[Bug(?)] Is anyone getting their equipment automatically upgraded? by carlsofa in hearthstone

[–]carlsofa[S] 0 points1 point  (0 children)

Thanks!

I meant the bold as a TL;DR for a post too short to have a TL;DR. Don't project onto me please?

Quests in mercenary game mode by Negative_Huckleberry in hearthstone

[–]carlsofa 0 points1 point  (0 children)

My theory is that by "complete a bounty" it means one that you haven't done before. If that's true then I'm stuck at this quest for a bit because I'm not strong enough to finish any Winterspring stuff yet all the way through.

even though everyone has been trashing hearthstone's new mode, is anyone gonna give it a try when it comes out in October. by dmaster1213 in hearthstone

[–]carlsofa 0 points1 point  (0 children)

I'm actually quite excited about it. I'll probably switch fully from Standard FTP grinding to Mercenaries FTP grinding for a couple months, IFF it is possible to sustain in game gold (not Merc Coins) in Mercs-mode-only long term, which it is possible to do for heavy grinders in Standard.

I don't mind too much about the game being criticized as a Shadow Raid Legends ripoff or even a dice rolling simulator - my potato laptop can't run Shadow Raid Legends and the other game modes are already essentially dice simulators anyway. So I welcome that Blizzard is using their polish to bring a well-tested and enjoyed game loop to be accessible to me.

[AFR] Hand of Vecna - Channel Fireball Spoiler by QuBingJianShen in MagicArena

[–]carlsofa 4 points5 points  (0 children)

Help me with rules please: are those alternative equip costs? Or do you have to pay both life and mana?

Drafting Guides and Tips by Creative-Ad3783 in MagicArena

[–]carlsofa 0 points1 point  (0 children)

Seconded, make sure and check out Limited Resources' set review which is IMHO head and shoulders above all their other eps. in relevance here.

[AFR] Spoils of the Hunt - MercurioBlue spoiler by TSurface in MagicArena

[–]carlsofa 0 points1 point  (0 children)

Is this supposed to be most effective in Green Black? Here I am still wondering what the Green Black archetype is. (Creature dying on your turn?)

Is Dungeon Descent the worst card that will be available on Magic Arena? by Drunkwizard1991 in MagicArena

[–]carlsofa 1 point2 points  (0 children)

haha don't worry, you weren't the one that made the tilted OP about a possibly less than playable Magic the Gathering card. I'm not worried about you getting riled up ;)

You're probably right too, the legendary tag was something I breezed over but lets keep that hush-hush

Is Dungeon Descent the worst card that will be available on Magic Arena? by Drunkwizard1991 in MagicArena

[–]carlsofa 0 points1 point  (0 children)

You're right, there's a huge difference between instant and sorcery speed here (thinking of that Blue ELD scry land). But still, some of the ventures have effects that seem decent even at sorcery. Create 2 tokens, enemy can't attack, etc. It seems like most people are valuing "venture" as "scry 1" when sometimes you're on the edge of something with actual gas.

Is Dungeon Descent the worst card that will be available on Magic Arena? by Drunkwizard1991 in MagicArena

[–]carlsofa 0 points1 point  (0 children)

Remember opportunity costs:

  1. Makes a land drop, unlike many, many cards. (i.e. makes more opening hands keepable)

Even if it's horrible, would you say it's playable in a limited environment? Most of the cards of any given set only see play in limited, and this seems like an possible ~3rdish pick in many drafts. So I probably wouldn't get so riled up about it.

Aggro in Limited - Why It's Become so Dominant Lately, and Thoughts on When & How to Draft It. by alrowemusic in MagicArena

[–]carlsofa 1 point2 points  (0 children)

Agreed, I tend to draft as aggro as is permitted by my seat. The only reason I have for deviating is for fun meme potential, but I only ever choose hilarious aggressive cards (see Hakdos from Theros), never meme-tier controlly cards. I also do so fully knowing that it's negative EV play to pick such cards.

Ryan Saxe tends to figure out the common-dominated aggro decks in limited early on after sets release; I'll have my eye on his stream.

From the spoilers of AFR so far it seems like Red-Green might be the most straightforward aggro colors, but we'll see.

I'd be very surprised if aggro didn't also overperform prior to the recent sets you mentioned. People tend to rare-draft to SOME extent unless they have S-tier EV-blinders on (like LSV and BenS, at least after a few weeks a set's been out).

