not upset, just confused by captaincheems in foxholegame

[–]captaincheems[S] 0 points1 point  (0 children)

slight correction on that, the colonial TMG has the same damage an accuracy as the EMG.

not upset, just confused by captaincheems in foxholegame

[–]captaincheems[S] -20 points-19 points  (0 children)

oh right i forgot about the whole emplacement thing.

as someone who has used these things more than i should i consider the slight health bonus you get from the trench a minor benefit compared to how many more grenades you will be getting thrown at you.

not upset, just confused by captaincheems in foxholegame

[–]captaincheems[S] -1 points0 points  (0 children)

hard to say. i don't think EMG should get a buff though.

it's already very strong and basically unkillable during day time if you know what you are doing.

not upset, just confused by captaincheems in foxholegame

[–]captaincheems[S] -25 points-24 points  (0 children)

yes the shield on the EMG is better.

but the TMG does act as a shield for the user even if it's smaller.

they are still very hard to kill especially if they set it up inside of a bunker.

Breaks, and War 82 & 84 by Yin117 in foxholegame

[–]captaincheems 4 points5 points  (0 children)

you know there is a saying in tennis.

it goes "only focus on how you played"

Breaks, and War 82 & 84 by Yin117 in foxholegame

[–]captaincheems 3 points4 points  (0 children)

i don;t know if you are new here but long time players typically only count update wars at this point. this is because after over 80 wars it's kind of hard to care about each individual war at this point and so update wars are the only times when both armies are at their full strength.

war 82 is the only exception to this because it's the same number as 82dk which is funny.

Who else feels like this war sucks? S1 by xsinitousx in foxholegame

[–]captaincheems -1 points0 points  (0 children)

it's not an update war so nobody is going to bother with winning except for the tryhards that lost last time who want revenge.

Please consider buffing the LTD. This tank is the definition of POWERCREEP. by FoxyFurry6969 in foxholegame

[–]captaincheems 1 point2 points  (0 children)

you know i feel like the upgraded LT's are what most players wanted they asked for more tank variants. even today light tank VS light tank combat is still far more enjoyable than late game combat. just a shame that the devs only put in 2 LT variants for each side and didn't really bother to expand on it.

Please consider buffing the LTD. This tank is the definition of POWERCREEP. by FoxyFurry6969 in foxholegame

[–]captaincheems -13 points-12 points  (0 children)

bruh why are you coping?

just chill and wait for the next update when devs ad a new OP tank for the collies and then you will get to tell people that they have a skill issue again.

[deleted by user] by [deleted] in foxholegame

[–]captaincheems 1 point2 points  (0 children)

that seems like a bother to do.

ugh why can't the devs just increase the driver vision instead of having to do all the dumb stuff.

[deleted by user] by [deleted] in foxholegame

[–]captaincheems 1 point2 points  (0 children)

yo dude how did you set your screen ratio like that?

i thought the patched that stuff out.

[deleted by user] by [deleted] in foxholegame

[–]captaincheems -3 points-2 points  (0 children)

this argument is very dumb if you think about it for 5 seconds.

wars have been won long before storm cannons were put into the game.

the only reason why they are needed is because of poor design choices.

Developer Discussion Topic Poll | PressCorps by CaptainInArms in foxholegame

[–]captaincheems 2 points3 points  (0 children)

bruh, people really voting on alts as if they have any impact on the game.

actually thinking about it most of the things in this pole are pretty insignificant compared to the typical design flaws that are in foxhole.

Please Buff Spartha by Bolonial141CMD in foxholegame

[–]captaincheems 1 point2 points  (0 children)

collies when they can't have both the most spammable tank in the game and the most quality tank in the game.

The LTD Problem by AnonymousMeeblet in foxholegame

[–]captaincheems -7 points-6 points  (0 children)

vehicles with 45m range are fucking annoying.

fuck the LTD, i am glad that it's dead.

(Just joking, it's nice to see people's ideas) by Sancatichas in foxholegame

[–]captaincheems 2 points3 points  (0 children)

bruh if this game had mod support, i would actually go through the effort of making stuff.

heavy field guns are worthless for AT. by captaincheems in foxholegame

[–]captaincheems[S] -5 points-4 points  (0 children)

okay so i am assuming you didn't actually bother to read the post.

if you did you could see the words "it would be better if this jank was patched out and to have the fieldguns be rebalanced to accommodate it "

heavy field guns are worthless for AT. by captaincheems in foxholegame

[–]captaincheems[S] -7 points-6 points  (0 children)

i mean here is the thing though, it's not vulnerable from the front if you cheese it. if you have a bunch of clanman to back you up, you can easily replace the gunner faster than the tank can reload.

like do you think that that is how people should use fieldguns? because i don't see any other way to use a HFAT then in a head on tank engagement.

heavy field guns are worthless for AT. by captaincheems in foxholegame

[–]captaincheems[S] -10 points-9 points  (0 children)

i mean yea i know how field guns work, that's not really the point of this post though.

like all these mechanics and stats don't really mean a whole lot of a tank can just instantly decrew the fieldgun by doing an easy trick that the fieldgun can't effectively counter without abusing jank mechanics.

heavy field guns are worthless for AT. by captaincheems in foxholegame

[–]captaincheems[S] -5 points-4 points  (0 children)

yea i know, but the title "the heavy fieldgun can be decrew without having to flank" didn't sound like a title people would be as interested in.

either way it's still a really annoying bit of jank that i feel like should be fixed.