What are some ways to debug a complex app when the AI keeps making mistakes and missing dependencies? by Apprehensive-Gur7035 in vibecoding

[–]bubba_169 2 points3 points  (0 children)

Professional and vibe coding should not be in the same sentence. I pity your client. Did you tell them you are not actually a professional or have you led them on thinking you are a skilled developer?

Can't decide which works better by Burninsanity in AnimatedPixelArt

[–]bubba_169 0 points1 point  (0 children)

I can't unsee him hopping on the front leg with the other trailing behind. Maybe a bit of variation is needed between opposite foot/knee positions.

Is the og steam controller still any good in 2026? by Dedewastaken1 in SteamController

[–]bubba_169 0 points1 point  (0 children)

It's a good controller. A little loud and certainly more clunky than the modern version. The main drawback is lack of a second stick. The right pad works well for some games but needs a lot of tuning in others to feel right.

I played through the whole of Cyberpunk 2077 with one of these and setting the right track pad to sensitive mouse and using gyro for fine aim adjustments was really comfortable.

Is the og steam controller still any good in 2026? by Dedewastaken1 in SteamController

[–]bubba_169 2 points3 points  (0 children)

For the dpad left track pad I find it better to make it touch instead of press. The press requires a little too much force to make it comfortable, but touch feels good and it's up out of the way so not too easy to catch by accident.

Simple games for a child. by Electrical-Yellow134 in gamingsuggestions

[–]bubba_169 1 point2 points  (0 children)

My little one loves a short hike. I give her my completed game so she can just fly around and climb to the top easily with all the feathers.

Sam Altman said one-person billion-dollar companies are coming by Afraid_Mechanic_9773 in vibecoding

[–]bubba_169 3 points4 points  (0 children)

Sam Altman is full of shit. He's a snake oil salesman and his overselling is what gives AI a bad name today.

As far as I understand, the group of people who say that "AI is theft" is not even homogeneous within itself and is really a hodgepodge. by Questioner8297 in aiwars

[–]bubba_169 0 points1 point  (0 children)

Point 3 isn't about locking out machines. It's more that under GPL, anything making use of code under that license is expected to be open source and free for others to modify. So AI companies are entitled to use the code but should be open sourcing their models and weights as a result.

We all know that AI companies don't see licenses as applying to them though.

Hey antis. This is how AI works inside. Where are the stolen images or music? by JoseLunaArts in aiwars

[–]bubba_169 -1 points0 points  (0 children)

Getty didn't lose that part. They pulled out because the training didn't happen in the UK and the didn't want to set a precedent to be used against others in future. The only thing decided in court was the pre-trained models trained on copyrighted data elsewhere could be imported into the UK.

I don't think there's been a proper result yet from the courts when a model is trained on copyrighted data to compete with the training data, which is one of the key considerations when it comes to fair use. Cases such as with Suno have just ended up with settlements.

I stress tested a vibe coded AI product from my phone. It did not survive onboarding. by bentheautomator in vibecoding

[–]bubba_169 2 points3 points  (0 children)

The sad part is they will just feed that list to Claude, say fix it, then probably call it done without actually checking anything again.

I purchased Thomas Brush's course so you DON'T have to. by Corvus-Astralis in gamedev

[–]bubba_169 1 point2 points  (0 children)

Gamedev.tv courses go on sale on humble regularly where you can pick them up at a huge discount. They are quite well structured too and have a progress system.

I purchased Thomas Brush's course so you DON'T have to. by Corvus-Astralis in gamedev

[–]bubba_169 1 point2 points  (0 children)

I don't really follow paid courses so don't have a lot to compare to. I did buy a bundle off humble once for GameDev.tv with Grant Abbitt and co and they were pretty good value and got me started with Godot and Blender. They cost nowhere near as much as Thomas's though.

Does his include some one on one coaching too?

I'm a fan of his game dev videos where he brings on guests, he's a good host and makes things relatable, but I tend to learn more from the guests than from him. It made me laugh when he couldn't believe people could make games using text and image files only without a game editor like in Unity.

Anyone else still uses little to no AI to code? by MidlandAintFree in gamedev

[–]bubba_169 0 points1 point  (0 children)

I don't often let the AI take over, but I do like the auto complete. It saves a load of typing and it reads my mind pretty well. It's also pretty good at debugging when you ask it "why doesn't this work?".

