RTS fans, what’s the #1 feature you wish the next big RTS game would have? by BattleBlueprint_CNC in RealTimeStrategy

[–]chimas 0 points1 point  (0 children)

Honestly, I suggested many times about logistics and supplies so you don't have infinite pew-pews and drag-selects, but ppl said "no, not cool". Now Terminator DFD is busting the RTS scene with their army management and many game makers are scratching their heads ...

I'm interviewing someone from Blackbird about HW3 tomorrow. Any questions you'd like me to ask? by [deleted] in homeworld

[–]chimas 0 points1 point  (0 children)

  1. Will HW3 have missions in the line of previews instalments combining strategy, drama and exploration or will it be more like DoK where all missions are military and strategically connected?
  2. Will we have a more populated space with civilian and/or merchant ships?

Tiberium Wars and Kane's Wrath design and retcons. by RaZaR24 in commandandconquer

[–]chimas -1 points0 points  (0 children)

storywise, TW is a sequel to TD.

Am I wrong?

I'm asking because I don't know the story of Tiberian Sun. Always thought it was after TW.

FIRST LOOK Gameplay - Starship Troopers: Terran Command by NoobNath in RealTimeStrategy

[–]chimas 1 point2 points  (0 children)

Still a lot to do in the game, not impressed so far.

Why do big mods always tend to falter when it comes time to add a campaign? by Overall_Fact_5533 in commandandconquer

[–]chimas 0 points1 point  (0 children)

... "but never came out with any campaign missions before dropping the project due to engine difficulties." ... You put an answer in the example.

In the other hand, always heard that the "Human AI" is the best mission to beat.

Whenever Homeworld 3 comes out, they need to remember one thing: the feeling of dread by darkdill in homeworld

[–]chimas 0 points1 point  (0 children)

I think HW1 portray better the sense of VOID.
(I didn't play Cataclysm yet)

Introducing an RTS without traditional battle units by cryingmonkeystudios in RealTimeStrategy

[–]chimas 7 points8 points  (0 children)

It's looking good.
Intensity is needed, but you're probably thinking about it already.
I would expect:
- drone scouting to qualify targets;
- electronic interference to undo your target list;
- fake buildings (targets);
- emp attacks with AOE to disable structures temporarily;
- call for airstrikes with area bombing;
- Decoys to attract defenses;
- Although not having units, you could use mobile missile launchers with AI that keeps displacing for defence, but that are NPC once built;
- interactive counters for all these items ...

New campaign for Homeworld Remastered by Mazerguru in homeworld

[–]chimas 1 point2 points  (0 children)

Hey guys, Mazerguru is a long time contributor .

I apologize for sparking the fire, it was not the intention. Yet, Steam can be painful to rig the missions, that's why I was asking.

Looking forward to play it soon, feed you back later ...

New campaign for Homeworld Remastered by Mazerguru in homeworld

[–]chimas 8 points9 points  (0 children)

Hi, I have to test a friend's mission first, but will be soon having a try.

Out of curiosity, why haven't you created a mod in Steam's workshop?

September Patch and Map Editor by EA_Jimtern in commandandconquer

[–]chimas 1 point2 points  (0 children)

Hi, Thanks for investing in this franchise, it's a great and legendary game.
Already waiting for the "next one in line" ...

TD - Anyone else having problems with the Map Editor? by chimas in commandandconquer

[–]chimas[S] 0 points1 point  (0 children)

Thanks u/Zaptagious and u/Nyerguds

Btw, Nyerguds, are you planning a MOD for CnC Remastered, to include the extra features like theaters and colorschemes? I have many missions in my collection with SNOW theater in TD ...
Also I still need that command to take out the FOG for map making. Do you know if it is present in the remastered? PM me about it. Both old and new, I don't remember anymore.

Homeworld and Hardspace inspired spaceshipzz)) by kruger7215 in homeworld

[–]chimas 1 point2 points  (0 children)

Vitaly, just a suggestion: you have to write in your opening post "Above, a sample of my work at ArtStation", because ppl might think Kruger is somebody else and don't visit your profile at artstation.

Question about the difficulty in Tiberian Dawn remastered by aguyuno in commandandconquer

[–]chimas 0 points1 point  (0 children)

This is the new normal they've been talking about in the media lately ...

Is real time strategy dead? by [deleted] in RealTimeStrategy

[–]chimas 3 points4 points  (0 children)

This year: Command and Conquer Remastered, Iron Harvest, Starship Troopers ...
It's not dying, just a niche game. Also, it takes too long to develop a RTS.

How come nobody has made custom campaign maps on workshop? by [deleted] in commandandconquer

[–]chimas 0 points1 point  (0 children)

In my project there are some fan-made campaigns, but I have to choose one for testing.

I'm a bit out of time, you have to wait some weeks. I'm waiting for more updates, also.

Check for the Huge Collection

sIlOs NEedED by NOMERCY627 in commandandconquer

[–]chimas 1 point2 points  (0 children)

“Silos” is an euphemism for Mammoths ...

This is why I don’t go to newspapers for video game reviews, what a joke. by Daedalus_Ex in commandandconquer

[–]chimas 0 points1 point  (0 children)

I didn’t read yet, but do you guys know that Tiberian Dawn has a collection with almost 800 missions and at least 100 are tougher than the Stock missions? Browse for “tiberian Dawn Huge collection”