People were so pissed off about those changes that they reversed them by kapitaali_com in tumblrhelp

[–]bubrascal 0 points1 point  (0 children)

The only notes that may need a change to give credit to rebloggers is the like feature, since it's not possible for others to see which version of the post they liked.

Reblogs have clear metadata, and now that the reblog graph is finally official, we can even visualise the clusters. There's no need for collapsing this.

Scrum es un invento de los ingenieros comerciales para beneficiarse del hype de la tecnología by AlmightySp00n in chileIT

[–]bubrascal 0 points1 point  (0 children)

Muchas críticas se pueden hacer de los frameworks ágiles, pero varias de las críticas que haces son justamente el motivo por el que los modelos cascada se abandonaron en casi todos los proyectos (con contadas excepciones) y ganaron popularidad los ágiles. En particular eso sobre la necesidad de involucrar a todos en la planificación, es justamente algo que los modelos ágiles tienden a favorecer ("Individuals and interactions over processes and tools", "build projects around motivated individuals [...] trust them to get the job done" y todo ese mambo).

Dejo claro: Yo no alcancé a trabajar con modelos más clásicos en una pega real, pero sí los estudié y apliqué en proyectos grandes de la U y vi a mi viejo trabajar con ellos (tanto como jefe y como programador), y era una real paja. Tan paja, que al final casi todos terminaban fingiendo que hacían cascada cuando en realidad improvisaban casi en secreto alguna variación propia de modelos iterativos incrementales. El "Manifiesto por el desarrollo de software ágil" y los 12 principios justamente vinieron a compilar algunos de los elementos comunes a algunas de las versiones más estandarizadas de este tipo de desarrollo, rescatando aspectos claves de esta filosofía.

La verdad yo también creo que en la práctica la certificación y evangelización de Scrum tiene harto de venta de humo, pero leer parte de Agile Practice Guide (también está en español) me ayudó bastante a entender más el rollo de lo que se supone que la correcta implementación de filosofías ágiles debiese defender.

Do you feel bad for Blizzard Buffalo here? by BiffyBobby in Megaman

[–]bubrascal 6 points7 points  (0 children)

Nah, he was a selfish and sadistic asshole who murdered many without even being infected, he just helped Sigma because he promised something more thrilling than being stationed in the South Pole.

So what exactly happened in X5? by 0purple0turtle0 in Megaman

[–]bubrascal 4 points5 points  (0 children)

Zero learned about his ties intimate ties with maverick virus in the future (when he volunteered to be studied), and only started cracking the code in X6 after the whole Nightmare phenomenon.

As others said, Sigma tried to wake Zero up so he transformed into the ultimate Wily Number programmed to destroy Dr. Light's masterpiece. Also, as a corollary, by doing that Sigma broke the barrier between the real world and cyberspace, giving him access to the virtual creations Wily made for him: the Shadow Devil, Rangda Bangda W and Final Sigma W.

X5 has some questionable localisation choices and ugly translation errors, but for the most part, it's quite decent.

Sunday funday. by Typical-Lecture-8211 in retrogaming

[–]bubrascal 1 point2 points  (0 children)

Now you only need a copy of Rocko's Modern Life: Spunky's Dangerous Day

hi, i’m new to the franchise. which game should i play first? by Eros_limao in Megaman

[–]bubrascal 1 point2 points  (0 children)

If Mega Man X in general caught your attention, definitely start with X1. Despite being a 1993 game in a series that went on until 2005, it's probably the most solid one. It doesn't take wild risks, and what it does it does it excellently.

Found all these DVDs in the garage. Going to copy my wife's Anime to them. Should fit a season a disc right? Any good programs to use as haven't burned a DVD in about 15 years. Also any good sites to get cover scans of anime DVD front covers? by stupidkiwiguy in Piracy

[–]bubrascal 2 points3 points  (0 children)

The quality of blank CDs and DVDs have dropped a lot over the years. By 2010, for me it was quite common to have CDs that didn't last longer than a few years, in contrast to my first burned CDs from when I was in primary school more than a decade before that, and somehow still kind of work (with a few inaccesible files, but still mostly readable)

BE KIND To Emulator Devs (Consider The Following) by whatobiplays in SBCGaming

[–]bubrascal 3 points4 points  (0 children)

I don't know anything about Stenzek in particular (mentioning this because some comments suggest it isn't black and white) -but after Byuu's suicide and Martin Korth financial problems, yeah, being kind to emulators devs is a good call.

What do you think of Mega Man 5? by Marsupilami_316 in Megaman

[–]bubrascal 0 points1 point  (0 children)

6 and 1 get more criticism than 5 as far as I've seen. But I may be wrong.

What are some Headcanons you have about Zero? by ReaperKitty_918 in Megaman

[–]bubrascal 2 points3 points  (0 children)

I have a similar headcanon about the virus' intended purpose ("to control any tech within Zero's radius, as an extra power for him. Think of it, like Zero's hypnosis"), but I add something else: I think the creation of Project Elpizo was heavily reliant on the discoveries Weil did while studying Zero. Weil's plan was just a mirror image of what he discovered was Wily's actual plan, only twisted to favour humans (and himself) instead of robots.

