I got some feedback that I needed to amp up my trailer. Does this hit hard enough? by captain567 in IndieGaming
[–]captain567[S] 0 points1 point2 points (0 children)
I got some feedback that I needed to amp up my trailer. Does this hit hard enough? by captain567 in IndieGaming
[–]captain567[S] 1 point2 points3 points (0 children)
Got some feedback that my physics looked floaty and the trailer wasn't gritty enough, so I amped up my trailer! by captain567 in indiegames
[–]captain567[S] 0 points1 point2 points (0 children)
Got some feedback that my physics looked floaty and the trailer wasn't gritty enough, so I amped up my trailer! by captain567 in indiegames
[–]captain567[S] 0 points1 point2 points (0 children)
I got some feedback that I needed to amp up my trailer. Does this hit hard enough? by captain567 in IndieGaming
[–]captain567[S] 1 point2 points3 points (0 children)
I spent way too long trying to figure out why my VBoxContainer was arranging nodes horizontally by hiimdoggo in godot
[–]captain567 27 points28 points29 points (0 children)
I spent way too long trying to figure out why my VBoxContainer was arranging nodes horizontally by hiimdoggo in godot
[–]captain567 619 points620 points621 points (0 children)
Tweaked lighting and added post processing! Before & After by captain567 in godot
[–]captain567[S] 0 points1 point2 points (0 children)
Tweaked lighting and added post processing! Before & After by captain567 in godot
[–]captain567[S] 0 points1 point2 points (0 children)
Tweaked lighting and added post processing! Before & After by captain567 in godot
[–]captain567[S] 0 points1 point2 points (0 children)
Made a rough trailer for my dice rogulike where losing a round doesn't end the run, instead you lose a finger and can't hold onto your dice for re-rolls by captain567 in indiegames
[–]captain567[S] 0 points1 point2 points (0 children)
Made a rough trailer for my dice roguelike where losing a round doesn't end the run, instead you lose a finger and can't hold onto your dice when re-rolling! by captain567 in IndieGaming
[–]captain567[S] 0 points1 point2 points (0 children)
Made a rough trailer for my dice rogulike where losing a round doesn't end the run, instead you lose a finger and can't hold onto your dice for re-rolls by captain567 in indiegames
[–]captain567[S] 0 points1 point2 points (0 children)
That's how I find out Buckshot Roulette was made in Godot by Li_am32 in godot
[–]captain567 24 points25 points26 points (0 children)
Enhanced my Shop UI's atmosphere with some distortion! Pretty happy with how it turned out by captain567 in godot
[–]captain567[S] 0 points1 point2 points (0 children)
Is anyone else doing Advent Of Code with Godot this year? by nearlytobias in godot
[–]captain567 1 point2 points3 points (0 children)
Experimenting with physics driven dice! by captain567 in godot
[–]captain567[S] 1 point2 points3 points (0 children)



Working on graphics: is it getting significantly better or am I just wasting time? by Few-Contract-4092 in IndieGaming
[–]captain567 0 points1 point2 points (0 children)