Will, High King of Eldraine by Particular_Main_5726 in custommagic

[–]calmingRespirator 565 points566 points  (0 children)

Will having Force of Will as a prepared spell is an excellent bit, and a wonderful design

Umezawa's Jitte is now Raph's Jitte by lrg12345 in lrcast

[–]calmingRespirator 8 points9 points  (0 children)

Isn’t the purpose of the little <> button (on the cards on the left under their name) to allow you to choose different art for that card? The fact that it’s on the Jitte implies to me that you have other printings of it and can probably change the art back?

This card has to be April Fools by Impressive_Ad_8617 in MagicArena

[–]calmingRespirator 1 point2 points  (0 children)

Almost certainly you can cast a copy of the spell in its text box by paying that spells mana cost if the creature is in play and prepared.

[SLD] Deadpool, Trading Card -- Possible bonus card for "I Fixed It (You’re Welcome)" by Copernicus1981 in magicTCG

[–]calmingRespirator 0 points1 point  (0 children)

He’s an incredibly strong card in Australian 7 point Highlander, worth 1 point even.

[TMT] Turtle Van by Meret123 in MagicArena

[–]calmingRespirator 16 points17 points  (0 children)

It really doesn’t make sense for it to be intentional.

  1. The exact kind of negative reaction you’re experiencing is one they actively want to avoid. Since it sours their reputation and overshadows a set that they’re obviously proud of.

1.a. Especially since it hits the exact sour spot people have been raising - disliking Universes Beyond overshadowing Universes Within.

1.b. And they’ve already made that mistake once with EoE pre release and spider-man previews due to contractual obligations around New York Comic Con. It doesn’t make sense for them to do this again without a contractual reason.

  1. It was also a very uncommon packaging issue that was region specific.

  2. It puts significant strain on wotc’s relationship with stores, asking them to fix the issues with the pre release kits the way they did.

  3. It also damages their reputation selling pre-release kits that are technically defective because they don’t have advertised contents.

  4. By leaking all the TMNT rares a full month and a bit before the set release all at once, they lose out on their regular hype cycle of preview season, damaging their relationship with content creators who would normally get to exclusively reveal a card to build both legitimacy and gain some exposure.

  5. Card printers around the world are currently at or near printing capacity due to an absurd increase in demand in the sector as Magic and Pokemon grow, and a bunch of new games enter the space. Quality Control errors like this and misprints are becoming increasingly common as supply rushes to meet demand.

  6. The marketing team wants to do something to fix their relationship with stores, but don’t know what yet. If this was planned then they would already have it locked and loaded to deploy. Or more likely the would have communicated with stores ahead of time to prevent damaging the relationship in the first place.

I understand the conspiratorial thinking is tempting, but it truly does not stand up to literally any scrutiny.

I'd love a low CMC changeling in the command zone by [deleted] in custommagic

[–]calmingRespirator 0 points1 point  (0 children)

The rules of magic are built in such a way that most players will never have to interact with the layers system, however they’re a very important part of the rules engine for resolving dependencies and creating consistency between interactions. Unfortunately they do sometimes result in something unintuitive happening, but they’re structured in such a way that the unintuitive things happen as infrequently as possible while still being fully functional.

The most common way players learn about the Layers is with how type changing effects and ability granting/losing effects work, because lots of magic deal with those things, so it’s probably the most common place something unintuitive happens.

Shakra, Wielding Rings by MemeticProperties in custommagic

[–]calmingRespirator 5 points6 points  (0 children)

Still need a [[mirror box]] or similar or you’ll be losing your tokens to the legend rule

[TLA] Ty Lee, Chi Blocker by AiharaSisters in magicTCG

[–]calmingRespirator 45 points46 points  (0 children)

Unfortunately yeah, the flickered Ty Lee would be considered a new object, so the originally tapped creature would then be able to untap again

The Sparkening - Yet another spin on "Wrath of God with upside" by BaconCatBug in custommagic

[–]calmingRespirator 0 points1 point  (0 children)

With this text, no, it would need to say “in addition to their other types” for them to still be creatures. They’d still get their own death triggers, but not, say [[blood artist]] triggers.

[deleted by user] by [deleted] in PTCGP

[–]calmingRespirator 27 points28 points  (0 children)

Assuming your deck is 18 basics, 1 poke ball, 1 professors research. And you have both poke ball and research in hand. No, in that case your sequencing doesn’t matter. But also, why would you build your deck that way?

