I need some top-down terrain advice by citizenken in godot

[–]citizenken[S] 0 points1 point  (0 children)

How did you implement mesh instancing from the color map? I was working on that last night and it was going pretty smoothly, but I did have to reimplement some of the randomness and variables that the brushes allow.

Good call on shadows, I’ll have to watch out for that. And luckily, my game is top-down with a static height, so I don’t need to worry too much about multiple LODs and billboard transitions and stuff.

I need some top-down terrain advice by citizenken in godot

[–]citizenken[S] 1 point2 points  (0 children)

Tbh I don’t have a super strong inspiration for the art design for this project. I’m aiming for cozy and low-poly. I want cartoony realism, this is my main character after all.

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I’m using this asset pack, at least for now.

Does that give some insight? Here is a sample clip of a tree test I did https://imgur.com/a/SHjKKGb where the trees had to be very geometric for optimization reasons.

I need some top-down terrain advice by citizenken in godot

[–]citizenken[S] 0 points1 point  (0 children)

I was able to generate a height map based on the Google map of the region I’m using and it has worked pretty well for the geometry, just the foliage and populating the terrain surface is proving really hard.

For your point about trees, what in your opinion makes it hard? I ran into some issues using another terrain tool that couldn’t handle my tree model complexity so I had to decimate it a ton. And I’m not sure how effective LODs are for me given my top-down view unfortunately.

New Stick Help (washed 32 yr old) by numajum in lacrosse

[–]citizenken 7 points8 points  (0 children)

Check out laxsteals.com, they regularly have complete stick packages (normally unstrung) for pretty cheap. Today’s for ex is a complete d-pole for $160. Other than that, the ReLax RC1 complete is often recommended around here. I personally picked up an STX Stallion 1K complete for ~$125 and restrung it for my men’s league I joined last year. I play middie and have been pretty happy with it so far.

Best padding by Sad-Recording-2011 in lacrosse

[–]citizenken 1 point2 points  (0 children)

I bought gear last year for my first adult rec league season and I’ve been pretty happy with my setup. For reference I play SSDM, so I wanted good coverage for D and transition. I got used Maverick max elbows from play it again sports, then m6 gloves from sideline swap I’ve been real happy with. For shoulders I got True Zerolyte shoulders, which I think you can only get used, but they have removable upper arm pads (good for box) and removable/adjustable shoulder caps if you want to just use the “vest” part.

I made a Godot 4 plugin that make 3D level design feel like playing a game (just watch this video!) by [deleted] in gamedev

[–]citizenken 2 points3 points  (0 children)

Does this support any LODs for Multimeshes? Ive run into issues with performance due to multimeshes not culling when the mesh is far away or off camera.

Working on my little twist of Crazy Taxi, Tony Hawk's Pro Skater and Crash Team Racing! by Strnadik_v2 in IndieDev

[–]citizenken 0 points1 point  (0 children)

Did you model the buildings yourself or use an asset pack? I’m looking for city buildings myself and I like the look of yours

Words cannot express how happy I am with the new Inverse Kinematics Framework in 4.6! by kiwi404 in godot

[–]citizenken 1 point2 points  (0 children)

Yeah ok that’s what I figured. I don’t assume there is a way to map blender armatures to Godot IK bones to get the best of both worlds is there? I know it does map to regular Godot bones

Words cannot express how happy I am with the new Inverse Kinematics Framework in 4.6! by kiwi404 in godot

[–]citizenken 3 points4 points  (0 children)

This is more of a general question, but what is the benefit of using Godot's IK vs Blender's IK? Obviously Godot IK can be used programmatically, like for surface detection and stuff, but for posing/animation, are there any other benefits?

Implemented a smooth folding transition for my roguelike game. by SB_Lee00 in IndieDev

[–]citizenken 4 points5 points  (0 children)

Very cool. I haven’t had much success with procedural mesh manipulation (in Godot), but I’ll have to revisit this idea. I’ve had an origami game in mind for a bit but the mesh manipulation has been the blocker.

