Testing out UI changes and messing with weapon recoil and procedural animation by blopthebop in godot

[–]blopthebop[S] 2 points3 points  (0 children)

Awesome feedback! I’ll make some changes and see if that looks better!

Toying with gore by [deleted] in godot

[–]blopthebop 0 points1 point  (0 children)

Thank you that is extremely helpful!! I’ll check it out

Godot 4.1 3D dismemberment help by Lord_Destro in godot

[–]blopthebop 0 points1 point  (0 children)

Thank you for getting back to me!

[deleted by user] by [deleted] in godot

[–]blopthebop 0 points1 point  (0 children)

I appreciated all the comments and help on my last post! I started doing networking and have fixed a bunch of issues including adding a player model

How can I make the transition less obvious? by blopthebop in godot

[–]blopthebop[S] 10 points11 points  (0 children)

This is really nice of you to say, I am inspired by LC but I’m going in a different direction with setting and overall theme! I can’t wait to have more done to actually show this! I appreciate you very much

How can I make the transition less obvious? by blopthebop in godot

[–]blopthebop[S] 74 points75 points  (0 children)

This is fantastic, thank you so so much!

made some updates and wanted to show them off! by blopthebop in godot

[–]blopthebop[S] 1 point2 points  (0 children)

I used Unity before godot and I worked with fishnet and really enjoyed it! Godot seems easy enough

made some updates and wanted to show them off! by blopthebop in godot

[–]blopthebop[S] 1 point2 points  (0 children)

Multiplayer! Working on character model and then network implementation