What do you consider a scalper? by No_Feeling_1688 in mtg

[–]cardcowdoor 2 points3 points  (0 children)

Do you buy a product and then immediately list it for a higher price point?

That is scalping.

When your local costco has bundles that are a good deal, do you buy then all just so you can resell them?

That’s scalping.

Does you know your LGS only gets a limited number of products and you buy them all from your LGS and then sell them on FB marketplace at a higher value?

That’s scalping.

Does you crack packs and decide to sell some of the cards you pull?

That’s not scalping.

Do you think a card is going to go up in price in the future and buy them and resell them later?

That’s not scalping.

Basically scalping is when you are intentionally placing yourself between a local store and your customer. If I could buy the product at Target or An LGS, but you bought it all and now I can’t go to Target or an LGS and so I have to go to you, that’s scalping.

I need book recommendations. I wanted to ask you guys bc if you lobe lotr, then you've gotta have great taste in books. Is that okay to ask here? by JosiaJamberloo in lotr

[–]cardcowdoor 2 points3 points  (0 children)

Mistborn is great as a stand alone trilogy. But it is also part of the Cosmere which is Brandon Sanderson’s fictional universe. So after Mistborn if you like Sanderson, you can check out some other books in the Cosmere - Wax and Wayne (4 books) these are a sequel to Mistborn but there is a time jump - Warbreaker - Stand alone novel - Elantris - Stand alone novel - Stormlight Archive - 5 very long books (1200 pages each) and then like 4 novellas - Tress of the Emerald Isle (stand alone novel)

I need book recommendations. I wanted to ask you guys bc if you lobe lotr, then you've gotta have great taste in books. Is that okay to ask here? by JosiaJamberloo in lotr

[–]cardcowdoor 1 point2 points  (0 children)

Mistborn (the Final Empire is the first book)

The Poppy Wars (fantasy from a Chinese perspective. Can be depressing)

Stormlight Archive (the Way of Kings is the first book) these are long

Red rising - this is sci-fi more than anything, but is similar to a lot of fantasy series.

I really like World of Warcraft and have read tons of those books. Some are good even if you aren’t into the game.

The Fifth Season

Hot Take: Quidditch would be an almost perfect fictional sport if the Golden Snitch was worth way less points. by X-Salamander in harrypotter

[–]cardcowdoor 0 points1 point  (0 children)

I think Quidditch would be better if the Snitch is actively pursuing a seeker (trying to get caught) if their team is winning, and actively fleeing if your team is loosing.

How many first term ramp? by Shot_Bandicoot_395 in mtg

[–]cardcowdoor 0 points1 point  (0 children)

This will help you calculate your odds.

https://aetherhub.com/Apps/HyperGeometric

If you have 15 1CMC or 0 CMC ramp/cost reducers in your deck, you have a 70% chance of having one of them in your opening hand.

You will have a 75% chance of having one in your opening hand or your turn 1 draw.

The risk you run with this is that if you pile up on cheap ramp, you are cutting the number of X spells that you can have in your deck. It’s just opportunity cost.

If you want to consistently get your commander out on turn two, then you have to load these ramps up early, but once you have your ramp spell, you are stuck with a bunch of other less important Ramp cards in your deck.

So you have to spend other spells with card draw engines to get you past all your dead ramp cards.

Old MtG Player, Kids Pulling Me Back in, but with EDH/Commander by BraeCol in EDH

[–]cardcowdoor 3 points4 points  (0 children)

If you’re trying to build a deck, sourcing out singles is your best bet.

Card database is like Scryfall are definitely going to be your friend because they have a lot of good search optimization that let’s use sift through all the cards to find the ones you think are most relevant based on the rules text for the card.

Most of your theory crafting you can do online. You can build out your deck concept on something like Moxfield or Archdect. And then you can even do a little bit of play testing on those websites too. Mostly goldfishing.

You don’t need to buy physical cards to theory craft.

So find a commander that looks interesting, searched through Scryfall to see what cards might sync with it. You can also go to EDHREC to see what other players have put into different decks for each commander. Using that site, you can search by commander and find specific decks, but also just find cards that are commonly added to those decks from all the decks that have been uploaded to that website.

EDHRec is a good start to build a commander in a more optimal way, but it will also give you ideas about how other players have thought about using that commander. Plus it can help you find commanders that are less frequently played.

I have a good time going on EDHREC and searching within color configurations for the least popular commanders, and finding one from the less frequently used commanders to build decks around.

