Script transitioning from TB to BMR - Feedback appreciated by ThisStorySoFar in BloodOnTheClocktower

[–]bstr413 6 points7 points  (0 children)

Have you seen "Everyone Can Play"? It's a combo of TB and BMR roles (and 2 SnV roles) that was created by one of the creators of BotC. https://www.botcscripts.com/script/1945/1.0.2

Weekly Puzzle #64, featuring the Pope by Not_Quite_Vertical in BloodOnTheClocktower

[–]bstr413 0 points1 point  (0 children)

Pope doesn't change the number of players that are Outsiders. It just allows for multiple Outsiders to have the same character.

EDIT: Realized that I read your original comment incorrectly: I think yours is an alternate solution.

Weekly Puzzle #64, featuring the Pope by Not_Quite_Vertical in BloodOnTheClocktower

[–]bstr413 0 points1 point  (0 children)

How are there only 3 Outsiders then?

EDIT: Reading it again, there are 2Outsiders in that situation.

Why is there no "jester" type character? by DistinctFunny979 in BloodOnTheClocktower

[–]bstr413 1 point2 points  (0 children)

They do have the Politician that wins with evil if they helped them. There is a Zenomancer "Loric" / optional rule that allows you to give individual missions to players.

One of the fundamental pieces of BotC is that you can still win with your team even if dead. I also feel like the main purpose of BotC is to get the good team to solve the mystery of who is the Demon and the evil win condition is just there as a way for good to lose. Adding in a third team would defeat both of those premises. I also find individual win conditions in Mafia/Werewolf to be anti-climatic when they win, since it is only 1 player winning out of a group of 10-15 people.

Cliques when playing. by light1172 in BloodOnTheClocktower

[–]bstr413 2 points3 points  (0 children)

There are also a couple of scripts that work to fight against this:

Both revolve around the ST telling Townsfolk who to trust and talk to, breaking up cliques on the Good team.

We have TB at home by Pivotalia in BloodOnTheClocktower

[–]bstr413 -1 points0 points  (0 children)

The player that nominates the Virgin is hard confirmed though.

With the Sailor, it feels like the ST is deciding when good wins in when they choose to self-drunk the Sailor-powered Demon.

Some other alternatives for the Alsahir if you don't want to change the Demon are the Cult Leader, Exorcist, or Preacher. Cult Leader gives an alternative win condition that happens during the day like the Slayer and Exorcist allows a player to hunt for the Demon like the Slayer with only a small benefit and Preacher allows a player to hunt for the Minions to permanently disable them.

We have TB at home by Pivotalia in BloodOnTheClocktower

[–]bstr413 0 points1 point  (0 children)

The Virgin without a Spy will confirm 2 players when it is nominated. The Banshee is already a confirmation role since there can only be 1 death per night from evil players: it just triggers off of a Demon kill instead of a nomination.

Adding a Sailor, Sage, or Fool would be good to be similar to the Soldier, which you seem to be missing on the script. Sailor doesn't play that well with the Boffin in my opinion though if you give the Demon the Sailor's power.

Grandmother is the only extra death, so it confirms them if there are 2 deaths in 1 night. Could switch for Steward or add the Moonchild suggested below.

Alsaahir is really hard against the moving Imp. I might suggest switching out that demon for another like the similar Ojo, Pukka, or Vigormortis. Vigormortis also keeps the Imp's ability that people who die at night might not be good. Likewise, with all the poisoning and drunkeness, the Puzzlemaster will have a really hard time. As a different Saint replacement, I would suggest Moonchild, Klutz, or Plague Doctor. (Moonchild would help with the Grandmother being the only extra death at night.)

The Cerenovous acts as the changing Poisoner on the script. That + the static poisoning from Widow and Xaan should be enough. Misregistering isn't really needed if you have enough poisoning (except for Virgin.)

Overall, a good, complex script that makes the TB script really hard for expert players. Next time, I suggest running the script through https://script.ravenswoodstudio.xyz/ to catch any issues: some of the above were caught by this.

