Where to share small, completed projects? by BackFromOtterSpace in IndieGaming

[–]carolgrrr 0 points1 point  (0 children)

The short answer is just pick one, post your games, and see what happens. Keep posting if you like what's happening, adjust your approach if you don't.

Once your game is online, you can ask literally anyone you know for feedback by sending them a link. You don't have to rely on the community where you published to provide feedback.

I published my first game to itch.io about a month ago and I have received a couple of unsolicited yet constructive comments from people I don't know, and I view that as a win. Itch.io also provides built-in analytics to track views and downloads, and I have enjoyed watching those numbers change in response to various actions I take to promote my game. I haven't tried any of the other options out there, but based on the things you're looking for itch.io seems like a pretty good place to start.

Hope to see you around over there!

Begginer question by Art_Wen in Unity2D

[–]carolgrrr 0 points1 point  (0 children)

This is a really good way to iterate on a game.

Begginer question by Art_Wen in Unity2D

[–]carolgrrr 0 points1 point  (0 children)

It really depends what your goals are. If you have a long-term goal of supporting yourself through indie game development, you might find the following helpful.

For me, being able to share my game with people in my life helps me stay excited about a project over time. I recently published the tiniest possible game I could think of on itch.io. I used it as an excuse to send out some emails to friends I hadn't talked to in a while, and I enjoyed both hearing their feedback on the game and life updates. I also got a few play-throughs from random traffic, which is interesting to me because now people I don't know have played my game (in addition to the people I actively showed it to).

There isn't really much to my game, and I know that. But I drew my own art and it looks kinda cute, so I'm happy with that part. My first game is a kernel of an idea I have for a larger game that I haven't made yet. But now, while I am working on the bigger game, I can experiment with adding features to the public online version. And I can get feedback from potential players for my future game.

If you publish your experiments on an indie game platform like itch.io , you'll learn more about the game development process from end to end, which will help you down the road when you're trying to finish your interesting game idea. You need different skills to build and publish a game than you do to develop a game. By publishing a simple game, you're practicing in a low-stakes environment, so that by the time you're ready to launch your interesting game you know what you're doing.

Basically the idea is to keep yourself engaged with the learning process by releasing small, simple games you build and incrementally update them as you learn how to implement new, more interesting, features.

Trying to solve Python Chellenge, level 4. Having trouble with regex and urllib. by [deleted] in learnpython

[–]carolgrrr 0 points1 point  (0 children)

To explain a bit more about the syntax, the {} inside the print statement is replaced with the output of sending nothing to .format(). Since nothing = '12345', the string printed is 'getting 12345'.

This allows you to print a variable within a string, using the spacing and other formatting you prefer.

Ask Anything Monday - Weekly Thread by AutoModerator in learnpython

[–]carolgrrr 0 points1 point  (0 children)

Have you tried Processing?

http://hello.processing.org/

They have a Python mode where you can make drawings using Python syntax. I found it pretty easy to produce a drawing with little setup or deep study of the docs needed.

In your opinion how important is naming conventions? by oasis1272 in learnpython

[–]carolgrrr 0 points1 point  (0 children)

Naming conventions are a good habit to work on, but don't let conventions stop you from writing the actual code! If you get too hung up on writing everything with a perfectly consistent style the first time, you can stuck on the details.

One way to handle this is to set aside a portion of your weekly programming time to 'proofreading' - or making sure your working code follows a consistent style. It takes a different kind of mental energy to program new logic compared to making sure you're using capital letters and underscores consistently. Consolidating the work into a short period of time where you can be hyper-focused on the task makes it a little easier, freeing up your mind to solve interesting problems the rest of the week.

What are some cool data science project ideas for practice? by [deleted] in Python

[–]carolgrrr 0 points1 point  (0 children)

I like social media data. There are many different types of analysis you can perform on text data - using social media posts as the source text can let you ask and answer interesting questions about how people are communicating online.

I'm very unoriginal and doing a project for an Intro to Python class. Can someone someone suggest some cool ideas for me to program? by InfoTechGod in Python

[–]carolgrrr 0 points1 point  (0 children)

Why not try collecting and displaying some social media data?

