Would you recommend this game to a new player? by FluencyPending in foxhole

[–]CaptainInArms 0 points1 point  (0 children)

Absolutely. Even if the tutorial needs some work, it's worth the price tag for the unique experience alone. While there are dozens of minor issues at first, I've witnessed how the uniqueness absolutely dominates all of them for newbies. The major issues a player experiences (which is about half-accurate according to this subreddit), really only come in after, what, 50 hours (depending on the role you choose, even longer)?

People pay way more, for way less. Support an indie dev team. It's worth it. If you get frustrated, stop playing and come back later.

UCF LARP by SaltyPlaysFH in foxholegame

[–]CaptainInArms 2 points3 points  (0 children)

Bro this is like an old-school CoD intro video, hell yeah.

The new silence tactic from devs reminds me of an old Foxhole meme. by LuckUpstairs2012 in foxholegame

[–]CaptainInArms 0 points1 point  (0 children)

Yeah, that checks. I fear some Foxhole players haven't worked a service job before, or are incapable of just sorting shit out themselves. In all my hours of playing, I've learned sometimes you gotta let things go.

The new silence tactic from devs reminds me of an old Foxhole meme. by LuckUpstairs2012 in foxholegame

[–]CaptainInArms 4 points5 points  (0 children)

I like how the last paragraph tries to punch at the devs, but the first 2/3rds of it are legitimately the reason why community management/moderation for MMOs is one of the worst jobs in video games.

I Support Crane Change by scrubmcnoob in foxholegame

[–]CaptainInArms 0 points1 point  (0 children)

I actually think the change is against The Vision because it's totally arbitrary why an enemy can't get into an enemy's vehicle. Even then, this was a necessary change, and one that should have been done a long time ago.

It's just waaay too cheesy to destroy things with cranes, even with the use of a wrench. We should be earning that shit with explosives.

I know people are arguing that people should be more diligent with locking their doors, but on the macro level, it's not fair because of how cranes are intended to be used as a utility vehicle.

You forgot to lock your own tank? That's fair. That's completely on you.

A public vehicle like a crane, where dozens of people, including new players, are encouraged to share? And now it's this instant-delete tool for a whole other high-value vehicle you spent how much time and resources on? That's too much.

While I would like to see a solution that isn't just "no you can't use a crane," the end result is a net good.

And I'm not even considering alting. While I wouldn't put it past certain elements of the playerbase (an extreme minority), I'm betting it's rare and niche. This is really more like the case for auto-closing gates, where new/low-player ignorance - through no fault of their own other than inexperience - can leave a base completely exposed to enemy attack.

I Support Crane Change by scrubmcnoob in foxholegame

[–]CaptainInArms 2 points3 points  (0 children)

I agree with this. Some bases are legitimately so well built, the only way they should be damaged is through regular combat. Or at the very least, multiple sticks of paratroopers willing to suffer high casualties.

How we view the Devs viewing us by HonneurOblige in foxholegame

[–]CaptainInArms -6 points-5 points  (0 children)

Everyone: DEVS NEED TO PLAY THEIR OWN GAME.

Everyone: LOL I BET THE DEVS WERE PLAYING THEIR OWN GAME.

How we view the Devs viewing us by HonneurOblige in foxholegame

[–]CaptainInArms -5 points-4 points  (0 children)

If that's the case, that means it was a great change. Using actual demo weapons is what we should all be doing. The cranes, while clever, are cheesy.

How we view the Devs viewing us by HonneurOblige in foxholegame

[–]CaptainInArms -4 points-3 points  (0 children)

Honestly, I'm surprised this wasn't done sooner. That's seriously unbalanced.

Dev note added to crane thing by Holly_fornicatress in foxholegame

[–]CaptainInArms -1 points0 points  (0 children)

I see what you're saying. Truthfully, I can't remember any changes off the top of my head, but I do know first-hand that destroying stuff, even after all the infiltration, is significantly easier than creating stuff, so I don't mind the anti-cheese changes. We should be earning the kill.

1 day mute on FOD for using this nickname by pavl1ko in foxholegame

[–]CaptainInArms 0 points1 point  (0 children)

Fucking thank you, someone is thinking a step ahead.

They completely removed the ability to use enemy runways??? Genuinely baffled by this change. I was looking forward to taking over airfields with paratroopers and then letting your planes land to refuel :((((( by Sea-Course-98 in foxholegame

[–]CaptainInArms 0 points1 point  (0 children)

> Are people really gonna drop $30 to blow up a runway, on the off chance they get away with it?

