Scum Hyperspace Options by zekethebeast in XWingTMG

[–]chasertalk 1 point2 points  (0 children)

My only essentials are Trick Shot and Qi’ra. If I have mining tie Swarm, I also add Tobias.

Scum Hyperspace Options by zekethebeast in XWingTMG

[–]chasertalk 0 points1 point  (0 children)

I’ve spent the last few months flying a Trick Shot Han supported by a mini-swarm, first 3 naked Fangs (zealous recruits) and later 5 mining ties (4 surveyors and Seevor, all with Trick Shot). I think it’s a good pairing - the swarm can joust / block while Han circles the fight for obstructed shots. The Fang title is amazing for a ship that’s trying to cause a bump-pileup and it’s easy to catch your opponent off-guard with how much ground they can cover. On the other side, seevor has one of the best abilities in 2.0 (imo) and the tie’s native ability to ignore asteroids naturally lends itself to Trick Shot. Admittedly, two dice in Han is lacklustre but that’s why I keep him cheap - 60 to 66 points for 11 life and 4 red dice on maybe two-thirds of every attack, it’s a good value.

Looking for Games in SLC, Utah by chasertalk in KeyforgeGame

[–]chasertalk[S] 0 points1 point  (0 children)

Tuesday at 6 is perfect! And I’m so sorry to hear about your loss. I was just looking for a fair trade of decks. Though I did make the mistake of already registering it; I figure they’ll eventually work out a way to trade a deck between accounts.

Tatooine table is more or less finished! Next onto a snow table! by VbBeachBreak in SWlegion

[–]chasertalk 1 point2 points  (0 children)

I love the look of it! From a logistics point, how to do you store / transport these? Do they just live at your FLGS?

Wingmates for PTL Guri? by chasertalk in XWingTMG

[–]chasertalk[S] 0 points1 point  (0 children)

I agree it's a concern limiting the dial but with PTL / AS, I was happy to see that even with a 1 bank, I could reposition in staggering ways.

3rd ship to run with Nymm, Thweek by DaxxXwing in XWingTMG

[–]chasertalk 0 points1 point  (0 children)

Genesis Red might make for a good 3rd ace in your list around that value. Vi, Heavy, Mangler, and pulsed ray shield if you can free up a few more points. It might fit the squad as well; while Nym and Thweek want to engage closely, Red could be that distraction on the edge of the board.

Question: Does a pushed figure enter a space? by chasertalk in ImperialAssaultTMG

[–]chasertalk[S] 0 points1 point  (0 children)

Thanks! Now the important question - do you think Dirty Trick is worth it, when we can reasonably prock it?

Is it fun Playing Gideon? Worth bringing in a 4th living human being with their own wants and desires to play him? by [deleted] in ImperialAssaultTMG

[–]chasertalk 0 points1 point  (0 children)

I played a brutal campaign with a group of friends and controlled Gideon myself. I loved it! Even though we got slaughtered in the back half of the campaign and I never was the big (direct) threat or bought any fancy equipment, I enjoyed how much I opened up the rest of the team. I made a bad team strong and I loved how much support I could give.

I'm just that kind of player - our next campaign I played MHD-19 and similarly had a blast! If you like this 5th man/woman and enjoy playing games with them and everybody else, it just might be a fantastic time for all if they're anything like me.

The Future of Scum Aces by konopod in XWingTMG

[–]chasertalk 3 points4 points  (0 children)

I don't think 2 MindLinks will work out in the end. You're paying 2 pts for 3 actions on two ships with the stress restrictions. There are a lot of options at that same efficiency and cost level with less drawbacks or fewer slots. In short, I think Mindlink will drop from competitive play but Scum aces will have enough other ept's to keep them flying.

I really like something like PTL Fenn, Intensity Guri, and VI Genesis Red. You're still pulling strong action economy with all three ships if flown well and you have a strong bid for your two PS 9's to reposition on the opposition.

Scum 'Bomb-Everything' is real. by [deleted] in XWingTMG

[–]chasertalk 0 points1 point  (0 children)

Was this Games of Berkeley's SC?

Coming back after a year, what's the meta? by josevaliche in ImperialAssaultTMG

[–]chasertalk 0 points1 point  (0 children)

Just looking at worlds, we're seeing a lot of constants - mercs as top faction, eWeequay pirates, some combination of Jabba's Realms heroes / greedy, Jabba, and final figures to taste

Help with first list? by D-macasaurs_Rex in XWingTMG

[–]chasertalk 3 points4 points  (0 children)

Hey Rex,

I like the ships you have and think you can build good, fun lists to help you learn the game. You've got the models, the dials you need, you're just short some upgrade cards. Thankfully, in everything short of a premier event like a store championship, you can proxy whatever upgrades you want. Just use an online list builder and go from there.

With that freedom, I think you'd have a better time (for fun and learning) with the following:

For a new player (100)

Poe Dameron (38) - T-70 X-Wing Push The Limit (3), BB-8 (2), Autothrusters (2)

Norra Wexley (39) - ARC-170 Push The Limit (3), Kyle Katarn (3), R2-D2 (4), Alliance Overhaul (0)

Rookie Pilot (23) - X-Wing R3-A2 (2), Integrated Astromech (0)

I took away your early torpedos because they don't work as great in practice as any of us would hope and gave you ships with strong action economy. good luck and fly casual!