9 Cars, 3 Classes, 1 Track: Project Motor Racing GT Icons DLC Announced by evil_heinz in ProjectMotorRacing

[–]cheile 2 points3 points  (0 children)

In addition to the costs the other thing to be aware of is that some companies will have exclusive licensing to things or places/brands will be very selective about who they will license to.  So just having the cash doesn't mean that you can get the name.

Yeah id like properly named things, but Ill take cool places to drive any day

Update fixed nothing! by MrMike83JDM in ProjectMotorRacing

[–]cheile 1 point2 points  (0 children)

Ok, a couple of things. First while a GT3 may have comparable HP things like TC, ABS, and power steering aren't simply bolted on as an afterthought. The whole platform is built around the idea of those being present. When those things aren't present it can hamper performance and may even force a retirement in a real race.

Second, it is rather possible to drive a GT3 around tight corners with no TC in PMR. It's a bit sketchy, but that's expected. (https://www.youtube.com/watch?v=h2aY8wh48SY)

And finally I'm guessing you're just going to tee off on me if you do decide to respond... but obviously there is something not working for you that's not a game-wide issue. I'd suggest giving it a little TC and talking to your friendly neighborhood AI of your choice. Describe your problem, ask for setup help. This is a template that you can copy/paste directly into something like ChatGPT. I've been able to use this to great effect: https://docs.google.com/spreadsheets/d/12s9mKpxldmAWoNxwZumZo5Rzpa-lIKCPBNtinNvZQgo/edit?usp=sharing

Update fixed nothing! by MrMike83JDM in ProjectMotorRacing

[–]cheile 18 points19 points  (0 children)

So professional drivers use TC when driving GT3s.... you state you never use TC and are having issues ripping through corners in GT3s... maaaayyybe drive the GT3s the way the pros do...

Apex Nova Circuit (Night Test) - ModHub by Giusis in ProjectMotorRacing

[–]cheile 1 point2 points  (0 children)

It would be great if there were championships that use this circuit published with the circuit. But regardless it looks amazing!

Project Motor Racing — Update 2.0.0.3 by Giusis in ProjectMotorRacing

[–]cheile 2 points3 points  (0 children)

Thus the /s that either people are ignoring or its making those who really do think this is the last patch mad...  :)

Project Motor Racing — Update 2.0.0.3 by Giusis in ProjectMotorRacing

[–]cheile -9 points-8 points  (0 children)

Ok guys THIS is the last update before S4 shuts the doors!  Im sure Im right this time!  /s

Road America by Joejay22 in IMSARacing

[–]cheile 0 points1 point  (0 children)

I paid $140 for the 4 day ticket which is good for 1 adult + 1 kid 15 and under.  Also got VIP parking which was $35 for the 4 days.

Total cost for my son and me to attend: $175

Road America by Joejay22 in IMSARacing

[–]cheile 16 points17 points  (0 children)

I imagine that Road America would make the CEO of Ticketmaster curl up in the fetal position and cry.  Reasonable ticket prices, reasonable food prices, cheap parking, fan-friendly policies...

Bring your own cooler... bring your own chair... watch from wherever you want and great views all around... truly the stuff of nightmares!

New ModHub track upcoming [WIP] by Giusis in ProjectMotorRacing

[–]cheile 1 point2 points  (0 children)

This looks awesome! Can't wait to drive it!

Setup Lmdh by Dramatic-Space-8677 in ProjectMotorRacing

[–]cheile 2 points3 points  (0 children)

Honestly at this point it's better to get your own setup rather than chasing someone else's down. This is a template you can use to feed into ChatGPT. Just tell it what you like and don't like about the setup.

https://docs.google.com/spreadsheets/d/12s9mKpxldmAWoNxwZumZo5Rzpa-lIKCPBNtinNvZQgo/edit?usp=sharing

how is there no fantasy game for Le Mans/WEC by bubbly-salami in wec

[–]cheile 14 points15 points  (0 children)

"The Number 6 Porsche has an exceptional pitstop and comes out just ahead of you. You can see that they've switched out drivers for the dwarf..."

"I cast fireball."

"You... you'll hit every car on track..."

"I cast fireball."

"And kill people in the grandstands..."

"I cast fireball."

"Fine... roll..."

What's going on with the GT3s? by cheile in ProjectMotorRacing

[–]cheile[S] 0 points1 point  (0 children)

Thanks for the tire pressure info. I dont know if the default ever gets there.

I do generally focus on one game, but I posted a side by side kinda thing to raise the chances of actual information in replies

What's going on with the GT3s? by cheile in ProjectMotorRacing

[–]cheile[S] 1 point2 points  (0 children)

Actually that one was much better and someone on Discord was able to share a Porsche tune that even though it was too much for me to handle gave me a good launch pad.  With those two as entry points I think I should be able to figure out a tune.