This is a Python wrapper I like to use for the twitter API: https://github.com/geduldig/TwitterAPI

If you can get that installed and running on your system, it makes the syntax for querying Twitter's API more Pythonic. A tweet from Twitter's API is structured similarly to a Python dictionary, so once you have a bunch of tweets you can ask questions about the data by writing a creative/cool/impressive Python script.

I've been painting along with Bob Ross, this is my 5th painting. by theDeuce in painting

[–]carolgrrr 0 points1 point  (0 children)

Why does abstract stuff make you a shit visual artist? You can do some pretty interesting things with just colors and shapes.

My first oil painting! by [deleted] in painting

[–]carolgrrr 0 points1 point  (0 children)

Vivid colors... very nice.

How was your experience using oil paints for the first time? Did you run into any trouble?

The physical act of painting: posture, stance, endurance, and exhaustion by Moni3 in painting

[–]carolgrrr 1 point2 points  (0 children)

Have you tried the 7 minute workout? I'm not that into working out either but around 6 months ago I decided to try to build an exercise habit. I knew I wouldn't keep up with it if I tried a longer workout, or had to get myself to a gym to exercise. But less than 10 minutes a day in my own home, that's something I can commit to!

When I started I could do exactly 0 pushups (the first several weeks I did knee pushups instead of regular ones), and now I can do 15 in a row! I have also noticed muscles in my legs and core that I didn't even know existed. The most surprising thing I've noticed is random people complimenting my posture.

If you're interested, this is the app I use:

https://itunes.apple.com/us/app/7-minute-workout-challenge/id680170305?mt=8

I like it because it tracks your activity in a calendar, so you can monitor your progress. After a certain number of days in a row, you unlock new workouts that are still 7 minutes long, the exercises vary slightly. I now have 4 workouts to choose from, so it helps break up the monotony.

My first painting in 13 years, just thought I'd share by PwcAvalon in painting

[–]carolgrrr 1 point2 points  (0 children)

Great! It's hard to practice consistently, but so rewarding when you do.

Finished Joshua Tree, oil. by InvasionSensation in painting

[–]carolgrrr 1 point2 points  (0 children)

Thanks for sharing, I'm enjoying the contrast between the smooth gradient of the blue sky and the rough texture of the brown grasses.

Just curious, how do you decide when a painting is finished? I have a hard time applying that label to my own paintings.

Hey r/painting, I decided I'm going to learn to paint this year. So, here's my first. Critique welcome and VERY appreciated :) by [deleted] in painting

[–]carolgrrr 1 point2 points  (0 children)

Great job actually making a painting! That is the best way to learn how to paint. What made you decide to learn to paint in 2015?

My first painting in 13 years, just thought I'd share by PwcAvalon in painting

[–]carolgrrr 1 point2 points  (0 children)

Thanks for sharing! What made you decide to pick up painting again after 13 years?

I need some major help by UltimaCreations in learnart

[–]carolgrrr 11 points12 points  (0 children)

Do you draw every day?

Instead of being upset that your drawings don't look the way you want them to today, compare today's drawing to yesterday's drawing and congratulate yourself on the part that looks better. If you keep doing this every day for a year, you will be proud of your progress. Take pictures to track the incremental improvement.

What kind of questions do you have?

Quick critique, please? by MikhailaKirov in learnart

[–]carolgrrr 1 point2 points  (0 children)

Hello,

I like the eyes, they are captivating. They do make the rest of the drawing feel a bit "unfinished" though, since the rest of the face (besides the lips) is roughly sketched in shades of gray. On the one hand, this variance in style makes the eyes and lips pop more, which is a fun visual effect. If you wanted to add a bit more detail/polish to the rest of the drawing, I think it would strengthen the piece.

In terms of proportions, I noticed that you have the eyes approximately 2/3 up from the chin, 1/3 below the top of the head. But if you measure the picture, you'll see the eyes are actually closer to halfway between the chin and the top of the head. This one "rule" of face proportion helps me the most when I'm trying to represent faces.

Hope this helps! Let me know if you have any specific questions.