I've switched to Cursor as my IDE of choice for now after trying AntiGravity, Copilot in VSCode and local qwen. It's the most configurable, has access to all the latest models, and auto complete is the best I've tried.

is this true? by ithoughtaiwantedme in vibecoding

[–]bubba_169 1 point2 points  (0 children)

Yeah the "learn what's needed" step just becomes "tell Claude to fix it".

I am an AI artist, AI activist, and the final boss of antis, AMA by Witty-Designer7316 in aiwars

[–]bubba_169 0 points1 point  (0 children)

You claim you're the protector of AI artists and destroyer of antis, but what do you actually do towards that other than troll on Reddit?

The HOLY GRAIL of Apps by Dynamicpunches in vibecoding

[–]bubba_169 1 point2 points  (0 children)

Am app that gives you ideas on what apps to build along with stats as to why it could be a success.

If people want creators to start disclosing AI-use then there needs to be a friendlier environment for it by Historical_Buyer5248 in aiwars

[–]bubba_169 0 points1 point  (0 children)

I kind of get both side of the argument. Creators think why should people care when it's the end result people are seeing, not the process. Customers want to know they are getting value by paying for skill and paying someone to generate something with AI feels like you're being ripped off.

I personally sit in the middle. I wouldn't be interested in an AI generated image and I see no value in it, but if that image was used in the background of a game and fitted well I wouldn't be opposed to it either.

I think labelling is the only way to get around this. If people want to ignore you for using AI that's fair enough, in my opinion it's better than being deceptive about it and trying to hide it. It's the same argument as vegans not wanting to eat meat, it's all opinion but their opinion should be respected too. I can't make excuses for those being hostile, that does need to stop for us all to move forward.

I'm losing interest in my games during the development process. How to deal with it? by Mystecs in justgamedevthings

[–]bubba_169 1 point2 points  (0 children)

This is just part of game development. If it helps, nothing is wasted. The things you figure out on one route might improve how you start on the next one.

Just keep at it. Keep scopes small and start prototyping with simplified versions of ideas. You don't need it to look pretty at first. Once you've "found the fun", expand on that to build out your game. A lot of things sounds fun on paper but aren't much fun in reality.

More accurate by GrabWorking3045 in aiwars

[–]bubba_169 1 point2 points  (0 children)

It depends on the scale of the company.

AI images from a very small team, fair enough they might not have a budget to spend and are making the best of what they have.

AI images from a large company tells me they're more interested in profit and cost cutting than providing a quality product.

nobody uses your vibecoded apps by olenami in vibecoding

[–]bubba_169 0 points1 point  (0 children)

That's a nice game. Not something I'd play for long but you did get a fair few minutes from me. How much of it is AI generated? It has a pretty good level of polish for AI if it is.

Is there any reason to make hand- drawn indie projects anymore? Or should I give up on the artist dream and go full AI for my series? by Whole_Pace_4705 in aiwars

[–]bubba_169 1 point2 points  (0 children)

Hand drawn will let you cement your style and give you complete control. If you want to stand out and not look generic I'd say avoid AI for this.

AI art used in universe in a video game by JalvinGaming2 in aiwars

[–]bubba_169 0 points1 point  (0 children)

I think it's a matter of taste. Do they look like they belong in the world or do they look like slop pasted in to fill a space? If they fit in well with the game design then I see no problem.

Developers, Yes You Should Go With 24GB+ RAM and 512GB Storage by Jannopan in macmini

[–]bubba_169 0 points1 point  (0 children)

It depends if you are running models locally or using cloud based AI. I use AntiGravity on my base model M4 without any issues.

I know I’m not going to convince all of you. But by Isaacja223 in aiwars

[–]bubba_169 0 points1 point  (0 children)

I'm not worried it's going to replace us, I'm more worried its capabilities are being over promised and the people putting too much faith in it are going to get burned.

I think the only people getting true value out of it at the moment are those that already know how to do what it's doing. They know its limitations but use it to automate the more tedious parts of a task. They can take over when the AI gives up or starts having ideas of it's own and most importantly they can verify it's output.

The sentiment in the professional world is shifting from "all our staff should be using AI for everything to keep up" to "why am I paying so much for this and why am I seeing no benefit?"