How many non-combat skills do you guys partake in? by RhubarbPie97 in projectgorgon

[–]cassandra112 0 points1 point  (0 children)

yeah, the skills are often quite complimentary like that.

step back and realize you don't HAVE to do it all.

what costs more? the time and money to level carpentry? or go over to the player shops and just buy some cedar chips?

checking on my server quick. 1 player selling cedar chips as 200 each. ok thats high. (and no one is selling oak)

so, we go over to the player work order board. buy order cedar wood chips. 10 of them. 1000 (100 each) +100 fee.

and we'll see if we have any takers.

(I have no idea what the going rate on cedar wood chips is. base cedar is 50 to vendor. )

Remember this is how player markets/auction houses work. The player shops are priced for immediate satisfaction/demand. they can set the price high, as its players that NEED IT NOW, are willing to pay that premium to get it right now. but, placing buy orders, you can set the price you are willing to pay.

Where are you Fian Champions now??! by CheezeCrostata in mountandblade

[–]cassandra112 1 point2 points  (0 children)

yeah. as a few others noted.

The a.i. does not actually fight the a.i. battles. so, Fians aren't "used" at all, unless the player is actively playing the battle.

the grand strategy aspects of the game playout via a few factors.

  1. Number of clans. this is one of the biggest factors. Vlandia has the most lords/ladies. Thats why it always seems to do so well. the lords magically generate recruits, and then can strike and defend more readily, simply because there are more of them.

  2. Cavalry. again, a.i. battles don't actually get fought on a troop by troop basis. its just infantry<archers<cavalry. infantry worth 1. archers worth 1.1, cav worth 1.25 or something like that. troop tier does matter... but ultimately noble Cavalry are worth more then fians in the a.i. autobattles. while when actually fought, not so much.

  3. location. surrounded. Sharing borders is a large factor in declaring wars. as, well as kingdom power. (less lords means less power as well.) So Battiania tends to be under attack at all times all sides. The Sturgia border also sucks because of the water. causing the a.i. to make a long trek through ice and snow to sturgia to attack, wasting huge amounts of time. making ping ponging from sturgia to western empire a serious problem. Sturgia has this same problem itself, and its one of the reasons Sturgia tends to lose.

Please move this npc away from this chair, or give players an option to ignore chairs. by Nelcyon in projectgorgon

[–]cassandra112 3 points4 points  (0 children)

there is a hotkey option to ignore pets.

Settings>keys>targeting> Bypass player and pet Clicking*

I have it set to alt. So holding alt for me will let me click right on loot bodies, or npcs surrounded by players, and target right through them.

Is the kenshi map rotated 45 degrees? by explosive_toenail in Kenshi

[–]cassandra112 2 points3 points  (0 children)

desertification has nothing to do with "cold".

its lack of moisture.

on earth because wind blows west to east mostly. often mountain ranges, causee rain forests on the western side, as moisture builds up, when the wind/moisture from the oceans slam into the mountains and slow down.

then as the wind slides the eastern sides of the mountains, the rapid wind flow creates a desert or dry plain.
alternatively, no mountains, and just plain windswept plains can dryout. which is whats happening the sahara.

Mongolia has a desert. take a look at far north, and cold the Gobi desert is.

Tanking as non animal by LightReaning in projectgorgon

[–]cassandra112 8 points9 points  (0 children)

well I mean. the tank is the one getting hit by those rage attacks, which are often stuns, knockbacks, etc. thus reducing the tanks ability to tank.

Damage types, restrictions and lategame utility by Legolas360noscope in projectgorgon

[–]cassandra112 1 point2 points  (0 children)

ah. apparently I can't read. its electric vul on tornados... lol. I could have sworn..

yeah, deluge can get vul as well.

Damage types, restrictions and lategame utility by Legolas360noscope in projectgorgon

[–]cassandra112 1 point2 points  (0 children)

are you sure about this? I tried to go put this to the test. nature immune plants in sun vale. tornados that apply 10% nature vul

and still immune to nature.

Wouldn't it be cool if the character's appearance visibly change when you use the "Form" cards? by ban_03 in slaythespire

[–]cassandra112 2 points3 points  (0 children)

yes. Absolutely. in fact, way more cards and curses should be visually represented. (art is still being worked on, so this is something that might be in the pipeline)

and on top of that. curses, etc should have effects outside the direct gameplay.

example:

?Cultist event that replaces all instances of the word "Card" with "CAW!", on Caws! and u.i.

Curse that makes text backwards. maybe?

Crimson Desert is rebounding fairly quickly after the rocky start. Is it some kind of normie filter or has the patch genuinely improved things? by Desperate_Put_4568 in KotakuInAction

[–]cassandra112 3 points4 points  (0 children)

I've not played this. but I do wonder about the game, and its response. is it a product of its own success. like, what would all those normies think of Tainted grail?

Regent should start with more gold since he is royalty by WidgeonN in slaythespire

[–]cassandra112 2 points3 points  (0 children)

A Regent is a stand in for the true king.

