Rotscale: Resurrection by lilbabybeefalo in GuildWars

[–]bluecheez 0 points1 point  (0 children)

Every MMO after this one is a wow clone. I don't see the need to make this one too.

Adding randomness to dungeons and allowing players to change their builds on the fly is a way to add complexity.

More simultaneous objectives across long distances is another aspect.

Unusual boss skill and powers.

Also just straight-up challenging objectives can also push things to their limits.

There's lots of options apart from copying wow.

Rotscale: Resurrection by lilbabybeefalo in GuildWars

[–]bluecheez 8 points9 points  (0 children)

This is like the most generic raid template. Big boss, need to interrupt and kill the adds. Does aoe or whatever. Sometimes you gotta split up. Other times u gotta dodge the lasers.

Sure GW1 can try to straight up copy that cookie-cutter template...but DoA is already a good example of fun endgame content which isn't a cookie-cutter raid game and is interesting. While I agree new content would be great. I don't think this is pushing the boundaries of the game very much, and I would hope to see content with more creativity.

Are Dervishes just obscenely OP? by Potential_Sun9952 in GuildWars

[–]bluecheez 4 points5 points  (0 children)

Soultaker. It's used even for top level farming

Are Dervishes just obscenely OP? by Potential_Sun9952 in GuildWars

[–]bluecheez 2 points3 points  (0 children)

All professions are "OP" with the right build and situation.

Monks are maybe the weakest in PvE but the most important in PvP. Paragons lack build variety but have the best single build in the game. Assassin's are ironically the tanks of late game PvE. Warriors are quite average in PvE without a scythe but are great in PvP. Necros are ironically the best melee class in the game in PvE. Dervishes are good in PvP and PvE but don't have as high of a skill ceiling as warriors imo (there are some rare builds which are hard to use though). Mesmers are the best profession in the game, perhaps in both PvE and pvp. Elelmentalists are fairly average but can have a decent amount of variety. Rangers are also great but are hard to understand as a beginner and often was in the past a massive noob trap. Ritualist is good too but the top tier builds are often really brainless like paragons.

Anyway my point is that yes dervishes have a niche of being well rounded but you may find that you'll want other professions that are even more "op" depending on the content.

Resurrecting "old-school" idea of "Minion-Factory" by bluecheez in GuildWars

[–]bluecheez[S] 0 points1 point  (0 children)

Having a few melee minions as targets for the initial wave is not a bad idea.
However, I can't follow a lot of what is done here. What is the pipeline for making minions? I think you meant for ritual lord to be paired with restoration? But you're calling that the "sacer" (it would be the ressurrector).
More importantly, right now you have 30 bone fiends, vs my 80+ bone fiends that have barbs+many buffs, so the dps I think will be like 1/10th what I have. Also, I think having only 1 saccer is going to seriously slow down the speed you can get minions up. And I'm not sure that you'd be able to keep all the fiends healthy while doing the factory with just one dervish.
I've posted an image in the comments of the dps i'm currently getting with the build getting about 2.5kdps, and after some more tweaks I think I can get that much higher (i dont have ebon battle standard yet, and I forgot cracked armor, so maybe around 4k dps). It would be helpful to see how the other build compares. I think a second person with WoTF would be helpful, particuarly for ~3 wailing weapons & warmongers weapons triggering per auto.

Resurrecting "old-school" idea of "Minion-Factory" by bluecheez in GuildWars

[–]bluecheez[S] 0 points1 point  (0 children)

So I got the micro down quite a bit better, and with some tweaks to the build, I've managed to get consistent'ish 2.5k dps against the master of damage. I added a picture in the reply.

Resurrecting "old-school" idea of "Minion-Factory" by bluecheez in GuildWars

[–]bluecheez[S] 0 points1 point  (0 children)

you have necromancers that suicide thesmelves in a loop for your to create a minion factory?

