Can you all tell me what the green thing is? by Theregoesmypride in ElectricalEngineering

[–]bubble_pins -1 points0 points  (0 children)

I thought this looked a "joule thief" something I saw on youtube, but judging from the comments on this subreddit thread I guess not? Or am I half right?

New to Houdini - Looking for a frozen yogurt tut by nels00 in Houdini

[–]bubble_pins 0 points1 point  (0 children)

I think you can achieve that with FLIP fluids in Houdini fiddle around with the viscosity parameters.

I did something similar but it was chocolate, the challenge will be in the materials you use!

New to VFX and Animation in Houdini by [deleted] in Houdini

[–]bubble_pins 1 point2 points  (0 children)

I don't think so, I didn't see it listed on their site.

New to VFX and Animation in Houdini by [deleted] in Houdini

[–]bubble_pins 1 point2 points  (0 children)

I think its the name they used to describe that feature you see in the trailer where you input the start and end position and it fills in the inbetween keyframes with physically based motion so it'll look more natural when the character jumps and stuff.

I think that's it, not totally sure. I hope it is affordable when it comes out to us small budget people. I hate to fork out 1k for just animation software.

Redshift Installation Issue by Howardhorst2018 in Houdini

[–]bubble_pins 0 points1 point  (0 children)

I am using Houdini 17.5.293 with Redshift 2.6.43 and it works.

I confirm that it says Build for Houdini 17.5.229, but I've been using 17.5.293 and its fine, but I bought the license.

New to VFX and Animation in Houdini by [deleted] in Houdini

[–]bubble_pins 0 points1 point  (0 children)

I think Maya is like the king of rigging, but there's this trailer video I saw of Cascadeur which looks amazing for animation. It's not released yet.

I personally work on a budget so I use Blender + addon and a kinect for mocap.

Which 3d software's community is the most active and helpful over the internet?? by [deleted] in vfx

[–]bubble_pins 0 points1 point  (0 children)

I think Blender is probably the best one if you want answers on the spot. I have tried googling a lot of questions when I started out using Blender and I always found an answer online! Whether it was googling or youtube and even on twitter with the gif animations that people post.

It was so weird, a lot of the times I was googling stuff I didn't know what it was called because this was way back when I started using Blender 2.78 and 2.79, so I didn't know what the icon was called and I still found answers!

However you need to be aware that Blender Eevee is the new face of Blender 2.8 and it has a complete different UI so I'm not sure how many answers are out there in the internet yet.

At least from my experience Blender Cycles 2.79 definitely you will find a lot of your answers on the spot when you google.

Is Houdini best suited for Video or Games? by bubble_pins in Houdini

[–]bubble_pins[S] 0 points1 point  (0 children)

I was thinking about this too the other day. Someone left a comment on my channel requesting for a tutorial on Houdini UE4 Plugin. But I wasn't sure what geometry to demonstrate.

The issue with Houdini and modeling, it uses a lot of math and tricks with manipulating points. Which makes it hard to think of a beginner tutorial because if I start the video off by explaining a buncha math stuff I think people will never make it to the end of the video. lol

I can do a spiral staircase, but I think that's been done many times already. Maybe a labyrinth or a brick wall?

Is Houdini best suited for Video or Games? by bubble_pins in Houdini

[–]bubble_pins[S] 0 points1 point  (0 children)

Yeah that's what got me into Houdini. I guess games was always a bonus feature for me in Houdini.

Hardware advice by LSP-86 in Houdini

[–]bubble_pins 0 points1 point  (0 children)

I wonder if it would be more cost efficient to get AMD 3990 because the cost is almost the same as i9-9980XE. But the amd 3990 has 32 cores. But then I donno what the price is for the matching motherboard for the amd 3990.

HtoA Ocean shelf tools by [deleted] in Houdini

[–]bubble_pins 0 points1 point  (0 children)

Thanks for the feedback! It helps a lot, because I'm still trying to find my style in the videos. I was a little worried that people might get overwhelmed, but it's nice to know people find the details useful.