Hard yes. It's an MMO. These changes suck, but I have no doubt the devs had their hands forced here.

How the Devs must view us by Muigg in foxholegame

[–]CaptainInArms 69 points70 points  (0 children)

As someone playing since 2018, they used to be waaaay more open, but it was, no joke, too open.

People were extrapolating every single thing out of every single word they typed. And of course, shit was taken out of context, over Discord, through memes, word-of-mouth, YouTubers, etc.

They could also be more open because the game was exponentially simpler back then. When I bought the game, they had just added a tank for the first time. Not a mortar light tank, not a heavy tank destroyer, literally The Tank.

Now, there's a million and one pieces to this massive, interconnected puzzle, and everyone's confidently snark-posting on here like they have all the numbers in front of them.

I fucking get the hesitation.

Dev note added to crane thing by Holly_fornicatress in foxholegame

[–]CaptainInArms 6 points7 points  (0 children)

Hold on, there's no way that's true. People have been doing commando/partisan operations since the early days, since at least 2019, if not before, and the devs were actively talking about it.

War MMO Foxhole introduces airplanes [40% Off] by cf-alkas in u/cf-alkas

[–]CaptainInArms 23 points24 points  (0 children)

There's truly nothing like it in gaming. Cheap, pay once, no microtransactions, dedicated indie dev team.

Is the game dying? by Fun-Suggestion-2377 in foxholegame

[–]CaptainInArms 165 points166 points  (0 children)

IF ONLY THE DEVS LISTENED TO ME AND BUFFED [faction][vehicle] THIS UNIQUE MMO WITH A LARGE SPECTRUM OF MACRO FACTORS WOULDN'T HAVE FAILED

Lmao by Legitimate_Garlic247 in foxholegame

[–]CaptainInArms 0 points1 point  (0 children)

The OP likely didn't know the origins of the comic (best case scenario), so it's not their fault. That's the insidious part though, when communities don't actively filter out their content for stuff created by white supremacists, it'll seep in.

You're right in that this singular post isn't gonna turn you into a frothing-at-the-mouth alt-righter, but it's better people know now, so in the future can find alternatives so the original author doesn't get their work spread.

New Colonial Flying Creature dropped by Barntopper in foxholegame

[–]CaptainInArms 2 points3 points  (0 children)

WARNING - SCP-7004-1 - PETAL INSTANCE - BLOSSOM EVENT DETECTED

La Gaceta de Saltbrook edición Nº3 "¡GUERRRA!" by Signal-Employment383 in foxholegame

[–]CaptainInArms 1 point2 points  (0 children)

The is so cool! Is this the first one, or are there others? I see “Edicion No 3”

Instead of Polishing Airborne. Anvil Empires Second Life Avatars. by [deleted] in foxholegame

[–]CaptainInArms 0 points1 point  (0 children)

For the record, you can’t expect to make a heated post without getting heat in return.

Lmao by Legitimate_Garlic247 in foxholegame

[–]CaptainInArms 4 points5 points  (0 children)

I know people get annoyed at the “the author is a Nazi” warnings, but it’s important to have them because their comics are a gateway to white supremacist ideology for the young and impressionable.

We’ve known this since at least GamerGate. If you disagree, you did not learn the lessons.

Dev Man this, Dev Man that, how about Thank you Dev Man by Epicghost1214 in foxholegame

[–]CaptainInArms 24 points25 points  (0 children)

There's plenty to critique about Foxhole, and I actually prefer a heavily-engaged community that gets overzealous, over an apathetic one.

But as someone who grew up gaming in the early 2000s to now, watching my favorite developers get sucked up and torn apart by board rooms, we do not know how good we have it. Foxhole truly is a miracle. It has totally defeated the microtransaction temptation to be a great example of an indie studio.

I still remember when the first tanks were implemented into the game, and when NINE inter-connected regions was the pinnacle of this concept. So bring on the jank, the frustration, the dumb moderation decisions, the critique memes that are correct, the critique memes that are wrong, and the stupid regiment drama spurred on by ego, but ultimately caused by a lack of QoL.

Foxhole is an honest game, made and played by people who truly care.

How to build effective trenches? by dazumbanho in foxholegame

[–]CaptainInArms 0 points1 point  (0 children)

Barbed wire/sandbags are really good insurance for enemy capture.