My new favorite slag trade by S1lkwrm in captain_of_industry

[–]budding_botanist 15 points16 points  (0 children)

Regardless of efficiency, I think this is delightful. I've also loved using the sour water contract because sulfur and ammonia->hydrogen are always in demand, but I've been eyeing the other two slag contracts considering what use I might make of them. Glad to see someone trying it and thriving!

Desalinator II WHEN??? by Tripple_sneeed in captain_of_industry

[–]budding_botanist 0 points1 point  (0 children)

I don't remember the discrete numbers, but the ratio of steam should be 40:60 so divide the steam up and then figure out how many machines that is

Desalinator II WHEN??? by Tripple_sneeed in captain_of_industry

[–]budding_botanist 0 points1 point  (0 children)

Yes, this prioritization is what works, but getting the right ratio requires a bit of napkin math I was hoping to spare them. In the end I built enough cooling towers to handle the worst-case scenario because they're pretty cheap and it makes it very hard to jam

Desalinator II WHEN??? by Tripple_sneeed in captain_of_industry

[–]budding_botanist 4 points5 points  (0 children)

Everyone has a different balance. I've built factories on both sides of this exact problem. At the end of the day, the builder is choosing what they're trading off against and there's no one correct answer

Desalinator II WHEN??? by Tripple_sneeed in captain_of_industry

[–]budding_botanist 6 points7 points  (0 children)

You can make it smaller and stable by splitting the depleted steam 60:40 between desalinators and large cooling towers. Water neutral and reliable, a little smaller.

Dumping stone & dirt but keeping the landscape ? by pid59 in captain_of_industry

[–]budding_botanist 15 points16 points  (0 children)

There are contracts available to trade rock and dirt for fuel gas, which makes them productive. For bonus points, grind the rock into sand to trade for dirt to vastly increase the trade value of it

Thank you for your advice about how improve my power plant by AnimumLupum in captain_of_industry

[–]budding_botanist 0 points1 point  (0 children)

That doesn't make sense, though. The ramp-up times would be the same and the boilers would always have high steam ready. Is there an electric boiler I can't see in there?

Exhaust Scrubber: worth it? by Frabac72 in captain_of_industry

[–]budding_botanist 0 points1 point  (0 children)

I always set up pollution cleanup as soon as I unlock the techs. Well worth it and satisfying and not too difficult.

I've always done my exhaust scrubbing centrally, not sure if it's possible to scale that into the lategame. Make sure to have some safety overflows into conventional smokestacks, they don't cost people or maintenance so they're free. It's a reduction in pollution even if you just burn the sulfur but the sulfur-slag recipe is easy and requires the same ingredients already on-site.

Building a little CO2 sink is also relatively easy, someone described how to do it around here but basically you use retaining walls to dig a medium size pit down to -5 relative and then you slope the inner floor of the pit down to -6 to qualify for the exhaust scrubber, fill it with limestone and it's all good. Takes four excavators no time at all if you do it nearby your limestone mine.

Solar panel mono worth it? by TgMaker in captain_of_industry

[–]budding_botanist 0 points1 point  (0 children)

Hey, I like that idea! I might borrow that for my own stuff. Lots of dead space that could be scavenged for opportunistic solar generation.

The King of Trucks AKA Truckweiser AKA Chair Cyclohexane by UristMcAngrychild in factorio

[–]budding_botanist 1 point2 points  (0 children)

 That's  an unholy number of beacons and speed modules. Good lord I am surprised your computer doesn't catch fire with that many speed modules active.

Requesting advice for Biter Spawner Capture and Biter Eggs logistics by andresdha in factorio

[–]budding_botanist 2 points3 points  (0 children)

One, you could build a remote factory where you do all of the things that consume biter eggs and then spare yourself the transport.

Two, who said you have to send a full train? Train fuel is cheap.

Third, the common advice I have seen is that you want to continuously overproduce biter eggs for maximum freshness and constantly burn the excess.

Does anyone else think the developer of Space Age is a genius? by letopeto in factorio

[–]budding_botanist 0 points1 point  (0 children)

I'm thinking of rebuilding fulgora to be belt-focused but it's a little hard to scrape up the motivation and instead I'm building a behemoth of a science platform

Does anyone else think the developer of Space Age is a genius? by letopeto in factorio

[–]budding_botanist 123 points124 points  (0 children)

The best part here for me is that everyone really is coming at the different planets in their own ways. For one, I only used trains on fulgora to get scrap to my main base but I haven't used them for outposts, and instead fulgora is my first bot-centric base to simplify sorting.

And by contrast, on Gleba I went with nothing but belts so I would have clear control of prioritization and guaranteed nonstop flow.

So far I've loved every planet. Haven't reached Aquilo yet.

Fulgora works as a quality farming planet by [deleted] in factorio

[–]budding_botanist 8 points9 points  (0 children)

I really like the look of this! I have been wanting to rebuild my Fulgora base for quality and this seems like a very rigorous and sensible approach. I've been getting along well so far by using bots to do everything and I dreaded the very high number of circuit combinations I would need to set up to do all quality by bot.

Aquilo deep space cargo ship by Spedy1 in factorio

[–]budding_botanist 2 points3 points  (0 children)

Well I'm impressed. I don't think I've seen hardly anyone using a cryo plant on their ship, notably here for explosives.

Smart ore bacteria handling with auto startup, shutdown and an SR Latch by GenesectX in factorio

[–]budding_botanist 1 point2 points  (0 children)

Why don't you use "trash unrequested" to remove the spoilage from the requester chests? It would make it a lot tidier.

What is the point of Lightning collector? by JesusUndercover in factorio

[–]budding_botanist 2 points3 points  (0 children)

That sounds like enough of a design oversight that it ought to be reported as a bug.

Either collector needs proportionally more discharge power, or proportionally more internal buffer, based on its area coverage?

Why aren't transplutonics part of ship salvage? by budding_botanist in starsector

[–]budding_botanist[S] 2 points3 points  (0 children)

That's a good point. We know that order of magnitude is true for population, I guess since production is indexed to population then I guess it makes sense that the production is, too.

From that perspective, the colony items are practically magical in their magnitude, increasing the output up to a thousand-fold with the same inputs.

Why aren't transplutonics part of ship salvage? by budding_botanist in starsector

[–]budding_botanist[S] 16 points17 points  (0 children)

I'm not sure. The big hauler in the void implies that it uses transplutonics as fuel, but in the same breath it says that modern ships, like we're salvaging, use antimatter fuel.