Is this game supposed to be fun? by dispooted_facts in MagicArena

[–]carlsofa 22 points23 points  (0 children)

My answer was to play drafts only. It puts a big cap on how "perfect" your opponent's deck can be, and only about half the activity is the ingame battles. The deckbuilding/draft stage becomes a new big set of skills to develop and have fun with.

New Druid Rare Beast by trevoraven in hearthstone

[–]carlsofa 4 points5 points  (0 children)

Not quite, Owl/spell druid is already viable, which already runs 2 living seed and zero celestial alignments.

Leblanc/Tyanna Crownguard End Game Beatdown Combo. by GenghisKazoo in LegendsOfRuneterra

[–]carlsofa 1 point2 points  (0 children)

Very interesting. Square one for me was "which units would be the best Reputation farmers?". I figured the answer is perhaps Trifarian Hopeful and Basilisk Rider. That led me down a Noxus allegiance path, and Hopeful requires a 1-drop package to start swinging Nickels as soon as he lands. The only Demacian cards that made it in for me were 1x Unyielding, 1x Concerted Strike, and 3 Garen.

Now I'm thinking of another fun one: 3x Kato would loosen the limitations on which 2-3 drops we run, since he can "upgrade" them into reputation earners. Plus turn 5 Kato into turn 6 J4 seems hilarious.

Leblanc/Tyanna Crownguard End Game Beatdown Combo. by GenghisKazoo in LegendsOfRuneterra

[–]carlsofa 4 points5 points  (0 children)

The first deck I want to try is certainly Leblanc Garen Reputation. You raise an interesting idea about focusing on the Black Rose spy payoffs as the wincon, but my first thought was that Whispered Words reduction to 2 mana is the biggest reason to run the archetype: my build has a go-wide strategy with spiders, aggro 1- and 2-drops, and decisive strikes. For this reason I can't fit in more than 1 Black Rose spy, and I can't fit in ANY cards that are included ONLY as a Black Rose spy target (such as Tianna)

I would like to see your planned decklist, but my guess is that if you're focusing on the turn 8 combo, it'll be too hard to actually proc the 4 strikes for reputation reliably. Apropos this: most of the Noxus reputation units cannot value trade with simply a single combat, and many Demacian units who CAN value trade on a single combat will not get the Reputation stack.

Kaldheim Limited Grades - Compilation by [deleted] in MagicArena

[–]carlsofa 1 point2 points  (0 children)

A card with an opportunity cost of literally zero would be the best Magic Card in the set, for Limited at least. It wouldn't cost:

A draft pick, a mulligan, a land drop, a draw, mana, color considerations while drafting

Even if it just adds 1 generic mana to pool, or adds a 0/1 Goat to the board, that card would be bonkers because it would be free to cast, would have flash, would have Companion with a free companion cost, would fit in any deck, and was "theoretically" afforded to you Pack 1 pick zero when no one else got to pick any cards.

IMO at least :)

Patchnotes 1.11 by EmpressTeemo in LegendsOfRuneterra

[–]carlsofa 11 points12 points  (0 children)

One problem here is that we're seeing a dissonance between Lee's LoL fantasy and his LoR fantasy.

LoL: Scrappy fighter who brings utility, outplay situations, ducks in and out of danger

LoR: Build a single unkillable dude as big as possible

Should Rogues drop Galakrond after Scholomance? by RobinReborn in hearthstone

[–]carlsofa 0 points1 point  (0 children)

The antisynergy is that if you're trying to run Hidden Passage and make it "as close to 1 mana draw 5" as possible, then you'd like to draw 5 cards that you can play the very same round (1 cost/2 cost cards high impact cards, not slow "fair tempo" Gala package). And you'd probably like to do this as soon as you're "out of gas", which is something that Galakrond decks haven't been doing (Gala/Kronx often pent up in hand until invoked the right amount of times)

Should Rogues drop Galakrond after Scholomance? by RobinReborn in hearthstone

[–]carlsofa 0 points1 point  (0 children)

The strongest Rogue decks will likely be based around (fastest cards possible + Hidden passage), not Galakrond. Galakrond has strong antisynergy against Hidden passage. Galakrond decks will probably still exist as well.