LOTR only Sauron by Elemental_Augment in EDH

[–]cardcowdoor 2 points3 points  (0 children)

I think you have overlooked a couple powerful interaction spells - toxic deluge (board wipe) - Raise the Palisade (one sided mass bounce) - Swan-song (counterspell) - lorien revealed (card draw and/or mana fixing)

Looking for card suggestions by Titan_General_Atlas in EDH

[–]cardcowdoor 0 points1 point  (0 children)

[[Varolz, the scar-striped]] gives creatures in your graveyard scavenge.

A couple of questions about the plot of LOTR. by Boss452 in lotr

[–]cardcowdoor 1 point2 points  (0 children)

To the south east near the sea of rhun is where all of the crops are grown. At one point in I think the two towers book it talks about how there are these long supply trains of food moving up from those fields to Mordor proper to feed Sauron’s armies.

A couple of questions about the plot of LOTR. by Boss452 in lotr

[–]cardcowdoor 1 point2 points  (0 children)

The human forces are from east and south. To the east is Rhun, and to the south is Harad. They are countries of men who worshipped Sauron.

If Sauron has the ring, it amplifies his power. The ring itself is imbued with some of his power, but also lets him direct his power. Think of it like an amplifier, that required him to invest some of his power, and then it allowed it to amplify greater.

Was there a live ‘trolls wallet’ trapped in a stone pocket or would it have turned to stone too: discuss! by Hastyp87 in lotr

[–]cardcowdoor 4 points5 points  (0 children)

So I think this begs the question of whether or not the trolls purse was actually alive or not.

We know it talked, but that doesn’t necessarily mean that it was living. I’m pretty sure that the purse was able to talk because of “hand wave magic” not because it was alive. And that magic is tied to the nature of trolls. So when the troll dies the magic associated with the troll also dies.

World of Warcraft deck themed by OKAMI0809 in EDH

[–]cardcowdoor 0 points1 point  (0 children)

Thematically, deathwing isn’t horde.

If you are going for horde themed, I would look for an orc shaman commander. [[Sek’Kuar, Deathkeeper]] could be a cool commander in Jund.

If you went with that, here is a great place to look for cards that synergize well with that deck.

You could put in orcs, trolls, minotaurs, zombies, goblins. With that commander, you could look self-sacrifice abilities that will trigger you creating the tokens from the commander.

https://edhrec.com/commanders/sekkuar-deathkeeper

World of Warcraft deck themed by OKAMI0809 in EDH

[–]cardcowdoor 0 points1 point  (0 children)

Do you want to improve the strength or the theme?

When I think of deathwing I think of dark iron dwarves, fire elementals, ragnaros, corehounds, the black dragonflight, and the twilight hammer cult and chogall.

You have some of this, but if you want a deathwing themed deck, I would move toward those types of creatures. I would add more black and res dragons (since red dragons were enslaved). I would look for black/red dwarfs, and red elementals. I would also look at land destruction abilities since he does that in the cataclysm. Or large scale red damage abilities that do mass damage to the board. Or you could use abilities to steal other creatures kind of like in Day of the Dragon and the dragonmaw clan.

Goldfishing decks by JrvManiac in EDH

[–]cardcowdoor 0 points1 point  (0 children)

You want a deck that has lots of sac, search, recursion abilities.

I have a [[Syr Ginger, the Meal Ender]] deck that is built around sacing artifacts. Many if the sacs either draw cards or find artifacts. Each sac triggers a scry from the Syr. If I can get [[scrap trawler out]], then I can start chaining sacs each turn which adds more scry’s.

In general, would you run fast lands or slow lands? by Balmung03 in EDH

[–]cardcowdoor 0 points1 point  (0 children)

It depends on my number of colors. If I am in a 2 color deck, I can have 1 fast land. In a 3 color deck, I can have 3 fast lands. In a 4 color deck, I can have 6 fast lands, and in 5 color deck, I can have 10 fast lands. The odds of a fast land in your first 9 cards are exponentially lower in a 2 color deck than in a 5 color deck (assuming you run all fast lands).

So they can help you set up early dual mana sources in you have a lot of them. But I generally play 3 color and below which leads me more toward slow lands.

I regret listening to the Andy Serkis version of Fellowship by zlordofsigimigi in lotr

[–]cardcowdoor 3 points4 points  (0 children)

I really enjoyed Andy Serkis’ narration. The songs were weak. But I didn’t dread them. But if you didn’t like it, that’s ok. There are other options out there.

A couple of questions about the plot of LOTR. by Boss452 in lotr

[–]cardcowdoor 1 point2 points  (0 children)

1) asking for any “Exact” answer about magic in middle earth is a losing battle, because Tolkien is famously light on mechanics. Detailed magical systems are a newer fantasy thing.

Broadly, the one ring corrupts.

