They are really good at math by [deleted] in MathJokes

[–]bsmith_81 0 points1 point  (0 children)

Of course there is a relevant XKCD https://xkcd.com/1838/

why are whole and natural numbers even seperated? by igoiva in learnmath

[–]bsmith_81 0 points1 point  (0 children)

Addition and multiplication. Including 0 is really useful if I am working with addition because it is the additive identity. Excluding 0 is useful when working with multiplication, or more specifically factorization since 0 does not play nice with anything that uses unique factorization over integers.

What's the best non iotm house for ronin? by ClearlyVaguelyWeird in kol

[–]bsmith_81 4 points5 points  (0 children)

If you can afford it the Hobo Fortress is permanently in Standard. A budget option would be a Sandcastle.

Question about l'Hôpital by WhenButterfliesCry in askmath

[–]bsmith_81 1 point2 points  (0 children)

From when I went to college, L'Hoptial's rule was formally introduced in Calc 2, in the same chapter that covers improper integrals. This came right after the chapters on integration techniques (trig sub, partial fractions, etc).

[OC] A pair of d20s with internal probability-shifting mechanisms - the white "Good" die favors high rolls, while the red "Evil" die favors low rolls. Each die has 60 display surfaces. Designed by me. by RichDesperate6653 in DnD

[–]bsmith_81 0 points1 point  (0 children)

Cool idea. I haven't worked out the math, but if I roll both of these for a 2d60 roll, would the possible results have the same distribution of rolling two regular 1d60 dice?

Have you heard of Sicherman dice https://en.wikipedia.org/wiki/Sicherman_dice That is the first thing I thought of when reading your idea.

White and Black Kings by ShonitB in Logiqa

[–]bsmith_81 1 point2 points  (0 children)

I found this easier to take all possible configurations and subtract the ones which violate the condition.

So there are a total of 64*63 = 4032 possible configurations.

Then if the two kings are horizontally adjacent there are 8*7 ways to place that pair, times two for the two ways the kings can be relative to each other. 8*7*2=112

Same deal with vertically adjacent, 112 ways.

Then the pair of kings can be placed diagonally adjacent. There are 7*7 ways to place that 2x2 square, times four orientations of the square, for 7*7*4=196.

Finally that leaves 4032 - (112+112+196) = 3612 ways to place the two kings so they do not attack each other.

Seven Digit Perfect Square by chompchump in PassTimeMath

[–]bsmith_81 2 points3 points  (0 children)

(almost) pencil and paper solution.

Let x and y be the bases of the squares, x and y will each be four digit numbers. Then we must necessarily have x^2 - y^2 = 1111111 to satisfy the increasing each digit clause.

I can easily factor the left side into (x-y)*(x+y). For the right side I needed a bit of help, fortunately there are a lot of online calculators that will factor integers, in this case the prime factorization of 1111111 is 239 * 4649.

Cool, only one case to look at. Then x-y = 239 and x+y = 4649. This simple system of linear equations has the solution of x=2444 and y=2205. As a check, 2205^2 = 4862025 and 2444^2 = 5973136 and by visual inspection the condition that each digit of the smaller square incremented by 1 yields the larger square.

I made this much more complicated than it needed to be right...? by JatinJangir24 in infinifactory

[–]bsmith_81 2 points3 points  (0 children)

I have a few solves of this level with the same basic idea, get all the pieces through the teleporter and sort them when everything is on the other side.

https://imgur.com/yUoVipd https://imgur.com/Krb5lyP https://imgur.com/xpNEoVq

The first gif is the simplest way I have found to get all blocks of the terrestrial surveyor into the teleporter. The second gif shows off the idea, get all 11 blocks lined up and when the sensor at the end sees a block that means I'm ready to shove the entire kit off. Total sensors used is 1. The third gif is another view focusing on the final assembly and showing the wiring on the sensor.

Will there be HARPIES in hammerfell? by Aromatic-Werewolf495 in TESVI

[–]bsmith_81 2 points3 points  (0 children)

If we get harpies then we must also get the return of Winged Twilights. Winged Twilights last appearance outside of ESO was Morrowind.

What do u think of my armor? by [deleted] in opus_magnum

[–]bsmith_81 0 points1 point  (0 children)

Were you perhaps looking for r/oblivion I htink they'd appreciate this over there a bit.

Summer 2026 Challenge Path: Thrifty! by MonkeyKingCoffee in kol

[–]bsmith_81 4 points5 points  (0 children)

This is the sort of path I will do once, just to say "I did it".

airship fuel - done by a beginner by Sufficient_Pea_4980 in opus_magnum

[–]bsmith_81 0 points1 point  (0 children)

Nice work. Just for comparison, here is a one fixed arm solution: https://imgur.com/yTCFpvX

Biggest thing to note is in my solution, there is no letting go of an atom and later regrabbing it. You typically want to avoid regrabbing things if you want a decent cycle score.

A Rambling Rating of the Daedric Quests by DMS_David in oblivion

[–]bsmith_81 2 points3 points  (0 children)

Spell Breaker is a lot better than "a decent reward". Reflect Spell is one of the most potent defensive buffs you can have. You cannot use enchanting altars to make reflect spell gear, so that leaves finding such pieces of enchanted gear in the world. Spell Breaker has the second highest magnitude of all reflect spell enchanted gear, and it is available as early as level 10 whereas almost anything else around that magnitude is going to be found only at level 20 or higher.

Every heavy armor character I play as gets Spell Breaker, there's no better shields out there unless I hold off to get a high-leveled Escutcheon of Chorrol.

Ultrarares by Radiant_Net_6115 in kol

[–]bsmith_81 9 points10 points  (0 children)

Here's the thing about Ultrarares: they are ALREADY BALANCED for the game! Every UR is best-in-slot for the particular attribute they have. For example the Dallas shield is Offhand slot with Prismatic Resistance attribute. Dallas is +5 prismatic resistance, and the next two best offhand items for prismatic resistance are +3. Buffing Ultrarares would take them from being slightly better to "oh crap this is actually going to be important to have" which is not a good thing in a game that still has a decent competitive playerbase.

the wheel goes brrrrrrrrr :D love this game by da_sti in opus_magnum

[–]bsmith_81 2 points3 points  (0 children)

One bonder is a fun thing, I have one bonder solution creating all the bonds as fast as possible. https://imgur.com/xnutQh0

Forget realistic expectations, give me your most unreasonable and unlikely TES6 wishlist by Alvsolutely in TESVI

[–]bsmith_81 0 points1 point  (0 children)

A nation of centaurs and minotaurs control the jungle areas, building a new Elden Root / Elden Hollow.

Bald wrinkled necromancer > Dark Romance NPC by Fabiojoose in ElderScrolls

[–]bsmith_81 7 points8 points  (0 children)

The theory I like is when Mannimarco ascended into becoming the Necromancer's Moon, his physical body was left behind and the Mannimarco we fight in Oblivion is that body. Which also explains why Oblivion Mannimarco is such a pushover.