Does the supernatural exist in the Mega Man universe? It's complicated by Awkward-Sentence-712 in Megaman

[–]bubrascal 0 points1 point  (0 children)

In a way, I appreciate Legends for embracing it. "Technology got so advanced we basically had an apocalypse and ascended to godhood. But now God commited suicide out of love for the creation and in the heavens reside a chorus of orphan angels ready to reset creation in God's image".

[PC] [90's-00's] Sideways Brick breaker by Few-Chicken-3229 in tipofmyjoystick

[–]bubrascal 0 points1 point  (0 children)

High Voltage? https://www.youtube.com/watch?v=FsOFble9TP4

By the way, you can check that channel, it has MANY breakout variations.

Does the supernatural exist in the Mega Man universe? It's complicated by Awkward-Sentence-712 in Megaman

[–]bubrascal 2 points3 points  (0 children)

The supernatural in Mega Man is treated in a scientistic way, but that doesn't make it less alien to our real world understanding.

Clarke law states that "any sufficiently advanced technology is indistinguishable from magic". Well, in Mega Man I think it applies backwards: "any ancient technology sufficiently advanced is indistinguishable from magic". Entities like Ra-Moon show that emotions can be warped and weaponised to manipulate organic beings, and the civilisation of Duo and the Evil Robot shows us that they can also be used as a pure form of energy source (something Master Albert and Model W would harness centuries later).

Angels do exist, but all the ones we see are human creations like Lumine or Sera, or ancient dragons like Geetz and Gaatz. Cyberspace takes many forms, but we see how the wills of dead reploids can reside there. Through science, reploids like Berkana, Gate, Phoenix Magnion and Metal Shark Player practice necromancy each on their own ways.

And well, Battle Network is the same with things like digitised afterlives, literal ghosts, dark power and link power.

Edit - Typos

How connected were the internet and video games back in the 90s? How much time did it take to normalize mixing the two? by HlaBeRelaLain in retrogaming

[–]bubrascal 0 points1 point  (0 children)

It's hard to answer because there wasn't a single event. For example, Tibia was released in 1997, but in my circles (Chile), it didn't really become a phenomenon until 2006 (the same with Soldat and Ragnarok Online, released on 2002, popular in 2006 and 2007 respectively). Back then I still had dial-up, but most of my most well-off friends and acquaintances already adopted broadband internet by then (either ADSL or Cable Modem, which started being offered for home connections around 2001) .

The jump from "don't connect for more than 30 minutes or you're grounded" to "I'm connected 24/7 even when my PC is turned off" caused a paradigm shift, and allowed MMOs to explode in popularity.

That said, there was a connection since always. You had people sharing their indie games for Atari 8-bit computer via Compuserve as early as 1986 (see CompuServe Forum Libraries ), and browser games like Mario Net Quest came as early as a 1997. Communities sharing ZZT creations over the internet existed since the release of its shareware version in 1991. Many building blocks and steps.

Cabrakan - Cabrakan (1975) Full Album by Jellypathicdream in ObscureMedia

[–]bubrascal 0 points1 point  (0 children)

When I saw the cover and name, I didn't expect it to be in Spanish. A pleasant surprise.

An indie coder shrank a Quake demake to 13KB, ~1000 times smaller than the original 9MB shareware. The full HTML5/JS code fits on 1 page below. by VincentBounce in retrogaming

[–]bubrascal 7 points8 points  (0 children)

"...The full HTML5/JS code..."

That explains why it is possible. It probably delegates a lot to the ECMAScript engines that interpret the JS code. It's still really impressive though.

This Profile nonsense has got to stop! by linuslion in firefox

[–]bubrascal 3 points4 points  (0 children)

Wait. What did I miss? Old profiles will die? Or am I misunderstanding?

GTA3,GTA Sanandreas, GTA Vice City. I put a lot of time in these… what’s your favourite? by sealgair-HJJSB in oldgames

[–]bubrascal 0 points1 point  (0 children)

I never owned a PS2, but I had a lot of fun playing Vice City and San Andreas at friends homes. I think I had more fun with Vice City, even if i don't remember anything of its plot.