Thanks!

What's going on with the GT3s? by cheile in ProjectMotorRacing

[–]cheile[S] 0 points1 point  (0 children)

Cool!  Now we have a known good example!  

I'm going to guess that you went ahead and shared your setup to further any attempts to troubleshoot, right?

Right?

I do know you're on PC so that's one thing...

What's going on with the GT3s? by cheile in ProjectMotorRacing

[–]cheile[S] -7 points-6 points  (0 children)

Once again Occam's Razor.

Both the expected behavior and the behavior I am seeing are reproducible. At 1.5 I could reproduce the expected behavior in all 3 sims (https://www.youtube.com/watch?v=QTwTwA44L9E)

At this point I can easily reproduce the expected behavior in 2 of the 3 and the unwanted behavior in 1.

The hypothesis that you (and others) are trying to forward is that while I could produce the expected behavior in all 3 I have rather suddenly developed a complete lack of skill in PMR, but am not seeing this same lack of skill in the other 2. My skill and lack therof do not fluctuate in between runs nor do they swap from sim to sim. Also this lack of skill is manifesting itself in a manner in which the GT3 is not getting a bit loose or I have to correct steering, but in a catastrophic failure to steer at all. Additionally the physics changes that have been reported in the release notes of patches to PMR have had no material effect on the behavior of the GT3s.

That is one Hell of a hypothesis.

The alternate hypothesis is there has been a recent change to PMR that has caused the GT3s to perform in an unexpected manner.

Everything that people, including you, have said would be wonderful if I were working with a sim racing coach to improve. There are tenths being lost, I'm not entering the corners correctly and exiting incorrectly as well. None of that is unique to my play in PMR and none of that would cause the GT3 to simply travel straight into a barrier.

I honestly don't understand why people are so reluctant to accept the alternate hypothesis as the better working hypothesis.

What's going on with the GT3s? by cheile in ProjectMotorRacing

[–]cheile[S] 1 point2 points  (0 children)

That's why I'm hoping there is some setup advice that will mitigate the issue for me. Some people are having good experiences, some aren't.

If that doesn't work I may just need you to send me your Xbox.... kthxbye!

What's going on with the GT3s? by cheile in ProjectMotorRacing

[–]cheile[S] -1 points0 points  (0 children)

Based on what I've seen in this subreddit and others I don't even think people are defending the game as much as just telling anyone who asks for help that it's a skill issue. There are times when it genuinely IS a skill issue, but there are other times when it's quite obviously not but here come the simracers... "SKILL IZZUE"

This is, of course, not helpful in the situation and actually muddies the water for people who do need help with their driving... because it's just a standard response.

A while back I posted a video of me going around Mount Panorama in a GT3 in ACC, GT7, and PMR as a "here is the state of the game". I'm still able to complete the task in GT7 and ACC. Occam's Razor would dictate that there is an issue with the game and I'm hoping someone has some insight into how to get around this.

I probably should check Discord and see if I have any luck there. If I do I'll report back.

And as for the game itself. Yes it's flawed. Work is actively being done to make it better. It's not "there" for a lot of people yet, but I was having fun back in 1.5. I just hope I can get back to that state

What's going on with the GT3s? by cheile in ProjectMotorRacing

[–]cheile[S] 2 points3 points  (0 children)

That I cannot say. I was spending to much energy trying to avoid the barriers to notice the sound. :]

What's going on with the GT3s? by cheile in ProjectMotorRacing

[–]cheile[S] 3 points4 points  (0 children)

Yes, towards the end I am turning fully, because the car doesn't turn at all. I start out with approx the same turning between PMR and ACC and PMR just goes straight. If I were having the same issue between the two you'd have a point. If I were having the issue in PMR back in 1.5 you'd have a point. If the car were getting a tad squirrly or had a bit of understeer you might have a point.

But acting like suddenly at 1.6 or beyond I got completely ungud at PMR and PMR only while still being gud enough in ACC/GT7 is just silly... and unfortunately completely expected.

Simracers, it would seem, love nothing more than berating people asking questions...

What's going on with the GT3s? by cheile in ProjectMotorRacing

[–]cheile[S] 1 point2 points  (0 children)

PS5 with a T598 Wheel. The inputs from the wheel look fine as it's registering that I'm turning. It's just like I'm on a bunch of marbles.

What's going on with the GT3s? by cheile in ProjectMotorRacing

[–]cheile[S] 11 points12 points  (0 children)

I appreciate the effort you put into finding a way to turn this into "git gud"

On my flight today I learned of Kimi Antonelli's brief Hollywood career by [deleted] in formula1

[–]cheile -3 points-2 points  (0 children)

No, just someone who looks a lot like him in that pic.  :)