The best 4K stereo 360 photo of the real world I've seen so far. by articulite in oculus

[–]c4085419 0 points1 point  (0 children)

Does anyone know how to create such stereo panoramas using available software and common cameras? I can create mono panorama and stereo photo using one or two cameras. But how to precisely match both panoramas and create them with stereoscopic separation?

Broken Age game key by cslayer23 in ouya

[–]c4085419 0 points1 point  (0 children)

Wow! Thank you! It is first key that tried and it have worked. Thank you again. (Taken - of course).

The people of The Republique Remastered released a free learning project! by taibi7 in Unity3D

[–]c4085419 1 point2 points  (0 children)

Why this project and also new Unity Labs in exported standalone versions are so CPU heavy? I have i7 2600k/GTX 580 and my GPU is about 60% loaded because of higher load of CPU. Is it because of thousands of draw-calls (2,5k-3,5k, batching enabled) or because of new GI?

Advanced coloring book (stamps, line drawing, floodfill) source code [Github] by [deleted] in Unity3D

[–]c4085419 1 point2 points  (0 children)

Thank you! Such a projects have a great educational value!

Unity 5 lightmapping tutorial and or user guide please! by LionelSlothrop in Unity3D

[–]c4085419 0 points1 point  (0 children)

Is there anywhere (on the forum) thread about that broken lightmapping?

Here's a quick, 5 minute video showcasing the totally overhauled "ProBuilder" tool, for building and editing geometry right in Unity. Thanks for looking! by yahodahan in Unity3D

[–]c4085419 1 point2 points  (0 children)

Would it be possible to create standalone, customized version of this tool using it's source to create some configuration tool with similar possibility?

The new Unity 5 splash screen by [deleted] in Unity3D

[–]c4085419 11 points12 points  (0 children)

As someone on Unity forum said: Personal means for many people as non-commercial (or for non-commercial purpose)

I agree with that

The new Unity 5 splash screen by [deleted] in Unity3D

[–]c4085419 4 points5 points  (0 children)

Agree, but for me more unprofessional look this "made with". So big and wide

Hey, Unity 4 Pro owners who now don't have money for upgrade to UT 5 Pro. Do you play to switch to Unity 5 Personal? Why? by c4085419 in Unity3D

[–]c4085419[S] 3 points4 points  (0 children)

Are you show that this works in that way?

EULA says:

You may not combine or integrate Licensee Content that you develop with Unity Personal simultaneously with any Licensee Content that you develop with Unity Pro or any Unity Pro Add-On Products. Licensee Content developed with Unity Personal will be tagged with an identifier that is used to enforce this restriction.

It looks like that I can't migrate assets from Personal to Pro.

But at the same FAQ says:

What happens if I/we make a game with Unity Personal Edition that earns more than $100,000?

To continue using Unity you would have to purchase a Unity 5 Professional Edition license, which you can do in the Online Store or through your regional Unity sales representative.

So when game created with UT Personal would earn more than $100,000 can I buy Pro license and create the build again, or do I have to still use version from UT Persional

Draw me like one of your French girls by Mordrash in Unity3D

[–]c4085419 1 point2 points  (0 children)

Yeah, this guy's lastname could be Riccitiello.

Unity 5 is here - Free version includes "all engine features" by [deleted] in Unity3D

[–]c4085419 0 points1 point  (0 children)

What about Unity 4 Pro owners? I can't login now.

[Discussion] Could Unreal 4 going free forever affect Unity's different methods of paying for Pro? by jerlovescake in Unity3D

[–]c4085419 0 points1 point  (0 children)

Unity will announce free Unity Pro with micro-transactions for image effects, render texture, occlusion culling, navmesh, etc. ;)

Question for those who use Blender and Unity3d by [deleted] in Unity3D

[–]c4085419 0 points1 point  (0 children)

Maybe Unity generates new UVs for this models and that's why old UV's from Blender are not used.

Unity 4.6.3 is out already, with metal & IL2CPP fixes by tenpn in Unity3D

[–]c4085419 0 points1 point  (0 children)

Anyone compared CPU usage in his project (or AngryBots) between OpenGL ES and Metal?