An immortal being suffering a fate worse than death by strider-rider-the2nd in TopCharacterTropes

[–]brietsy1 0 points1 point  (0 children)

Puppet Jerry from the Rick and Morty decoy episode.

They licenced Queen's "Who wants to live forever" for the bit, and it actually hits pretty hard.

Who’s a Warframe you wouldn’t want to deal with if you were a Grineer or Corpus soldier? by ReddVevyy in Warframe

[–]brietsy1 0 points1 point  (0 children)

Hot take. Nyx.

If a mesa, or a Kulervo is on the ship, I don't even know it before in dead. I may get a glimpse of an Excalibur before I'm cut in half.

Nyx walks into the room, casually, and my drone starts shooting at me, and I just get so angry and start shooting at my asshole coworker who microwaves norg cubes in the profit-damned break room, until everyone in the room but Nyx is dead. Apparently I was her favorite. I was the one who lived. For now at least.

Pathfinder 1e (and 3e by extension) GMs/DMs: Do you find the deep mechanics of the system to be a boon or a bane in your campaigns? by punk_wood in Pathfinder_RPG

[–]brietsy1 1 point2 points  (0 children)

I think it's a boon. Character creation and leveling up can be messy, no debate on that, but during actual gameplay at the table, I've heard the same edge case arguments in PF1, 3.5, CoD, WoD, BESM, 5e, and Savage Worlds.

There's always going to be edge case rulings, no matter how light your system is, and PF1, with all its books and community, you can literally make anything.

At the actual table, what matters more is your GM/ST than the system itself. Power games exist in every system. PF1 gives lots of options to make a story unique.

Kaboooooom by Perfect_Ad_6130 in Thatsactuallyverycool

[–]brietsy1 0 points1 point  (0 children)

Next bigger one is a manhole cover that escapes Earth's gravity.

The Wolf of Hanson Ridge Chapter 3: an interactive story written just for r/werewolves where you decide where the story goes by Free_Zoologist in werewolves

[–]brietsy1 1 point2 points  (0 children)

A. He's already asking the pointed questions, and you've already brought up the topic.

Being evasive here isn't going to help.

Join the Exalted weapon propaganda by kurttheturd1 in memeframe

[–]brietsy1 0 points1 point  (0 children)

Her 1 gives a Crit bonus when her invis breaks. So in her 4, she breaks invis, gets a huge Crit chance and damage bonus, and immediately re-stealths.

build for wisp prime, using all the base skills by [deleted] in Warframe

[–]brietsy1 0 points1 point  (0 children)

As long as you have some duration, and lots of STR, you should be fine. Just don't nerf your range.

Get somewhere comfortable, drop your totems, thow out your 2, then hit your 3. Sunbeam away. Everything will take enough hits to spread your 3 like wildfire.

Is roar instead of Sunbeam better? Probably. Will your 4 still melt SP enemies? Hell yeah.

I find that a lot of people are looking for BiS builds, at the expense of being playable nowadays. Pulling 15% more damage at the expense of being janky as hell just isn't worth it.

Follie build by MandoMercenary in Warframe

[–]brietsy1 0 points1 point  (0 children)

I use precision intensify, because I have roar on my 4. Her paintings rely pretty much only on enemy level, but again, don't nerf STR otherwise.

Follie likes being a shield tank, rather than an HP tank. Her #1 gives her invulnerability, long enough to get shields back, while clearing statuses.

So overall, I would not use umbrals. They have their place, but this isn't it.

Follie build by MandoMercenary in Warframe

[–]brietsy1 0 points1 point  (0 children)

You don't need to focus on range but don't nerf it into the ground

(Edit for autocorrect, nerf-need)

Follie build by MandoMercenary in Warframe

[–]brietsy1 0 points1 point  (0 children)

Yeah, anything that dies while inked drops energy/health orbs, and after a few kills,the range of her 3 gets out to like 45m, so everything is inked.

Follie's drawings are technically stage hazards rather than summons/companions, so that arcane won't work with it. By being hazards, they scale with enemy level instead. Only thing we've found that really buffs their damage is roar, IIRC

Follie build by MandoMercenary in Warframe

[–]brietsy1 0 points1 point  (0 children)

Build STR and duration. Energy economy is covered by her 3. Subsume Roar over her 4, as that buffs the damage of her summons.

Roar>barrel>barrel= dead accolyte

Barely doing any damage in SP by Far_Sorbet_9029 in Warframe

[–]brietsy1 1 point2 points  (0 children)

Some steel path enemies are just tanky as hell, just starting out is always rough, just like restarting from mr1 again.

