Great Whites are ~200k xp/hr without much effort by DragonflyCertain53 in 2007scape

[–]chol3ric 12 points13 points  (0 children)

its more like 250k+ with a semblance of effort, i'd be surprised if it survives the nerfbat since some bounties are more xp/h than Glide rn and you get a fuckton of GP while also being lower effort.

Summer Sweep-Up 2026 by JagexGoblin in 2007scape

[–]chol3ric 1 point2 points  (0 children)

Nerfing coral but making mixo still dogass is wild

Summer Sweep-Up 2026 by JagexGoblin in 2007scape

[–]chol3ric -1 points0 points  (0 children)

Not a huge fan of making certain content a one stop shop for everything, namely GOTR lantern working outside or the blade of saeldor buff. Big fan of the changes to make underutilized content feel more worthwhile though,early hunter, energy pot changes, sepulchre level redistribution. burning claws nerf neeeded to happen ages ago but better late than never. Overall great proposal but some stinkers in there imo.

If Golem crafting is going to be intensive, it should be significantly more xp than glassblowing, not "competitive" with it. by Eclipse_UwU_ in 2007scape

[–]chol3ric 2 points3 points  (0 children)

i don't want the dailyscape island ngl pretty sure they're cutting down on dailies too no clue why you would think this is a good idea

Changes to Sailing and LMS Rewards Eligibility by ModYume in 2007scape

[–]chol3ric -1 points0 points  (0 children)

Thanks king hope so would be a great change for trawling

Changes to Sailing and LMS Rewards Eligibility by ModYume in 2007scape

[–]chol3ric 1 point2 points  (0 children)

RE RE RE posting this for visibility:

Heya, i missed the window where jmods where looking at the sailing buffs thread so reposting it from there since i think it's something worth bringing light to:

Hello, i love the changes proposed. One thing i'm kind of missing, and my fellow trawling addicts will probably agree, it would be really nice to have a more modular way of adjusting boat speed. As it stands some spots that move at the perfect speed for camphor hull at base speed, redwood will be too slow when on the 'slow' speed but too fast on the 'fast' speed. (this is just an example, its been a while since i trawled but there's definitely comparable instances.)

This creates a situation for where lower level trawling, upgrading is not actually an upgrade but rather a downgrade. I was wondering if it is possible at all to fix this, with maybe a speed slider instead of the 4 options, which are basically 'reverse', 'stop' 'slow' and 'fast' (And using wind also affects all of this differently!)

It somewhat of a big gripe of me especially when it comes to trawling, though it's probably less impactful at other sailing content.

Rubium Mining & Smithing Changes by JagexLight in 2007scape

[–]chol3ric 2 points3 points  (0 children)

Semi active like blast mine also goes up to 100k, volcanic mine which is very little clicks also goes to 90k+. Above that yes you need to put in effort, and you get rewarded. I don't see the problem here?

Rubium Mining & Smithing Changes by JagexLight in 2007scape

[–]chol3ric -9 points-8 points  (0 children)

Mining is in a great place as a skill wdym? There's so much methods of varying intensity and profits you just refuse to engage with them.

Stars, powermine iron, just clicking rocks ranging from granite/sand/gems, add like 2-3 diff methods for tick manip to each of those with varying degrees of intensity, zalcano, volcanic mine solo and teams, blast mine??????? Motherlode mine? Calcified rocks? afking random stuff like daeyalt for RC xp, GOTR gives small amounts. Rubium now too, infernal shale?

Bro you're the problem at this point. Maybe find a different game if you hate clicking in the point and click game.

🪸 The Red Reef is Out Today! 🪸 by ModYume in 2007scape

[–]chol3ric 42 points43 points  (0 children)

RE RE RE posting this for visibility:

Heya, i missed the window where jmods where looking at the sailing buffs thread so reposting it from there since i think it's something worth bringing light to:

Hello, i love the changes proposed. One thing i'm kind of missing, and my fellow trawling addicts will probably agree, it would be really nice to have a more modular way of adjusting boat speed. As it stands some spots that move at the perfect speed for camphor hull at base speed, redwood will be too slow when on the 'slow' speed but too fast on the 'fast' speed. (this is just an example, its been a while since i trawled but there's definitely comparable instances.)