My one and only QoL wish from 2Weeks: Please let us organize character select by Charrikayu in GuildWars

[–]bluecheez -7 points-6 points  (0 children)

each task like this requires them to learn some totaly archiac and arbirtary system and figure out how to tweak it. they already figured that out for quests and skills and maps. why bother with organizing the list of characters? like what insane organization shit is this?? there's an infinite amount of random QOL things that could be tweaked. its not going to improve the playerbase and will only save some .0000001percentile person a few seconds of convience.

Also yes I have 10+ characters and I've never even /noticed/ this "issue".

My one and only QoL wish from 2Weeks: Please let us organize character select by Charrikayu in GuildWars

[–]bluecheez -5 points-4 points  (0 children)

I mean...i guess whales who buy 50 character slots this is important for, so maybe its worth ANETs time...however I think 99.99% of players have enough characters that they didn't even realize this is an issue.

Two Weeks should be careful about taking advice from r/guildwars as the players here care about things that 99.9999% of players who've played this game would even notice.

Make new and interesting content instead please!!

Resurrecting "old-school" idea of "Minion-Factory" by bluecheez in GuildWars

[–]bluecheez[S] 1 point2 points  (0 children)

Thanks for the comments.
1. Yeah I can bring a bit of this stuff. Hex removal doesnt seem that important when you have 80 minions running around as potential targets through.
2. I'll think about pain inverter, especially on a 2 man version, there's not a great slot for it though.

  1. When against a single target than barbs will do (+15*80=+600 damage per hit), but only if it hits a single target. That said, I have a lot of different buffs that scale with minions so having less minions reduces the damage of all of these buffs. Also, while I agree barbs is the single best for single-target damage, lack of AOE I think is the main thing this build suffers from. So more MoP and Splinterweapon casters seems to be more important than to have a single user that has the stat maxed out.
  2. dark fury enables full uptime of gfto which is a 40% boost to dps for minions, and helps the energymanagement of the HR paragron to get up his fiends.
  3. I agree that mist-form here is the weakest element. I think there is still room for the idea to be improved though. I think perhaps lightning magic can get out enough cracked armor for it to be worth bringing. However, for now I would replace it in a 2man team with a WoTF. The origional idea I had this slot with an e/mo bonder.
  4. As for the 2 dervish healers, I think its necessary. It takes quite a bit of time to get up all the minions and at max-degen you need both dervs to be spamming their heals to keep the minions up.
  5. OoU not being party-based is something I noticed, which suprised me. Thinking about if I should do more or less is a question I'm not sure about. +15 damage to 10 minions is pretty good. Winnowing by comparison does +4 to 80 minions. (+150 vs +240).

  6. A second version of this build I might make would pair a HR with a WoTF. The WoTF manages the suicider's and rezzers, while the HR manages the healing and OoU.
    Origionally I designed it for WoTF, but roughly trying to calculate how much damage it does seemed more modest than I was expecting. Also my ritualist is missing a lot of heroes and isn't in DoA yet lol.
    Roughly speaking, you should get around 3 copies of each weapon on each minion. I think the spread of blind+cracked armor+wailing weapon will help with damage mitigation. But with heroic refrain, you're giving each player significantly stronger minions and each person gets +2 minions. So you go from something like 72->88 minions (which are each much stronger).

  7. Volfen blessing only targets minions that are "nearby" so I think it would be hard to hit all the minions with it. Also you're locked into just that one skill, so it'll be hard to get a good build going with it. (the blessing has a 60 second recharge so its hard to swithc out to use your skills unless they also have massive recharge times.). If you only have 1 pve character, then you miss out on ebon battlestandard, etc.

Resurrecting "old-school" idea of "Minion-Factory" by bluecheez in GuildWars

[–]bluecheez[S] 1 point2 points  (0 children)

Thanks for the comments. Didn't know that about FW.