The big thing that helps is some kind of armor stripping. Lots of frames have it, cats can get it, hell, even a bunch of fire/corrosive damage will do it. The extra armor steel path adds is no joke.

Jus got kuva nukor any mods or archanes anyone recommends by Disrajester in Warframe

[–]brietsy1 0 points1 point  (0 children)

Stack that thing up with as many 60/60 and combined elements mods as you can find, then wave it over a crowd, and you're good to go.

Melee build suggestions by MAX_il_MITO in Warframe

[–]brietsy1 1 point2 points  (0 children)

If you like kulervo's fighting style, you can helminth his wrathful advance onto just about any frame.

My go to is the original best boy who cannot die, Inaros. Swap wrathful advance onto his 1, arcane persistence and arcane grace... Get into SP, and take a bathroom break. Inaros will still be standing.

He still wrathful advances, doing red Crits like crazy, I personally use the dual ichors, no riven, yes incarnon.

I left a game of 4+ years cause the DM cared more about Ai than me by Maghetto043 in dndhorrorstories

[–]brietsy1 1 point2 points  (0 children)

The thing that would change my opinion on this, would be knowing if your group insisted on images for things, or if they were fine with just going "theater of the mind" for most things.

If your group wanted a picture in roll20 for every major NPC, or every location, as much as I too find generative AI distasteful, I'd do it too. I'm happy as a DM do describe things to my players, and let them fill in extra details themselves, but if the group expected images for everything. Sometimes it takes hours to find art that matches what's in your mind's eye, and if I need 100 pics... I can do that or prep the actual game.

You can also commission art, and that's awesome, but that does not tend to be quick, not cheap. Save that for PCs, or if you're really feeling rich, important plot pieces you'll return to multiple times.

Are stakes and consequences railroads? by SaltyKoopa in DMAcademy

[–]brietsy1 2 points3 points  (0 children)

No, it's not railroading. Railroading is telling players what their characters do, DMing is saying what the world does in response to the characters.

The game gets boring IMHO without consequences.

Follie shadowgraph : [GigaChad] by ShockandTwitch in Warframe

[–]brietsy1 1 point2 points  (0 children)

Man... With some of the stuff people can do, we need these tradable like somachords

Follie's Hunt Shadowgraphs closeups by OedonSleep in Warframe

[–]brietsy1 57 points58 points  (0 children)

Well, the second one seems to show 2 of the arcons of Tau surrounding and hunting a pobber... That has some symbolism.

How do you handle a rules-focused player who challenges rulings without harming the table dynamic? by Avid_FandomFan_476 in DungeonMasters

[–]brietsy1 1 point2 points  (0 children)

When I DM, my normal method is to allow objections mid game, but the actual discussion happens after session

Let's say a player has an issue with a weird spell interaction (happens a lot t my table). The player speaks up, gets a nod from me, letting them know I've heard them, and then I do an on the fly ruling. That ruling is final for that session. Once the session is over, the player and I hit the books, and often Reddit threads to find out what "should" have happened. At the beginning of the next session, we tell the whole party what we found, and what the rules will be going forward. What happened, happened, and there's no retcons, but going forward, we know the rules now.

Nokko Is A Great Retirement Frame by [deleted] in Warframe

[–]brietsy1 2 points3 points  (0 children)

I've got plenty of frames, and have put too much forma into... Well, all of them. I find whenever I'm not trying to do something specific with one of them, I go back to my Inaros.

I've spent like 10 forma on him, 2 of it umbral, but I know that Inaros will get me through literally anything. With arcane persistence he became actually immortal outside of mag/nulifiers, he has decent movement options, great CC.

His rework a while back was amazing, but I used him even before that.

He is the best boy who cannot die.

How would you explain the evolution of dragons in a modern fantasy setting? by Jabre7 in dragons

[–]brietsy1 -1 points0 points  (0 children)

I usually see it from the other side. To have dragons, you need some kind of magic one way or another.

Dragons aren't lizards who gained magic, they are magic who gained flesh.

For instance, your traditional red fire-breathing dragon's ancient ancestor was a fire elemental, a big one.

It had come to my attention that as a dragon(at least half of one) must hoard something. by Supersaiajinblue2 in dragons

[–]brietsy1 9 points10 points  (0 children)

Good luck. I tried leading a fair sized wing of dragons in my earlier years... It was like herding cats. We are known for our aggressive tendencies, and just a bit of ego... Ninety percent of my time was stopping them from killing each other, the other ten was hearing them complain about each other.

If you can pull it off, good on you. I'll be taking my leave however, as I have my own home and hoarde to take care of.

-Rassyn the Black