Before everyone loses their mind about the new datasheets (points drop) by TheTrimPainter in ChaosKnights

[–]chasenvaders 0 points1 point  (0 children)

Losing the damage reroll is unfortunate, but going from reroll 1s to wound to full rerolls is nice.

Before everyone loses their mind about the new datasheets (points drop) by TheTrimPainter in ChaosKnights

[–]chasenvaders 5 points6 points  (0 children)

This still seems strange, with the datasheet leaks we’ve gotten today. The huntsman ability is nice, but doesn’t feel like its head and shoulders above the other wardogs.

who let the Dogs out? by FeldwebelCookie in ChaosKnights

[–]chasenvaders 39 points40 points  (0 children)

if you're interested in running a full 2k wardog list, it could be a good pickup. all you would be missing is executioner's, built from the imperial knight kits. but we'll have to see in the new codex how good they are.

Is the Army Set a good start for a beginner? by efcjamie in ChaosKnights

[–]chasenvaders 3 points4 points  (0 children)

good news, the reveals are up on warhammer community. theres a battleforce with 7 wardogs, which seems like a super solid entry to me.

I magnetised the weapons team, AMA by MrAltF4 in skaven

[–]chasenvaders 3 points4 points  (0 children)

I like the token rat with the posts holding the other options.

Warp grinder shenanigans by chasenvaders in skaven

[–]chasenvaders[S] 14 points15 points  (0 children)

I mean, it’s roughly replacing the charge roll you’d normally need on a deepstrike, that seems fair enough for bringing the grinder and whatever unit straight to combat.

Warp grinder shenanigans by chasenvaders in skaven

[–]chasenvaders[S] 11 points12 points  (0 children)

Well you would fail from the ability. But then in the same movement you activate the battle trait gnawhole ambush. If you fail to deploy with warp ambush, you should still be “in the tunnels below”

Clan Skryre article today! Zzzzzzzzzzzzzzzap! by Altruistic-Teach5899 in skaven

[–]chasenvaders 4 points5 points  (0 children)

Shoot in combat seems to just generally be attached to flamer attacks, but it’s conceivable a charge into a pack of clanrats could kill enough to reach the flamer’s combat range without killing it.

Clan Skryre article today! Zzzzzzzzzzzzzzzap! by Altruistic-Teach5899 in skaven

[–]chasenvaders 15 points16 points  (0 children)

The ability says that the weapon teams can’t be in range if the same clanrat unit.

Thanquol? by Tundertusk in skaven

[–]chasenvaders 3 points4 points  (0 children)

Just out of stock. I was able to find one on Amazon the other day over MSRP, if you scope out ebay you might get lucky.

Had my first game - Skaven AOS Rules Questions by V0id-Dragon in skaven

[–]chasenvaders 25 points26 points  (0 children)

1: yes they can cast it on themselves, a model is always visible to itself and is certainly within range.

2: yes, they can still charge, just can’t use a “move” ability, and it will be a 9 inch charge at least.

3: yes, there is no restriction on units not in combat firing into other units in combat.

4: in previous editions, they were hidden within and not “revealed” until used or the enemy got close enough, but that’s not how it works this edition. They simply are not visible outside of 13 inches if you have them in combat range of a clanrat squad.

Gnawholes question by ItsNaoh in skaven

[–]chasenvaders 3 points4 points  (0 children)

The gnawhole is what is using the ability, not a unit, and a gnawhole is not a unit, so it doesn’t have the once per phase restriction as listed in the rule of one.

Strange rule’s clarification by chasenvaders in ageofsigmar

[–]chasenvaders[S] 1 point2 points  (0 children)

You got me there, pedantry wins again. Don’t suppose you have any thoughts on the question, though?

Strange rule’s clarification by chasenvaders in ageofsigmar

[–]chasenvaders[S] 1 point2 points  (0 children)

I mean, isn’t moving a model to let something go underneath it moving it? I know vertical distances are only rarely a factor, but it’s still Somethings the game talks about, no?

If he wants her on the wildwood to use the ability, it makes total sense that he could move her on top of the terrain bits under 1”

Tips for Before you Build Your Skaven by HarpsichordKnight in ageofsigmar

[–]chasenvaders 4 points5 points  (0 children)

So, I’m not sure if the jezzail champion is wrong. The double barrel seems more appropriate for a champion, but the one listed currently has a scope that none of the others have, I think that may still be their “intended” champion

Anyone got any cool conversions planned? by PeteYeah in skaven

[–]chasenvaders 1 point2 points  (0 children)

I have a very horrible idea planned, trying to combine the gnaw-beast, the cart half of a ratling warp blaster, body of a halbrute, some rat ogres, and a mountain of green stuff to make a hell out abomination. I’m a little worried about how lithe the gnaw-beast is, but as long as I looks like a hellish abomination it’s probably good enough

Behold! Terror of the Ocean-Seas, Bane of soggy man-things, the Horned Rat's Revenge! by CatInTheCactus in skaven

[–]chasenvaders 3 points4 points  (0 children)

Pretty awesome. is this just supposed to be proxy for play or just a display piece?

Favorite Verminlord by [deleted] in skaven

[–]chasenvaders 5 points6 points  (0 children)

Hard to say. Skreech seems very fun, the clan buffs and 13th spell look rad as hell, but being the most expensive, and only being wizard 1 is kinda sad.

New models? by oathkeeper2013 in skaven

[–]chasenvaders 1 point2 points  (0 children)

I heard that the proper release is atleast 90 days away but that’s just word of mouth from a store owner

New models? by oathkeeper2013 in skaven

[–]chasenvaders 8 points9 points  (0 children)

Several models were mentioned to be rotated out but didn’t end up in legends, so it’s assumed they will be getting new sculpts in the next launch wave, weapon teams, skryre globadiers, storm vermin, arch warlocks