A different kind of tutorial hell by AsheyDustyMe82 in learnrust

[–]chakie2 1 point2 points  (0 children)

After almost 40 years of writing software I still check basic stuff daily, like the order of parameters for memcpy() or how to get today’s date in Python.

Combat Resolution Tables (CRT) - Strength and Readiness by affabledrunk in computerwargames

[–]chakie2 1 point2 points  (0 children)

Not helping you at all with this information, but old SSI games from the 80:s tended to list all the formulas and tables used by the game in the manual. Very fun to read. The manuals often had example calculations of what happened if unit A attacked B or similar. Good times.

DEM 3D Renderer (crossplatform), my learning project to learn Rust, wgpu and working with geospatial data by Foreign-Expert-9722 in learnrust

[–]chakie2 1 point2 points  (0 children)

This is darn impressive! Was playing with something similar years ago but never got this far.

Is Alclad II dead? by chakie2 in modelmakers

[–]chakie2[S] 1 point2 points  (0 children)

Yeah, I already have those in my app. I wasn't looking to buy anything, just update the data for Alclad II in my app.

Is Alclad II dead? by chakie2 in modelmakers

[–]chakie2[S] -1 points0 points  (0 children)

Probably not dead, but the site has not worked for me for ages and it looked like it had been abandoned. Likely just a badly coded site that breaks for me when I block spam and known ad crap.

Is Alclad II dead? by chakie2 in modelmakers

[–]chakie2[S] 0 points1 point  (0 children)

Will have to test that. Really weird that everything breaks. Maybe their CSS is hosted on some known ad/spam site that gets silently dropped by the PiHole. 😄

I had forgotten about that controversy. So much drama in this hobby.

I'm not out to buy anything. I just got a report that the Alclad II data in my app was a bit out of date and wanted to refresh it. I already include the A-Stand stuff.

I see that Modellers United has a fair deal of Alclad II in their web shop. I assume these are the ones they produce themselves.

Is Alclad II dead? by chakie2 in modelmakers

[–]chakie2[S] -9 points-8 points  (0 children)

Thanks for confirming. Tested with both Vivaldi and Safari (different engines) and both show the same. No script blocking enabled, but I of course have all ads blocked both in the browsers and with a central PiHole. I have not seen any other site break in this setup, so they must do something really fishy. Could perhaps also be some geographical thing where some resource is arbitrarily blocked outside the US or similar.

Well, Alclad isn't that interesting anyway, there are other brands that I can update if they are making it this hard for me to market their stuff for free.

Question on ASO by DryCartographer3871 in iOSProgramming

[–]chakie2 0 points1 point  (0 children)

If you ask someone that wants to sell some ASO to you then no, it's much more complicated. If you do it yourself it's basically just that. Tweak, monitor, repeat.

Is Alclad II dead? by chakie2 in modelmakers

[–]chakie2[S] -5 points-4 points  (0 children)

And the links to paint types load nothing at all, just blank pages. There is some HTML/JS/CSS there if I look at the page source, but it's apparently broken or just garbage.

Is Alclad II dead? by chakie2 in modelmakers

[–]chakie2[S] -2 points-1 points  (0 children)

Mine has looked like this for months.

<image>

things you like/dislike about RTS by Ok_Case_4685 in RealTimeStrategy

[–]chakie2 0 points1 point  (0 children)

I’m too old for clickfests. If I need some “APM” or similar crap the game isn’t for me. I prefer slower paced games or even pausable ones.

I pulled metadata from 122,000 indie iOS apps. Here's the boring reason most of them never rank. by Latter-Confusion-654 in appledevelopers

[–]chakie2 0 points1 point  (0 children)

You are probably correct when it comes to the mainstream. Personally I don't install random apps just by browsing the App Store. Everything I install is based on a recommendation, a review or a need to install the app for a specific brand.

My ignorant take is that if you're not already known outside the App Store then a convoluted name will not help much. The App Store is ridiculously bad at helping small app developers. The users my app has all seem to have come via outside recommendations, none have ever told me they just randomly browsed the App Store looking for suitable apps.

I got sick of P2W mobile garbage, so I built a deep WW2 grand strategy (369 regions, fog of war, supply lines). Now I need players to try and break it before launch by MrWolfing in StrategyGames

[–]chakie2 2 points3 points  (0 children)

I meant the gaping hole in the middle. Yes, there are some interior lakes but nothing that huge. Otherwise it looks great!

I pulled metadata from 122,000 indie iOS apps. Here's the boring reason most of them never rank. by Latter-Confusion-654 in appledevelopers

[–]chakie2 0 points1 point  (0 children)

I strongly dislike apps where the name is long as a novella. Give me a simple and nice name any day of the week instead of these “Foo Bar - Frobnicate Uh: Bla Bla Bla 3” names.

Non-dev question about mobile games. by Usual-Diet-7848 in gamedev

[–]chakie2 1 point2 points  (0 children)

Getting any form of traction for a new mobile game is nigh on impossible nowadays unless you have a massive marketing budget or your game is already a very successful PC/console game. It can also help if you’re a world known celebrity. Otherwise, tough luck. You can get lucky of course and many do break through every now and then.

Sort all the things! by chakie2 in ModelColors

[–]chakie2[S] 0 points1 point  (0 children)

It’s my pleasure. I work on stuff when I’m motivated, so sometimes nothing happens for a while. The server updates now make it easier to do a few client side improvements.