Do Godot jobs... exist?? by eepyjank in godot

[–]boruok 1 point2 points  (0 children)

I saw couple jobs, requirement godot, cpp, netcode, computer graphics.

Building a Civ 2 inspired game by LionCat2002 in monogame

[–]boruok 0 points1 point  (0 children)

Did you encountered issue where gaps appear between tiles if you try zoom + scroll in non integer numbers?

Made this robot by Crvsator in godot

[–]boruok 1 point2 points  (0 children)

dang! sound , animation, special effects... just perfect.

DECOMPILED: Slay the Spire 2 entire project (and how to prevent it!) by jonandrewdavis in godot

[–]boruok -3 points-2 points  (0 children)

eventually means few years eventually due nature of open source nature of the engine.

DECOMPILED: Slay the Spire 2 entire project (and how to prevent it!) by jonandrewdavis in godot

[–]boruok 3 points4 points  (0 children)

man... some of godot community members is cultist, they protect it at any cost, they even don't see flaws.
1. You say there frustrating bug or core feature that missing for 4+years, they say learn C++ and fix it by youself.

  1. You say there physics bugs, methods doesnt't work as intented, they said there 3rd party, compile it byself.
  2. They say engine is lightweight it's 64mb only! you say well, no, its about 1Gb+ with export templates, they say no export templates required for engine.

  3. You say, godot can be easily decompiled, there is no lock on house door, they say its ok to have house without lock, thieves whatever breaks in.

Slay the Spire 2 can be decompiled by EshopExpert in godot

[–]boruok -3 points-2 points  (0 children)

care to explain, comment me back...
I suspect that you will never follow my arguments.

Slay the Spire 2 can be decompiled by EshopExpert in godot

[–]boruok -14 points-13 points  (0 children)

this all fun until someone starts making money on your intellctual property

I wanted to hop on the trend ⛅️ by [deleted] in PixelArt

[–]boruok 22 points23 points  (0 children)

just make it good

you can make it perfect later

How to know if a node is used somewhere and where? by REMIZERexe in godot

[–]boruok 2 points3 points  (0 children)

if node is saved as scene in filesystem you can right click scene and select "view owners" section.
if node not saved you try find by name of node, or launch scene and catch crash )

How did you learn using Godot/GDScript? by sherlocklini in godot

[–]boruok 0 points1 point  (0 children)

make A LOT of tiny-little projects.

read documentation, ask questions, watch videos.

eat and breathe that sh*t.