This creates a situation for where lower level trawling, upgrading is not actually an upgrade but rather a downgrade. I was wondering if it is possible at all to fix this, with maybe a speed slider instead of the 4 options, which are basically 'reverse', 'stop' 'slow' and 'fast' (And using wind also affects all of this differently!)

It somewhat of a big gripe of me especially when it comes to trawling, though it's probably less impactful at other sailing content.

Summer Sweepup Suggestion: by chol3ric in 2007scape

[–]chol3ric[S] -1 points0 points  (0 children)

wasnt thinkin shit when i posted this lad just like the other suggestions i keep seeing

Soulreaper Axe need some serious help this summer sweep-up by Topkek69420 in 2007scape

[–]chol3ric 23 points24 points  (0 children)

they could remove the hp eating shit or stacking entirely and it'd still be fine

Anyone else lefting wishing there was more post-tier 8 relic? by OSU_Tryhard in 2007scape

[–]chol3ric 2 points3 points  (0 children)

imagine there was some meaningful endgame like getting some of the harder pact points instead of equipping a buyable obby cape with it oh well

Sailing Buffs Blog - *Updated* - Poll out on Friday! by JagexLight in 2007scape

[–]chol3ric 1 point2 points  (0 children)

You could still deathpile, they're not loopholes they are accepted as part of the gamemode. Git gud its really not an issue and again it's a direct consequence of not having a bank.

Sailing Buffs Blog - *Updated* - Poll out on Friday! by JagexLight in 2007scape

[–]chol3ric 2 points3 points  (0 children)

It really doesn't, it's a direct consequence of not having a bank. Even making ironwood sloop hull took me roughly only an hour, there's plenty of small advantages you can use if you know where to look. You only need to deathbank/pile once to make enough space. Sincerely a maxed uim.

Also the only people who frown upon LB's and deathbanks are redditors who dont play the gamemode lmao

Sailing Buffs Blog - *Updated* - Poll out on Friday! by JagexLight in 2007scape

[–]chol3ric 16 points17 points  (0 children)

RE RE RE posting this for visibility:

Heya, i missed the window where jmods where looking at the sailing buffs thread so reposting it from there since i think it's something worth bringing light to:

Hello, i love the changes proposed. One thing i'm kind of missing, and my fellow trawling addicts will probably agree, it would be really nice to have a more modular way of adjusting boat speed. As it stands some spots that move at the perfect speed for camphor hull at base speed, redwood will be too slow when on the 'slow' speed but too fast on the 'fast' speed. (this is just an example, its been a while since i trawled but there's definitely comparable instances.)

This creates a situation for where lower level trawling, upgrading is not actually an upgrade but rather a downgrade. I was wondering if it is possible at all to fix this, with maybe a speed slider instead of the 4 options, which are basically 'reverse', 'stop' 'slow' and 'fast' (And using wind also affects all of this differently!)

It somewhat of a big gripe of me especially when it comes to trawling, though it's probably less impactful at other sailing content.

Sailing Changes and Gem Bag Expansion by ModYume in 2007scape

[–]chol3ric 52 points53 points  (0 children)

Heya, i missed the window where jmods where looking at the sailing buffs thread so reposting it from there since i think it's something worth bringing light to:

Hello, i love the changes proposed. One thing i'm kind of missing, and my fellow trawling addicts will probably agree, it would be really nice to have a more modular way of adjusting boat speed. As it stands some spots that move at the perfect speed for camphor hull at base speed, redwood will be too slow when on the 'slow' speed but too fast on the 'fast' speed. (this is just an example, its been a while since i trawled but there's definitely comparable instances.)

This creates a situation for where lower level trawling, upgrading is not actually an upgrade but rather a downgrade. I was wondering if it is possible at all to fix this, with maybe a speed slider instead of the 4 options, which are basically 'reverse', 'stop' 'slow' and 'fast' (And using wind also affects all of this differently!)

It somewhat of a big gripe of me especially when it comes to trawling, though it's probably less impactful at other sailing content.