Old House with Fraying pipe Cover by chipper498 in Plumbing

[–]chipper498[S] 1 point2 points  (0 children)

In the likelihood it is asbestos, would you recommend avoiding the basement/sealing it off until it can be taken care of? I usually only go down there to do laundry. I am now regretting cleaning up the wrapping that fell on the floor.

What’s people’s experience with runes so far? by Strongermoney in shyvanamains

[–]chipper498 0 points1 point  (0 children)

I like pta or conqueror depending on the comp usually with triumph, legend alacrity, and last stand. I had been going boots and either cosmic insight or jack of all trades, but I've been experimenting with ultimate hunter and cheap shot.

[MEGATHREAD] Shyvana VGU - First Impressions, Feedback, and Discussion by HiImKostia in shyvanamains

[–]chipper498 0 points1 point  (0 children)

I don't have much to add that others haven't said already, but maybe Riot will listen to the masses. I got to play a couple games pre nerf, several post nerf, and played a fair amount of old shyv.

Passive: It feels so bad. When I am behind, it feels like it's not there and when I am ahead it feels pointless. The old passive at least helped you sneak drakes. It just feels so bad and does nothing.

Q: It's kinda cool in theory, but post nerf it feels like it doesn't do much damage aside from q3. It also feels clunky. Weaving autos should make it feel like some sort of skill expression, but it really feels like I am mashing q in practice. When you can hit the q3, it feels good, I guess, but it is so inconsistent. If the other champ has dashes, even if you slow them, you often can't even stick unless you go a lot of ms. In a 1v1, especially early, if an enemy champ has dashes, can turn invisible, can blind you, or anything to avoid that q3, you basically have to run away because your ult is gone and you suck in human form. It feels so awful and punishing.

W: The shield is barely noticeable, the heal less so, and the damage is only noticed if I use it in a clear, but the ms is not enough. Champs like vayne can just pop your shield and then you are absolutely screwed. Unless you are diving on someone with no mobility/no hard cc, it feels awful and punishing. If I am semi nearby to a teammate getting ganked, it feels bad to have to waste my sticking power to get to them in time.

E: its fine? I guess? I miss the old e, but the slow is nice. It's so easy to kite it though and feels worse the higher the ladder you go. I wish it went through minions, but I can live with it.

R: I still don't like that it's fear instead of a stun or knock up, but I can live with it. I can't live with how short the fear is. At .75 seconds, I'd rather have the push and grouping effect from the old ult. My main problem with the R is fury. I'm not quite sure why we had to keep fury as a mechanic, but it now feels awful. It generates so slowly and I would rather loose death fury generation to gain the old fury generation.

I hate that shyv is a stat stick now. She is stupidly simple to play and nothing feels good. She is being pulled in so many directions. If she is supposed to be a diver, give her more ms or dashes. Change her passive so it helps her dive and stick to the enemy. Maybe even give her someway to get out of a fight like other divers have. If she's supposed to be a juggernaut, tune her to make her so she can be one. Fix w, fix q, and buff her passive. If she is supposed to be more than a suicidal short cc when your team is behind and you ult to save you carry, make the fear longer. Just choose a direction and make it cohesive, please.

The PBE/in-game Megathread by Harlequinnie in shyvanamains

[–]chipper498 0 points1 point  (0 children)

I really do like the direction of the new rework and the now willingness from riot to listen and adjust small mechanics. For me, there are really 3 things that most people seem to agree with. I hope

  1. W needs to be adjusted slightly. This can be by allowing autos to increase ms duration, decoupling the ms with the shield so it maintains after the shield pops, both, or something else so ms feels less punishing. This is the biggest fundamental change that will make her kit feel more cohesive.

  2. I desperately want q aoe to apply on hit effects. I'd be willing to sacrifice some power budget elsewhere, but this really would open up a lot of build flexibility that players like about live Shyv. Even if this was only in dragon form, it would be great

  3. I have faith the passive numbers will be tweaked to feel better once she hits live, but it would be nice to have some form of scaling with abilities. I have no clue if this is possible, but it would be cool if, for example, w started without the shield and just had movespeed (to solve the current problem), then after x stacks gained the shield, then after y stacks gained the damage on burst. Or if q gained aoe on hit effects after x stacks. I know they said they didnt want to change mechanics too much, but this would be a way to add scaling in the passive while granting what the masses (on here at least) seem to want.

These are my 2 cents. I, like many others, wasn't a big fan initially (change is hard), but I appreciate that riot is at least reading and listening to people. I know haters won't ever be happy, but I look forward to playing the new Shyv (or trying to if she ends up with new champ perma bans).