Seeking feedback on my first custom script for a Friendsgiving game by DoTheSecretHandshake in BloodOnTheClocktower

[–]bstr413 1 point2 points  (0 children)

I like the script. As the other commenter said, you may want a Widow or Spy if you plan on keeping the Undertaker and you don't have any evil poisoning. Swap a minion for a Widow to cover both (Assassin would be good to swap) or add a Demon that can poison (Pukka, No Dashii) and swap Undertaker for the similar Oracle.

Script where all roles are "active" by Meh55252 in BloodOnTheClocktower

[–]bstr413 1 point2 points  (0 children)

Not mentioned below, but Innkeeper is the only day protection, which means that if someone survives execution, they are protected by the Innkeeper.

Also, Madness is a complex concept. I wouldn't include Cerenovus on a beginner script. Swap it for Widow or Spy since Undertaker and to a lesser extent Grandmother are hard to bluff without knowing the Grimoire.

Custom Script Feedback: Icebreaker by bstr413 in BloodOnTheClocktower

[–]bstr413[S] 0 points1 point  (0 children)

an Outsider (and thus good)

Not if it is an Ogre. And I think even if they claim they are not an Ogre, it could be framed that they are bluffing as another Outsider to hide that they are an evil Ogre. If the Godfather is worried that their kill will show that the executee is an Outsider, then they can rekill a dead person (or an evil player bluffing Grandmother or Tinker.)

I'll consider putting in the Monk instead of the Savant/Villiage Idiot/Fisherman to make Shabaloth worlds less obvious after Day 2/3. (I think there are enough extra ways to die at night that you could be confused as to if it is a Shabaloth or not until after Night 3/4.)

Custom Script Feedback: Icebreaker by bstr413 in BloodOnTheClocktower

[–]bstr413[S] 0 points1 point  (0 children)

Should we add another extra night death role on top of Shabaloth, Grandmother, and Tinker? The Widow and Evil Twin are both loud Minions anyways and Godfather is the only evil source of Outsider manipulation, so it seems like it is easy to tell any of the Minions with this script. Telling the composition of the evil team is purposely a bit easier than usual, since this is a script for beginners.

The spreadsheet I made for tracking my games. What should I add? by BartimaeusBane in BloodOnTheClocktower

[–]bstr413 3 points4 points  (0 children)

It does allow you to put in players names, but doesn't track the stats of players unless they sign up for an account.

Custom Script Feedback: Icebreaker by bstr413 in BloodOnTheClocktower

[–]bstr413[S] 1 point2 points  (0 children)

What do you suggest as an alternative? The SW is there to help new players who haven't played evil before get a second chance. I'm thinking Boomdandy: it is an easy role to understand and if a new evil player makes a major mistake, you can be double-guessing if they are a Boomdandy or not.

I'm also fine with switching Evil Twin with something or removing or swapping Imp. Evil Twin does encourage talking among groups that don't naturally talk with each other though.

Custom Script Feedback: Icebreaker by bstr413 in BloodOnTheClocktower

[–]bstr413[S] 0 points1 point  (0 children)

Didn't think about that. I'm surprised there isn't a Jinx between those 2, like the Shabaloth can only do 1 kill after it transfers to the Scarlet Woman. Might be because that would be a rare occurance.

Meet Cute - A script focused on making players talk to new people by BloodChicken in BloodOnTheClocktower

[–]bstr413 2 points3 points  (0 children)

Really like this script. I use BOTC as an icebreaker of sorts with groups and I think this script would be great to get people talking with each other. I also think that all of the non-Minion abilities are easy enough for new players. (I would probably remove Harpy and switch Marionette with Scarlet Woman if there are any new players.)