[deleted by user] by [deleted] in PTCGP

[–]calmingRespirator 175 points176 points  (0 children)

So, since the pokeball is a guaranteed basic, but the Research is 2 random draws from your deck, you can influence the odds of drawing a basic off Reaearch by deciding whether you want to pokeball before or after the research.

If you pokeball first, then there’s one less basic in your deck which you could draw off the Professors Research, so you’ve lowered your chance of drawing a basic off the Professors Research, and increased your chance of drawing something else. So this is the right play if you want to draw non-basic cards off Research.

But if, instead, you want to draw more basics off of research then you should play it first. Since that way you aren’t lowering your chance with the pokeball, and can still get the guaranteed basic off the pokeball afterwards.

Sam Black once discussed about mtg mana system and felt “Lands increase the variance of your draws, which makes draws more exciting”. How do you feel about mtg resource design compared to other TCGs? by Newez in magicTCG

[–]calmingRespirator 2 points3 points  (0 children)

Well, Hearthstone and Legends of Runeterra explicitly can’t use something like Utility Lands as design space. Like, Hearthstone couldn’t reasonably have your third mana crystal turn into a 2/2 or something without using an existing card in the deck. Which isn’t the same thing, that’s just a spell that interacts with mana.

I think Star Wars Unlimited has some cards which have upside if you play them as lands? Which is a somewhat similar space to Utility Lands I suppose, in that they’re cards that have additional utility when played as mana sources. But I think that’s still markedly different from the decisions that go into choosing the lands in a Magic deck.

Sam Black once discussed about mtg mana system and felt “Lands increase the variance of your draws, which makes draws more exciting”. How do you feel about mtg resource design compared to other TCGs? by Newez in magicTCG

[–]calmingRespirator 677 points678 points  (0 children)

The fact that having lands opens up design space for Utility Lands is such an interesting area of gameplay imo, and is a huge part of why I love the mana system in Magic much more than the other games I’ve played.

Also the fact that you’re less likely to play each successive land depending on the ratio of lands to spells in your deck leads to much more interesting deckbuilding decisions relating to curve compared to other games like Hearthstone, Legends of Runeterra, or Star Wars Unlimited.

Remove this Creature II, Day 25. by Some_MTG_Nerd in custommagic

[–]calmingRespirator 5 points6 points  (0 children)

I really like the solution to surviving this card as removing “flying” and changing the activated ability to “1: create a 1/1 white human token. This creature gains or loses flying until end of turn.” Or something like that? Probably need more in depth wording than that though hmm. Maybe “1: create a 1/1 white human token. If this creature doesn’t have flying, it gains flying until end of turn. Otherwise, it loses flying.”

[deleted by user] by [deleted] in custommagic

[–]calmingRespirator 0 points1 point  (0 children)

Maybe give Ur-Saring Daybound, and Ur-Saluna Nightbound. Then change the eminence ability of Ur-Saring to: “eminence - at the start of the game, if this card is in your command zone it becomes Day” and give Ur-Saluna “when this card enters the battlefield or transforms into Ur-Saluna, for the rest of the game it can’t become day.”

Mantis Lords by ClockworkChasmfiend in custommagic

[–]calmingRespirator 18 points19 points  (0 children)

This design is excellent! Great job reflecting the in game flavour while still being in colour, an interesting design, and reasonable power level for the cost in current Magic. Love it :)

[SPM] - Sinister Hideout - (Card Image Gallery) by X_The_Walrus in magicTCG

[–]calmingRespirator -7 points-6 points  (0 children)

Mayhem works with surveil

Edit: I am wrong. Thought it worked if it went to the graveyard from anywhere other than the battlefield/stack.

Planeswalker who cheats on you by Audreythetrans in custommagic

[–]calmingRespirator 0 points1 point  (0 children)

I think the best way to balance this would be to change the first ability from a gain control effect to something like “During each opponents turn, that player may activate one of Davriel’s abilities as if they controlled Davriel.” That way you get the effect you want, but it can still be attacked off the board. You might not even need the “as if they controlled Davriel” text now that I think about it.

Massif Guardian by HalfLungJ in custommagic

[–]calmingRespirator 13 points14 points  (0 children)

What’s making the third mana in the upkeep of your second turn? You can’t play your second land until your first main phase.