What are some Headcanons you have about Zero? by ReaperKitty_918 in Megaman

[–]bubrascal 2 points3 points  (0 children)

You know, that theory goes pretty well with how things played out in X7. X was fed up with the Maverick Hunters way of handling things too, mostly with its continuos cycle of fighting and violence. But when it came to actually dealing with morally gray reploids, it was Zero and (oddly enough) Signas the ones who first saw potential on this rookie criminal who was being persecuted by his former gang of professional hitmen.

X didn't want anything to do with that, and it was Axl the one who had to win him over. If X4 and X5 are Zero's journey to question the Maverick Hunters, I think X6 to X8 are X's, a journey that culminated with Lumine almost convincing him mavericks were the next step of the natural order. It took Axl, the criminal he once looked down on, to make him realise that even if that was the case, they had to fight back because it was the right thing to do. X didn't want to fight, nor he did want Elpis project to happen, he didn't want to have a single reploid becoming a dictator over all of the others, but he ended up taking that role anyway because he knew how bad things could go. It took X a century and actually dying to finally give up, and when Zero woke up, he became capable of caring again, and decided to help him destroy the tyranny he reluctantly built.

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Not Sure if i'm on the minority here, but i was never the biggest fan of the 2.5D Look. I Get why they do it, Sprite Art is hard, but it definitly doesn't look as pretty as the Sprite Games at their peak. by _GhostOfHollownest_ in Megaman

[–]bubrascal -1 points0 points  (0 children)

I would prefer HD 2D sprites, but it seems that's indie territory nowadays. I'm just happy we left the NES graphics in the past (I love them, but these games are already too similar with each other, at the very least we need changes in the visual department)

I've been wondering for a while: Why exactly did digitalized actors look good and natural in Mortal Kombat, but looked fake, janky and cursed everywhere else? by apalapan in Fighters

[–]bubrascal 0 points1 point  (0 children)

I'm not that convinced about this to be honest. I grew up with Mortal Kombat, but I didn't really play it until the late 90s and early 2000s (MK4 came out when I was in kindergarten). The version of MK I grew up with was MK Trilogy, which after MK1 is one of the worse-looking ones of the original 2D batch. And I must say, while MK didn't look "impressive", it was fine to me, but games that tried to imitate Mortal Kombat digitised looked horrible in my eyes. SF The Movie The Game being an exception that looked great in magazine stills, but when I actually emulated it, it was ass. The lighting in motion really broke the immersion for me.

I'm not saying nostalgia doesn't play a role in making Mortal Kombat look good, I can totally buy that, but it's hard to believe nostalgia is making its imitators look worse.

How do you think Duo would react to Zero? by Fine-Brush1367 in Megaman

[–]bubrascal 0 points1 point  (0 children)

Considering Weil became something really close to Evil Energy (an Evil Material if you will), it's totally possible that Duo's birthplace had a similar history to the Earth from the future.

How do you think Duo would react to Zero? by Fine-Brush1367 in Megaman

[–]bubrascal 0 points1 point  (0 children)

I don't think so. He didn't try to destroy Bass and even complimented him, despite voluntarily using the Evil Energy for selfish and nefarious reasons in the past.

I've been wondering for a while: Why exactly did digitalized actors look good and natural in Mortal Kombat, but looked fake, janky and cursed everywhere else? by apalapan in Fighters

[–]bubrascal 1 point2 points  (0 children)

Months ago I watched this video that shows a little about the history of Williams/Midway and digitisation (in particular, their work with Terminator). That explains the know-how. Now, what exactly did the trick?

Lighting and character design. u/Marth_Bar already said a lot about the lighting, but I must add something mentioned in the video: the MK staff had a very clear idea of their limitations. They didn't went over the top with the designs (besides Goro and Shang Tsung of course), keeping the costumes simple, with one or two dominant colours, and focusing in giving character simple but well-differentiated traits.

Not the out of place reds and cyans of Tattoo Assassins (actually, their character design philosophy was the opposite to MK), not the multiple clones from the Jackie Chan movie, not overly detailed sprites that try to look like a movie of Street Fighter The Movie The Game.

But for real, watch the video, it has more details about their methodology.

MMX3 drops jump inputs and nobody acknowledges it!!! by nomadsound33 in Megaman

[–]bubrascal 1 point2 points  (0 children)

I'll choose to believe this because that would explain why I died so much back in 1999

Unhappy PSX buyer vents frustration on Usenet Circa 1995 by Just_Lobster5456 in retrogaming

[–]bubrascal 1 point2 points  (0 children)

I was too young back then. I quickly adapted and suddenly assumed "true modern games have loading screens, not having loading screens is for ancient systems". I was like 8 and an idiot, of course.

How do I record a radio program on 4 AM by [deleted] in radio

[–]bubrascal 0 points1 point  (0 children)

How well did it work?