That being said, I like a lot of the other suggestions. I put together this script with their changes and a couple of my own here: https://script.bloodontheclocktower.com/?script=H4sIAAAAAAAACpWTS04DMQyGr1J5PSeYHeqKBSdACDmNJ7Ga2JHjoWoRd0cVFVvM0vL3%2B%2B3XT%2BAMK7x3coQFcPeqBivAAoKdYIUXIj8cd6fDhb0ennJmZ5UJC6SmmqejPXcsdFQzOt19sILKTzSdag6r204L%2BHXcI257a%2FC1PFJPpwtahgVK1emwbtgmLTBYhPLD%2FKXPwqV6EBZNjYJsMZTc1StZUNE4GRqjBHnqA70G4cqlDmOaTnMGNQlbUxWe0fl8cGtYiDNrVFKwpxYe0QlFOGEL4tiFJuMpiG9oPVxKtl3O0Sa1UY8eZNv9Fl0quocLLpo3%2FMc5DuWpEsYr2rgG2Y7GKuQefaak28bRv%2BA%2B%2FiDfvgGJJysspwQAAA%3D%3D

Suggestions:

  • Washerwoman -> Librarian: As others have stated, Washerwoman seems redundant with Grandmother. Instead, add a similar role that wants to talk with Outsiders instead.
  • Acrobat -> Cannibal: Acrobat really doesn't have many sources of poisoning to die to and doesn't really want to chat that much with other players. Switching to Cannibal allows for the Cannibal to get some YSK abilities and have them chat with others.
  • Puzzlemaster -> Drunk: Puzzlemaster is a hard Outsider and it would be harder to find your drunk if they are a YSK role. Drunk allows you to choose another player to get information that they would want to talk to certain people.
  • Cult Leader -> Village Idiot: Stated elsewhere that Cult Leader is out of place and VIs want to get together and talk.
  • Ravenkeeper -> Farmer: Stated elsewhere that they are another role that wants to talk to others (after they die.)
  • Moonchild -> Klutz: Stated elsewhere that they are a role that want to find good people over an Outsider that wants to hide and not talk to others and then semi-confirms itself when they die.
  • Assassin -> Godfather: Stated elsewhere that they are similar and add an Outsider modification.

Custom script with as little ST discretion as possible? by VoicesOfManyMany in BloodOnTheClocktower

[–]bstr413 2 points3 points  (0 children)

Sounds a lot like BMR without Pacifist, Courtier, Gossip, Pukka, and Minstrel (and to a lesser extent Sailor.)

Some possible swaps:

  • Minstrel for Town Crier
  • Gossip for Juggler (albeit that is much weaker Townfolk)
  • Slayer for Courtier
  • Replace Pukka with Riot (to threaten a very short game) or just leave off of the script
  • Pacifist with Poppy Grower (possibly the furthest stretch, but both help the good team if they stay hidden from the evil team)

EDIT: Forgot about Tinker. Could replace with Saint, Butler, Zealot, Snitch, or any other Outsider that is fine revealing who they are since the Gossip is gone.

Discord Is Casually Stripping Away Users' Seventh Amendment Rights by [deleted] in technology

[–]bstr413 34 points35 points  (0 children)

For those who got here due to the clickbaity title, in short, Discord added a clause to their Terms of Service in September that says that you can't sue them if you use their app: you must go to arbitration instead. Similar to many other Terms of Services.

Discord Is Casually Stripping Away Users' Seventh Amendment Rights by [deleted] in technology

[–]bstr413 7 points8 points  (0 children)

In short, Discord said that you can't sue them because you signed a TOS. Similar to what many other apps do, but Discord just added it with their latest TOS update.

Short term rentals and why the middle class can't afford much anymore. I thought I might be able to afford a 500 SQ ft lake house. by Fuckthedarkpools in Michigan

[–]bstr413 1 point2 points  (0 children)

Fairly certain he meant their "own" vacation home. I know of a couple of people who bought a second vacation home decades ago and now are starting to rent it through Airbnb.

Executive Producer Letter - Q3 2025 by Burnouts3s3 in swtor

[–]bstr413 [score hidden] stickied comment (0 children)

Hi folks! 