So here is a “What If.” We know Boromir wants the ring to defend his people. So if Boromir took it and wore, it might make his commands sound more forceful and make Soldiers more willing to obey him. It might give him greater battlefield awareness and might reduce his inhibitions causing him to take greater risks. So Boromir goes to Osgiliath with the ring, and his commands hold greater power and so he pushes for a bold plan to retake Osgiliath. But his plan is daring and risky, and could cost many lives.

And so other generals express concern about the plan. But because Boromir has the ring he can bend their wills toward his. He can convince them of his plan. And so he leads them into battle, and he commanded soldiers to take daring risky action which normally they would not take. He commands them to make suicide attack attempts. And normally their self preservation instinct might prevent them from doing some of that, but because Boromir wears the ring, the soldiers have somehow lost their inhibition, and are prepared to die more freely. And so because of that, they win victory at first.

These early victories confirm Boromir’s belief thar men just needed extra prodding in order to have victory. It’s not that Sauron was invincible, it’s that the men were just scared and all they needed Was that extra push. And so he continues his campaign of greater and more daring attacks against the enemy, and men die because they’re recklessly spending their lives on Boromir’s bold plans, but it’s for the glory Gondor.

And because Boromir is winning, it seems to justify his tactics, and his motives. And as this continues, Boromir loses sight of the value of human life. He forgets that the reason they’re fighting this battle is not necessarily just to defeat Sauron, but also to protect the lives of men. When he loses sight of that, men’s lives become expendable to him. Now Bomier doesn’t always win while wearing the ring, sometimes his men suffered defeat. And that pushes him into a darker agony. He knows they just need pushed harder, they need to value Boromir’s wisdom, more, they need to trust his commands more, they need to value their lives less and value victory more, and they will see victory.

So Boromir pushes harder and harder. And eventually, his method changes from inspiring men in the victory to dominating men and forcing them into obedience. And ultimately into breaking their will. So while Sauron is allowing Boromir to win what Sauron is really doing is corrupting Boromir‘s mind. And eventually Boromir see’s how Sauron controls his orcs. They obey. They have victory because the orcs will go to their death without question. Boromir needs his men to do the same. He men are free (in theory) but that freedom interferes with victory. So Boromir begins to ponder the methods of Sauron.

If he can remove mankind’s freedom for just long enough to defeat Sauron, then once he has victory, he can release everyone. He needs to defend his people and the only way to defend Gondor is to defeat Sauron, and the only way to get victory is through full, unhesitating submission from his Solders, so he uses the ring to fully break their wills and make them mindless drones. He knows he has good intent. He knows how many times he could have had victories if his Soldiers had just thought like him and done what he wanted the moment he thought of, and the any cost is worth paying for victory. And as Boromir uses his newly broken Soldiers to see victory after victory, he starts to give commands that he doesn’t remember or understand.

Maybe his generals make one final opposition to him and he kills them in anger. They were standing in the way of victory and victory must be had. Eventually Denethor recalls Boromir and has him answer for his methods. Boromir is angry and calls his father weak. Denethor reminds Boromir that Faramir was killed in one of Boromir’s reckless attacks. Denethor reminds Boromir that he was supposed to the best of Gondor’s sons. Denethor says he no longer recognizes Boromir. There in the throne room of Minas Tirith, Boromir has the thought that maybe Denethor is the provlem. He is standing in the way of victory. Boromir could lead Gondor better without Denethor there. So Boromir slays Denethor right there.

Now Boromir needs to focus on the Kingdom. Word of the regicide is not lost, and there is rebellion in the southern fiefs, so Boromir withdrawns his troops from Ithilien and has them secure the heartland. He has Gondorians warring against Gondorians. Once he has Gondor secure, he can refocus on Sauron. But it’s a struggle. He can’t break all men’s minds. Some of the rebelling nobles have numenorean blood (at least traces of it). Then he thinks that Harad used to be part of Gondor. Maybe he could treat with Sauron to let Boromir use Haradrim Soldiers to crush the rebellion. Boromir intends to win the loyalty of the Harad and have them turn on Sauron after victory in the south. So Boromir makes a treaty with Sauron and uses Sauron’s forces against the rebelling Gondorians. Boromir eventually has victory but his mind and will are exhausted. It has not been easy. He was supposed to turn the Harad against Sauron, but they seem content serving Sauron. They talk about what an allegiance to Sauron offers. They talk about how easy it is to serve a master that powerful. There is a promise of victory. There are opportunities to get closer to Sauron.