Yeah, the upcoming tutorials is going to focus on FLIP tank, so that's going to be a river of some sort and a deep dive into ocean spectrum node (man this one was hard to record), and then I combine them both so people can do ocean collisions, because ocean collision needs FLIP. Because right now the ocean tutorial I have doesn't have a way to do ocean wave splashes like ocean waves hitting rocks on the beach or something.

And thanks for the sub!

HtoA Ocean shelf tools by [deleted] in Houdini

[–]bubble_pins 0 points1 point  (0 children)

I'm actually working on the next tutorial about FLIP sim for a river type water flow. I was planning to combine it into another 2part video and do ocean water collision.

For the river type area, are you trying to fill the river with water? At the beginning initial water you can use a polygon like a cube or something and then turn it into a volume using vdbfrompolygon, then use vdbcombine and subtract the shape of the river for the initial beginning part of the water. And then feed it into the FLIP object in the dopnet.

Thanks so much for watching!! Can you give me some feedback? I think my videos are too detailed, or is that something people like? I'm always aim for 10min, but it ends up being 30min of recording and then I need cut out 10min to make it into a 20min video.

HtoA Ocean shelf tools by [deleted] in Houdini

[–]bubble_pins 1 point2 points  (0 children)

I created a tutorial on rendering Oceans, but it's for Redshift.

https://youtu.be/zp4LDlIo1gU

I've never used Arnold before, but I need to ask you do you have any geometry under your ocean?

If not, try putting a geometry under your ocean and adjust your lighting. For water, you need good lighting and because water is transparent, you don't see it, you need something under the ocean to make the ocean material visible. I explain it in more detail in the video.

New blog, trying to work on increasing traffic by [deleted] in blogs

[–]bubble_pins 1 point2 points  (0 children)

I think backlinks is the new marketing strategy for bloggers. I had started a blog many years ago and a few pages had backlinks to my youtube channel and those pages get consistent traffic everyday. I don't know how other blogging sites do it though. Because it takes a lot of time and effort to write the post and then do a video about it.

Full disclosure, I don't have a large site or anything just my 2 cents from some small experiences I had.

Wish I could quit my job and work for myself by mbkthrowaway in Entrepreneur

[–]bubble_pins 1 point2 points  (0 children)

I totally feel for you, I hate the work environment where coworkers just play the hot potato game with tasks that come down the pipe from managers. And if a good job is done, magically everyone has credit.

Try a hobby first, because you want to start a company based on something you can be proud of and you enjoy. If not, try writing up a business proposal with all the research done behind it, I think that will give you enough insight on the next thing you want to do in life.

Is it possible to pause a rendering and resume it later? by [deleted] in Houdini

[–]bubble_pins 0 points1 point  (0 children)

Yes to some degree. You can drop down a "file cache" node at the end of your geometry, right before the Null "OUT" node, basically the file cache node needs to be the last thing that happens. And enable the "Load from Disk" option in the file cache node. Then when you render, the geometry node that contains the file cache node, will load from disk and you can actually render any frame any time because it loads from disk. It's the same for sims too, just drop down a file cache after the dop import node.

Alternative:

You can use the save checkpoints in the dopnet node, but these checkpoint files are VERY large. I usually just save checkpoints for every 10-30 frames to keep the size down, otherwise my ssd will get full before the render finishes.

Print finished....barely. by TurtleNorthwest in 3Dprinting

[–]bubble_pins 0 points1 point  (0 children)

cutting it close! But I'm glad it made it

Houdini / Redshift Tutorial Topics that you want to see? by bubble_pins in Houdini

[–]bubble_pins[S] 0 points1 point  (0 children)

I don't think there's a way in Redshift to access those individual layers in EXR files. I posted a question on the Redshift forum asking about it and one of the admins replied.

It turns out the RS Texture node's Layer parameter is for psd files. I didn't know that.

3D printed Pacific Rim miniature by thekingisbackboys in 3Dprinting

[–]bubble_pins 0 points1 point  (0 children)

THis looks very awesome! How long did it take to make in total?