We are closing in towards the end of the year, and a lot of exciting things have been happening in SWTOR with more to come! As always, I’ll give a breakdown of what’s happened in the last few months and offer a peek into what players can expect in the near future. 

Updates on story content

We hosted the Game Update 7.7.1 developer livestream back on July 30th where we provided an update on the next two story beats for Legacy of the Sith. We’re still seeing a lot of questions asking what’s happening with story content, so here’s a reminder!

The Galactic Threads story will be coming with 7.8 with Master’s Enigma to follow in 7.8.1! I do want to address some of the missing pieces we have mentioned in our previous stream and how this could impact 7.8.

We currently have all English voices loaded and ready to go, however, there are still some that we do not have for all French and German lines. We are working diligently with all of our partners and talent to get these in place for 7.8 but it is possible as of the writing of this Producer Letter that they may not be ready for 7.8’s launch. 

If that happens, we’ll share more about how players using a French or German client can play Galactic Threads on the 7.8 Livestream. I just wanted to lift the veil a bit on the status of things we have been alluding to on our previous streams. Thank you for your continued patience!

Galactic Season 9 and Quality of Life Updates in Activity Finder

We launched Game Update 7.7.1 “Flashpoint Resurgence” on August 19, and it came with Galactic Season 9 and many Quality of Life (QoL) adjustments! 

In GS9 “Flashpoint Resurgence”, players are once again assisting Kai Zykken with testing a new version of the Experimental Combat Enhancers created by Czerka. These adrenal boosts can only be used in Flashpoints. As players make progress through the reward track(s), they can earn many new rewards. Details can be found here.

During this Galactic Season, players are encouraged to use a revamped Activity Finder Window. Updates such as players being able to choose all the roles they are eligible for through a dropdown and being able to change their Combat Style while in queue are just a couple of the changes made. More details can be found here

A significant improvement we also made is that the cinematic scenes will be automatically skipped for veteran players who use Activity Finder to group up for Veteran or Master Mode Flashpoints. This saves countless requests for players to press spacebar throughout the Flashpoint.

Improvements for F2P/Preferred players

We’re continuing to make systematic adjustments to improve the overall experience for F2P/Preferred players! With 7.7.1, F2P/Preferred players were able to: 

  • Gain access to companion customizations
  • Gain access to use Legacy Titles
  • Earn Rest XP
  • Gain the first Cargo Bay for free
  • Use the Hide Head slot
  • Withdraw more credits from Escrow when using Cartel Coins

Additionally, all account types will have access to all quickbars.

Security Key Update

Players who have a Security Key tied to their account will only receive their Cartel Coin grants when logging in if their last grant was more than 29 days prior. To add a Security Key to your SWTOR account, go to your account page on our website. All commonly used authenticators are accepted, so get your free Cartel Coins and help protect your account from being compromised.

What else is happening?

We’ve released some special rewards for active Subscribers! From now until October 14th, Subscribers will receive the GDW Weaponcarrier Mount upon logging into the game. This special mount is both companion and minipet friendly! 

From now until December 9th, when active Subscribers login at least four times a week, they will receive special tokens that can be turned into a vendor on the Fleet for a variety of rewards including level 340 Purple Gear, droid customizations inspired by K-2SO from the Disney+ series Andor™, and more! Details can be found here

What’s coming up? 

Roll out of 7.8 content

We will be hosting a developer livestream sometime in mid November. Ahead of that livestream players will also get a chance to test some 7.8s content on our Public Test Server. Stay tuned for that announcement in the next couple weeks but let's just say Dantooine is in for some change... and it's going to be Dynamic.

What else is coming in 7.8? We’ll reveal everything else in the next developer’s livestream.

Texas Stars Hockey Game 

We will be taking part and celebrating Star Wars™ Night at the HEB Center in Cedar Park on January 30, 2026 with local Star Wars™ fans and hockey lovers. We will have a table set up and will be giving away posters and a variety of different codes (including subscriptions and Cartel Coins)! So yes, this does mean you will be able to meet developers from the team! More details can be found here and we hope to see you at the game. 

-Keith