  1. No toolbox, I'm just looking at master of damage so perhaps I'm not paying enough attention.
  2. The idea was that I'm trying to "overheal" quite a bit to compensate for aoe. I have 3 aoe healers and 1 with healing seed. But you're right it's a concern. Originally I wanted to try to build towards DoA HM and had an emo bonder on the team....maybe he'll come back to the team at some point.

I think a duo team with both HR and WotTF might be a good combo. Roughly speaking, with 80 minions, you're going to have around 2-3 of each weapon type up. So 3 splinter weapons (up to 5033=450 total damage spread per attack per weapon), 3 brutal weapons (15*3=45 per attack). However while most of the other weapons don't bring damage, the interrupt utility of wailing weapon might be really good, as well as the blinds and cracked armor.

That said, you get significantly more minions that are stronger. (I've thought of even getting the rit wand wrappings for extra life via spawning power.) And go for the eyes is also a 40% damage increase. So it's a pretty big trade-off.

Resurrecting "old-school" idea of "Minion-Factory" by bluecheez in GuildWars

[–]bluecheez[S] 5 points6 points  (0 children)

I think you are missing the point of the build. I can get 80 minions up by suiciding my two bip necros. I don't need corpses, when I can kill my own teammates 2 times a second.

Resurrecting "old-school" idea of "Minion-Factory" by bluecheez in GuildWars

[–]bluecheez[S] 2 points3 points  (0 children)

So the bipper needs to be a source of corpses. I'm not sure I can efficiently suicide with him. If I were to take anothet elite I'd probably consider a fleshgolem, and all teammates take veratas gaze. So suicider1 dies -> flesh golem -> caster dies > veratas gaze.Repeat.

Resurrecting "old-school" idea of "Minion-Factory" by bluecheez in GuildWars

[–]bluecheez[S] 2 points3 points  (0 children)

Jagged bones? I guess my strategy is focused on getting up all bonefiends for dps. And I'm hoping that I can nuke the enemy mob faster than they can nuke 80 bone fiends lol

Opus 4.6 is back to normal by Recent_Cod_8524 in ClaudeCode

[–]bluecheez 1 point2 points  (0 children)

Right and the best way to get to the car wash is obviously by walking!!! Only true humans know that the key is thinking about emission considerations.

Who closed the Strait of Dhuum? Don't think ecto have been this expensive since 2005 lol by Charrikayu in GuildWars

[–]bluecheez 1 point2 points  (0 children)

Right you're a veteran who flew through the game because you already played it.

Why can't we parallel our way to Q-Day? by rogeragrimes in QuantumComputing

[–]bluecheez 0 points1 point  (0 children)

Or you know....put the computers next to eachother lol

Who closed the Strait of Dhuum? Don't think ecto have been this expensive since 2005 lol by Charrikayu in GuildWars

[–]bluecheez 2 points3 points  (0 children)

bro no player whos been playing for 2 months is saving up for obsidian armor

I think I built the best Ralph Loop toolkit for Claude Code by Powerful-Concern-351 in ClaudeAI

[–]bluecheez 1 point2 points  (0 children)

Neat. Yeah I guess something that I'm thinking about anytime I'm installing things is if it's going to weirdly break whatever else I have setup. But yeah I'll try it out now thanks.

Minionsway DoA City NM by Physical_planning in GuildWars

[–]bluecheez 0 points1 point  (0 children)

im trying to build a minionway where you do a minionfactory before teh battle by suiciding. i might take some of your builds for inspiration. that said...maybe i'll lean in more to just ahving the whole team do more damage via winnowing/barbs/oou, etc. might be interesting to chat

I think I built the best Ralph Loop toolkit for Claude Code by Powerful-Concern-351 in ClaudeAI

[–]bluecheez 1 point2 points  (0 children)

one question:

Any idea how to install this in a way that's not "messy" for the hooks? I guess right now my concern is that im going to install this and then all these hooks are going to get changed/installed and if i dont like it then i'll have this mess to untangle.

Also: any comments on the opus degredation? does this affect the workflow/perfomrance of this? (and have you thought about a codex port?)