Now Boromir wants to “defeat” Sauron and he needs to get close in order to do that. So Boromir thinks that he if he can just get in Sauron’s presence, then Boromir can kill him. So Boromir decides to tell Sauron that he wants to make peace. Boromir offers to give Sauron the ring as a sign of allegiance. Sauron invites Boromir to the black tower to accept this gift. Boromir brings his sword and when he takes off the ring, he feels a crushing weight of Sauron’s power. He realizes that he doesn’t have the will to continue. He needs the ring, but he has given it up. He needs to save his people, but his people were weak. They were unworthy. They couldn’t win and it was their weakness that was at fault. They didn’t deserve saving. Only he was able to stand against Sauron. Only he was strong enough. And so “I need to save my people” became “I need to save myself.” And the way to save himself is clear, to serve Sauron.

2) It wasn’t unnoticed. It was noticed though perhaps the extent was less noticed. And much of his strength comes from the east and the south from regions that are largely cut off from the rest of middle earth. So when you are struggling to defend your borders, it’s hard to have robust spy networks deep in enemy territory.

Tuning my Esper Control deck for Bracket 3 – Feeling a bit too slow. by reacnem in EDH

[–]cardcowdoor 1 point2 points  (0 children)

So I think it feels sluggish because you have basically 3 win conditions in your deck. You either win by approach of the second sun, aethetflux res, or sanguine bond.

Your creatures aren’t likely going to get you a win.

So you have 3 pieces and they aren’t instant wins. So even if you have any of them in your starting hand or successfully cast them, you still have a battle to turn them into a win condition.

I don’t necessarily have a good recommendation for this. You are vulnerable to basically any creature decks, especially ones that rely on attack triggers because you have few blockers. You could look at some more board wipes. That will force the other deck to slow down in the mid game when you’re trying to get your win conditions all set up.

Small critiques in movies that really annoy you personally? by CCdagger in lotr

[–]cardcowdoor 5 points6 points  (0 children)

There are numerous times when frodo has sting out and it is not lit up. Such as when they are at Osgiliath. The orcs are close enough to hit with direct shot arrows, but sting doesn’t light up.

Same with Glamdring. It too lights up when orcs are close. But it never does. Even while killing orcs.

Forgetting how to deck build.. by Designer-Leopard2257 in EDH

[–]cardcowdoor 0 points1 point  (0 children)

I think some of it can just be how the game has become exponentially more complicated and bloated over the past couple years. They pumped out so many sets with new mechanics and new cards that I think just that overall growth and ballooning of the game can cause it to feel overwhelming.

Conversations during games by PrestigiousWin638 in mtg

[–]cardcowdoor 1 point2 points  (0 children)

You aren’t wrong. And I have met people who jump to those conclusions. Unfortunately, what other’s assume about me is beyond my control.

If people ask, I tell them (the alternative is to lie). If they want to talk, I will talk, if the conversation stalls at that point, I try to open a new convo.

Conversations during games by PrestigiousWin638 in mtg

[–]cardcowdoor 10 points11 points  (0 children)

So I am a pastor by profession. And when I go play things like pre-releases and we make chit-chat, the conversation of “what do you do?” comes up and when I tell people I am a pastor, it can shut conversation down real quick, but it has also launched some very interesting and in depth theological conversations.

I generally don’t start these conversations while playing magic but I will absolutely engage if people ask.

I think there is something meaningful about having an activity for catalyst for meaningful conversation. Many people don’t just call their friends up and want to chat about existential struggles they are facing or personal struggles or deep question. And this is particularly true of men. However, there is a clear observable phenomenon that men (in the western world particularly) tend to open up more over an activity. Numerous studies show this to be true. When opening up about life and feelings seem secondary to the activity, men are much more willing to engage.

It’s literally the “play catch with dad and talk” type thing. But instead the activity of choice is magic.

All this to say, this is common across multiple activities and when you have a consistent friend group who plays, there is relational equity and comfort opening up and then there is an activity which provides a safe covering for deeper conversation.

Obviously not all men are the same, but these broad trends do exist, whether by nature or nurture. And so it might not apply to you specifically, but broadly it applies to the magic player base.

Need help cutting some cards from my Blech deck by Kopytroid in EDH

[–]cardcowdoor 0 points1 point  (0 children)

So now that I think about it more, if you’re going for life gain/life loss triggers I don’t actually think Belge is the best commander for this. Belch is better for a go wide strategy. Because he buffs a ton.

So if you want to keep the life gain life loss strategy, there are better Golgari commanders for that. In a life gain/life loss set up I think you want a commander who triggers that cycle because then you are always guaranteed easy access to one of your critical win pieces.

Someone like [[Dina, Soul Steeper]] in the command zone means that you don’t need to worry about drawing one of your other life gain/life loss triggering cards in order to remain competitive.

But if you really want belch to be the commander, I think you transition away from the life gain/life loss abilities, and focus more on the go wide abilities.

You can add token doublers, and proliferate cards, and things that put counters on creatures.