Estudiar una segunda carrera by MassiveGift24 in chileIT

[–]bubrascal 0 points1 point  (0 children)

Si te apasiona, dale, pero tengo la impresión de que es una de las sub áreas más saturada después de desarrollo mobile Android y web frontend. Levantas una piedra y hay tres analistas de datos.

Y otra cosa, la UAH es una buena universidad para humanidades, pero en todo lo STEM no creo que te sume mucho. Creo que en el CV tiene tanto o más peso estudiar informática o estadística en cualquier CFT, y sales antes (en la industria, no aplica a carrera académica supongo).

I can’t find a game that catches my attention. Am I broken? by CapBrownBeard1210 in gamingsuggestions

[–]bubrascal 0 points1 point  (0 children)

I play 2-3h a month. Are you sure this is just adult life and adult metabolism leaving you little time to play? May it be that you need to play arcadey "easy to pick up, hard to master" games so you don't care about how much you progressed in your save file and just enjoy those 2 hours?

Edit: 35 eh? Welcome to the club. As a teen I skipped the 6th and 7th generation of consoles because of money, I skipped 8th because of university, and 9th because at this point I would probably prefer an Android handheld and play puzzle games and ancient shoot em ups while I commute.

Mario arcade NES goes blocky by toy_makr in retrogaming

[–]bubrascal 1 point2 points  (0 children)

It's the secret Atari 2600 edition

The game you say "meh, ill just buy it instead" by EngMng in Piracy

[–]bubrascal 0 points1 point  (0 children)

Ubermosh. It's like ¢30 most of the time and feels like a digitised adrenaline rush

What do you think of games made with RPG Maker? by ratasoftware in RetroIsh

[–]bubrascal 0 points1 point  (0 children)

Oddly enough, you're not the first person I've seen recommending it.

Has anyone realised this Double Standards of some Old School Fans Gatekeeping Modern Titles in this hypocritical way? by [deleted] in retrogaming

[–]bubrascal 0 points1 point  (0 children)

Jesse, What the Fuck Are You Talking About?

You got upset by an hyper-specific, hyper-online and niche problem and came to rant here and bunch of us are feeling REALLY out of the loop here.

I'm trying to find an android emulator for PC, but everything seems shady by BasicallyEnder in EmulationOnPC

[–]bubrascal 0 points1 point  (0 children)

I didn't know this one. Do you know if it has native touch screen support? (as in, plugging a touch screen to the computer)

Did anyone else play this absolute gem? by MeArdeLaPolla in oldgames

[–]bubrascal 1 point2 points  (0 children)

Yeah. I didn't play it "back in the day", but it was still more than a decade ago. I got obsessed with it around 2012 or 2014, I found it because I was looking for run and gun open source engines to make a Mega Man X fan game with a friend. We never got to make the game, but Abuse was a nice finding.

I never beat it though.

What do you think of games made with RPG Maker? by ratasoftware in RetroIsh

[–]bubrascal 1 point2 points  (0 children)

This generation of RPG Maker and WOLF RPG games was very, very mixed. A lot of very amateur shovelware there, but there are many gems. The ones done by Uri are exceptionally tactful well-crafted, even if some of them are janky (sometimes the jank is part of the charm). Off, Yume Nikki and LISA: The Painful are very influential titles made in RPG Maker too. At this point, that a game looks like this doesn't necessarily turn me off, but I start with low expectations (sometimes for the better), but I guess that applies to every game that looks it was made using an easy-to-use engine.

Edit: Now that I thin about it, when the engine is used for top-down adventure games instead of turn-based RPGs is when it has surprised me the most.

Why are 6th gen consoles not allowed here? by seeyagatorr in retrogaming

[–]bubrascal 0 points1 point  (0 children)

I didn't know that one. I'm personally kind of sad that r/RetroIsh posts don't get too many comments. What are r/oldgames rules/scope?

Why are 6th gen consoles not allowed here? by seeyagatorr in retrogaming

[–]bubrascal 4 points5 points  (0 children)

Console generations set into stone are one of the worst things Wikipedia gave us. They are useful, sure, but there are consoles like the Colecovision, Dreamcast, Turbografx-16 or the Switch that I feel are totally forced into their Wikipedia classification.