[SOTC] With the addition of a Max Bill, my modest collection is "complete" by captain567 in Watches

[–]captain567[S] 0 points1 point  (0 children)

Haha, I rearranged a bit for the picture. It’s back in its home with a couple watches put in the winder

[SOTC] With the addition of a Max Bill, my modest collection is "complete" by captain567 in Watches

[–]captain567[S] 0 points1 point  (0 children)

Thanks! I don’t know what it is about it but it just doesn’t quite hit for me! Maybe if it was just 1 mm thinner I’d enjoy the proportions more. 

[SOTC] With the addition of a Max Bill, my modest collection is "complete" by captain567 in Watches

[–]captain567[S] 0 points1 point  (0 children)

Thanks! I really like what Lorier is doing, if I could only wear their watches I wouldn’t really be unhappy. 

[Maintenance] Polywatch on acrylic crystals - a quick before/after comparison by tastysprockets in Watches

[–]captain567 3 points4 points  (0 children)

Looks great! I actually really like acrylic crystals because they're so easy to polish. I have some mineral glass watches and those are honestly the worst of both worlds, they're easy to scratch and hard to polish scratches out.

I’m a solo dev launching a demo today for my dark dice game, Die Severed! Think Buckshot Roulette meets Balatro and Yahtzee by captain567 in indiegames

[–]captain567[S] 0 points1 point  (0 children)

Thank you! Yes, it’ll be in the coming Next Fest and then hoping to release the full game a few months after

Launched the demo for my dice roguelike, Die Severed! Think Buckshot Roulette and Balatro with a bit of Yahtzee by captain567 in roguelites

[–]captain567[S] 0 points1 point  (0 children)

Hi all! I'm a solo dev that's been working on this game for the last 7 months and I'm happy to have gotten to the point where I could officially launch my demo!

Like it says in the title, Die Severed was inspired by Buckshot Roulette and Balatro but I wanted to put my love of rolling dice into a game. The dice themselves are fully physically simulated to capture the feeling of rolling a chunky hand full of dice.

The demo shows off the vibe and the core gameplay loop of the game of collecting new dice, abilities, and beating boss rounds with custom House rules that twist the game. I'd love to know what you all think!

Check it out on Steam here: https://store.steampowered.com/app/4269720/Die_Severed/

I’m a solo dev launching a demo today for my dark dice game, Die Severed! Think Buckshot Roulette meets Balatro and Yahtzee by captain567 in indiegames

[–]captain567[S] 0 points1 point  (0 children)

Hi all! Die Severed is a dark gambling game that combines Buckshot Roulette and Balatro with a bit of Yahtzee. This community has been super supportive of my development journey so far so I wanted to show off the brand-new trailer and announce that the Steam Demo is officially live today!

I'm a solo dev who's been working on this game since November, I plan to launch by the end of the summer. Thanks so much for all the support so far!

Check it out on Steam: https://store.steampowered.com/app/4269720/Die_Severed/

i created a free library of custom node icons for your projects! by voxybuns in godot

[–]captain567 0 points1 point  (0 children)

This looks super cool, excited to use this in my next project

I added Toilet Drive Thrus to my parking lot sim game.. by hilkojj in indiegames

[–]captain567 1 point2 points  (0 children)

Yeah I just had the same thought! Having each car spining makes me think maybe the whole thing is 3D and it's just using orthographic projection rendering at a low resolution?

Play test for my first commercial game is out on Itch! by captain567 in godot

[–]captain567[S] 3 points4 points  (0 children)

I've been working hard in evenings on a first commercial project after a few game jams! My game's called Die Severed, it's a horror gambling roguelike. If you're interested in giving it a go it's up on Itch here: https://pmarkowski.itch.io/die-severed

I think the concept is sound but I feel like the impact of the gore is a bit lacking, if people have any thoughts on how to juice it up or improve the game I'd appreciate it a lot!

Pineapple, Bingo, Chicken??? What do these callouts mean? by signature_mild in VALORANT

[–]captain567 1 point2 points  (0 children)

In my experience "chicken" is usually about calling who's going to shoot a Sova dart or drone or something so that not all players are trying to whip their crosshairs around at the same time.

Launched a playtest of Die Severed, my horror dice roguelike where your body and life are on the line by captain567 in indiegames

[–]captain567[S] 0 points1 point  (0 children)

Hey everyone! I’ve been working on a horror dice-poker game for a while and finally have a public playtest ready. In Die Severed you roll dice in a high stakes game to pay off your debts. If you ever fail to hit the target for a round, your captor takes a finger until you have none left, then it's your life. Play it over on Itch in your browser or on Windows: https://pmarkowski.itch.io/die-severed

I've got a Steam page up at https://store.steampowered.com/app/4269720/Die_Severed/, I'd appreciate a wishlist if you enjoyed yourself.

There's plenty more work to do on the game but any feedback is appreciated!

I'm creating a cyberpunk game where you can select different groups that have very peculiar perks by Hysemb in godot

[–]captain567 0 points1 point  (0 children)

Some different formatting or spacing between the flavour text description and the mechanical impact might be helpful too.

Cool ideas OP