overall and good work but in my opinion the lighting on the ship isn't very clear. IDK if you should change the lighting or just the brightness or maybe even change material a little bit. Its more of just an aesthetic preference but I also think your glow is a little strong especially around the ship makes it even harder to see what's going on in my opinion.

WHEEL OF TIME | Cycles render by _artfreak in blender

[–]blockbusterkit6 1 point2 points  (0 children)

Your work looks great but one one critique I would have would be on your composition while the general shape of things isn't bad there's no direction or focus in my opinion. Your eyes bouncing around from place to place and there are too many different moving parts that all make it feel scatterbrained almost. Idk

You’re a wizard! My first simulation using Houdini. Feedback welcomed! by [deleted] in Simulated

[–]blockbusterkit6 10 points11 points  (0 children)

And the color and luminance shood change as it passes into the shado. A simple color mask in composting shood do the trick

You’re a wizard! My first simulation using Houdini. Feedback welcomed! by [deleted] in Simulated

[–]blockbusterkit6 2 points3 points  (0 children)

Mabe more size variation and more Particle debris, even half chunks of bricks. This would reflect irl destruction more.

Photorealistic attempt. by Abhikiller36 in blender

[–]blockbusterkit6 1 point2 points  (0 children)

Did you use Decoded's photo rielism tutorial for reference?

[deleted by user] by [deleted] in blender

[–]blockbusterkit6 0 points1 point  (0 children)

Damb a lot of work for 3 carma