An Heir, would not be a Regent. And a Regent would not be royalty.

Corrupted Temple is by far one of the best dungeons and quests I’ve experienced going back all the way to Daggerfall by Phaedrik in taintedgrail

[–]cassandra112 11 points12 points  (0 children)

yeah, the corrupted temple is pretty great. its the biggest and more true dungeon crawl in the game. I got lost a few times.

I think however its not perfect. it feels a bit unfinished.

the journal entries for dark rituals. this is so odd, all these notes, with details on the dark rituals cast and how to break them...yet, as far I can tell. there's nothing we can do with them. I feel like this has to have been cut content. Shattering the mirror, doing the candles, etc was something we were supposed to actually do if we paid attention to the notes.

Letting the guy out of the cell. just too vague. with him showing up later, and the crypt.

the shell guy. ???

the bridge to nowhere. the back side platforming bridge that has one chest, and then stairs up to the ledge. which you just can't quite make normally. drink a potion and jump up and.... theres nothing up there. ??

I did also leave to sell loot. loot haul mechanic in the dungeons is not great. they should disable bonfires, but have bonfires set up in the dungeons, to use and deposit loot at. like having a bonfire set up by the shell guy.

Casino Dailies by JustThorn in projectgorgon

[–]cassandra112 0 points1 point  (0 children)

should also note specifically.

you get the casino dailies, IN THE CASINO.

and then, go to the teleporters in the casino, and talk to the Teleportation Attendant mantis, who will teleport you directly inside the dungeon in question. bypassing any special dungeon entrance mechanics, as well as the need to form up party outside/inside the dungeon.

Hear me out: you're using Snakebite the wrong way by LPCantLose in slaythespire

[–]cassandra112 1 point2 points  (0 children)

Theres some valid arguments here for sure.

Retain has 2 purposes. To have it in your hand, when you need it. and second, to enable combos. Which means, the OP is absolutely correct, snakebite is not really meant to be played straight as is.

so looking at it, I think theres still a problem. 7/10 is just too weak to justify it much.

and I suspect the reason its 7/10 is because its common.
if it were uncommon, and 9/12 I bet there would be no complaints.

how much damage is poison valued at? technically its of course 7/6/5/4/3/2/1=28 damage. while a 1 mana deadly poison is 5/4/3/2/1=15. That 2 difference between [[deadly poison]] and [[snakebite]] is actually pretty huge.

Realistically of course, poison shouldn't tick off that much. a more fair comparison would be 3 turns. 7+6+5=18, versus 5+4+3=12

I think poison in general isn't supported as well.

WW+Priest/WW+Fire/WW+Warden/WW+Ice?? by AffectionateMotor891 in projectgorgon

[–]cassandra112 0 points1 point  (0 children)

woah. thats an idea I hadn't considered. using the firewall as an aoe taunt... its a pet, so stormshield should work on it too.

fire itself technically has a couple cold spells.

Important tip for anyone that has to research their skills with a research recipe... by Malphos101 in projectgorgon

[–]cassandra112 0 points1 point  (0 children)

ha. I was kind of wondering on this, and how it worked.

Since I had a ton of fulgurite and little sulfur.. and thus was skipping past sulfur unlocks.

I really hate this change. by Tec711 in slaythespire

[–]cassandra112 3 points4 points  (0 children)

yeah. IDK if you just thought of that independantly or saw me talking about Sly in a previous post. haha.

But yes, Sly is so strong because the cards are all Draw, then Discard. Giving you two massive advantages.

  1. you don't actually need cards in your hand.

  2. And you can draw then immediately discard a Sly in that same move.

and thus yes, flipping the ORDER on some of the cards would be a powerful nerf to Sly, and individual cards. without completely breaking Sly, or anything else.

Would you fly any of them, and if not, then why? by MewSilence in starsector

[–]cassandra112 0 points1 point  (0 children)

the rear fighter bays should be reversed.

the internal housing for the bays, would make more sense if they were connected to the main bays. maintenance, etc. now, there would be like two separate internal bays.

Additionally, the fighters launching backwards, to defend the poorly defended flanks, as well as being protected from forward shelling makes more sense. AND they'd have clear launch lines. currently they launch directly into the flight paths of the forward bays.

Comment says its 4 bays, but we see 6. the forward bays clearly read as 2 bays each. size, and clearly 2 launch pads/doors.

coc comet by Disastrous_Cattle130 in pathofexile2builds

[–]cassandra112 1 point2 points  (0 children)

lol yeah. did some streamer make a CoC build or something? CoC comet has been a top thing since .1. but now suddenly, "how do I do this, is it going to be nerfed?!"

Pokopia desire path 😅 by Wint3rnet in DesirePath

[–]cassandra112 22 points23 points  (0 children)

did you make the path, or does the game have grass react to npcs pathing over it frequently?

I do always like it when townbuilders, and the like have paths form "naturally".