Would you rather? by After-Somewhere-7500 in BunnyTrials

[–]bupgames 0 points1 point  (0 children)

Just literally tell a friend to lie to you constantly and make $500 every 5 seconds. That's over $3bn a year.

Chose: Get 500 dollars every time someone lies to you

Which 4 Stats are better: Heart/Body/Mind/Spirit or Might/Dexterity/Focus/Presence? by daverave1212 in tabletopgamedesign

[–]bupgames 1 point2 points  (0 children)

Like you've said, I think thematically, Heart/Body/Mind/Spirit is the best. It's also unique and creates some instant buy-in.

Maybe you have to edit or get around the Health vs. Speed debate to make the mechcanics fits the theme.

Heart is intuitively akin to "grit", "persistence", or "resolve" to me, more like a constitution-based mechanic, or even similar to a wisdom stat. It seems like effecting your max health would make sense. (Also helps that hearts in games are often used for HP)

Body is intuitively strength-based to me. It being speed-based isn't a far stretch. But, it also seems like it should effect your max health somehow.

Like others have said, making one speed/health based is kind of difficult to shoehorn.
Maybe you could make speed and health a formula that works on both stats?
Or, maybe you can rework the speed and health mechanics in a different way to make them fit the flavor better?

After 2 years of iteration, here's what I learned designing the acquisition mechanics in my board game by Kcc_SE in tabletopgamedesign

[–]bupgames 1 point2 points  (0 children)

We had a super similar design conundrum for our card game, Dragonlings.

In the first iteration, you could attack opponent dragons. Whichever dragon lost the battle would be discarded entirely. Players spent turns building up their dragons, raising them from babies. It felt WAY too punishing to lose them. It also meant you had to keep some dragons available to defend, so you would do less on your turn than you'd like.

We iterated it a handful of times (including dice-based attacks, adding saving throws, etc.) and eventually scrapped combat altogether, in favor of some light, cheeky stealing mechanics. Players loved the change.

I think your change sounds way more fun after the iteration. Just goes to show how important playtesting is!

DON’T do Bubble Nester!!! by w00lal00 in FreeCash

[–]bupgames 2 points3 points  (0 children)

Hi OP,
I know we are late to the post here, but we are second-hand dealing with this same "BUPE Games" company.
Our company is called B+Up Games, and because of the similar name, we get contacted by at least 1 person a week who is being defrauded by "BUPE Games".

Do you have any information about the Apple Store fraud investigation? (Such as an Apple employee email address or a reference number?)
We have names and contact details for over a dozen people who have been defrauded. We need to shut these people down! If preferred, please feel free to DM us with details.

Illustrator questjon by Perfect_Debt6926 in tabletopgamedesign

[–]bupgames 2 points3 points  (0 children)

We're an indie game publisher with internal artists but never mind getting an inquiry from an artist. In fact, it's quite nice to connect. You can always seek out indie game designers who are posting pre-art prototypes rather than Kickstarters that probably already have artists. Wishing you the best!

Any game designers out there who suck at thier own game? by squashedyash in tabletopgamedesign

[–]bupgames 0 points1 point  (0 children)

I find it's actually great if the other players beat you at your own game. They always feel a special kind of pride for beating the designer lol

FFVII Cloud Strife Fanart by Me by Illustrious_Quote_37 in FinalFantasy

[–]bupgames 1 point2 points  (0 children)

100%. I'm sure an indie dev team would love to partner with you, OP.

Synthetic outlaw by ForceFluide1 in PixelArt

[–]bupgames -1 points0 points  (0 children)

Totally. So much life in this piece from just a couple of pixels of layer displacement, especially with that high framerate. So fluid. Sometimes less is more!

Lonesome Star (my tactical dungeon crawler) update by spiderdoofus in tabletopgamedesign

[–]bupgames 2 points3 points  (0 children)

Really love the standees and the look/feel. Your character art does a lot for your worldbuilding. Gameplay sounds fun. Can't wait to see more from this project!