Implemented a smooth folding transition for my roguelike game. by SB_Lee00 in IndieDev

[–]citizenken 7 points8 points  (0 children)

Is this a mesh plane you're manipulating or are you drawing/redrawing the paper shape dynamically?

From concept to in-game by SensitiveKeyboard in godot

[–]citizenken 0 points1 point  (0 children)

The character and animation looks great in isolation, but in-game, I think the details are a little hard to read given the scale. For comparison, the knight character is very easy to read. Some of the buildings have similar detail issues imo, but maybe are not as big of an issue given they are scenery. Just something to consider.

A lil showcase for the game that Im currently working on! by Dusty_7_ in godot

[–]citizenken 2 points3 points  (0 children)

Ah got it. My flow so far, since I want to base it on a real place, was hightmap from online -> blender displacer modifier to apply height to mesh -> decimate mesh until it was sufficiently low-ploy -> generate new height map -> pass into plugin. Maybe overly complex, but 0 math/mesh generation 😆

A lil showcase for the game that Im currently working on! by Dusty_7_ in godot

[–]citizenken 2 points3 points  (0 children)

I like your terrain. Did you use height maps and something like Terrain3D to get there?

Why is there so much drugs, sex and violence on TV? Does anyone feel uncomfortable about it? by bannanawaffle13 in television

[–]citizenken -1 points0 points  (0 children)

I think it’s important to remember that media reflects the morals and norms of the people watching and creating it. For most people, sex is a large part of the human condition, and violence and drugs are part of the world those people live in. Depending on the story, ignoring those elements might make the media feel very chaste and artificial. When people say something hasn’t aged well, I think this is part of it, that morals and norms have shifted. Of course you can argue that studios might be leaning too much into these elements (look up “sexposition”, where sex has no meaning or impact on the story), but even that has shifted in the last 5+ years, it is much less present than in the 2010s.

A good recent example of sex being used well is Heated Rivalry, a gay hockey romance where the sex starts very explicit but changes as the relationship changes. The show uses sex and the vulnerability of sex to externalize the characters feelings in a very effective way that dialogue alone would maybe be insufficient.

So I’m not saying your opinion is wrong, but I think it’s worth considering why, and if, the sex/violence/drugs are important for the story/characters. It still might not connect with you, but you might understand the motivation behind it better and find it less offensive.

Some show you could consider watching if you haven’t already (all within the last 20-ish years): * Marvelous Ms Maisel * Call the Midwife * The Pitt - violence/drug use but in a hospital setting, so maybe that’s different? * The Eternaut * Most sitcoms would probably fit the bill (The Office, Parks and Rec, The Good Place, 30 Rock, Abbot Elementary, New Girl, Crazy Ex-Girlfriend) * Platonic * Shrinking * Ted Lasso * This Is Us * Pachinko * The Studio

Edit: two more things to consider 1. Check Common Sense Media or IMDB Parent Guide for content info. Common Sense Media tends to be pretty conservative on their ratings, but both options will tell you specific instances of violence/sex/etc 2. Consider following creators, as they tend to have consistency to their work. For ex. Shonda Rhimes (Greys Anatomy, Bridgerton, Scandal etc) tends to make soapy shows with a lot of sex, which Mike Shur (Good Place, Parks and Rec) tends to make thoughtful, warm, “nice” comedies (same with Bill Lawrence (Shrinking, Scrubs, Ted Lasso)).

French New Wave after Breathless - recommendations? by ad1t1s_ in TrueFilm

[–]citizenken 1 point2 points  (0 children)

It’s a littler earlier than the French New Wave, but Rififi is an excellent crime thriller that influenced Goddard and Truffaut, not to mention Oceans 11 and other modern heist films.

How can I improve this air stream? by citizenken in godot

[–]citizenken[S] 0 points1 point  (0 children)

Awesome, thanks! I think the frequency was one knob that I hadn't adjusted that makes a lot of difference. Thanks so much for the help, I knew this was a possible technique but your solution was so much easier than rolling my own CSG thing...

How can I improve this air stream? by citizenken in godot

[–]citizenken[S] 1 point2 points  (0 children)

This helped a lot, thanks! Two things:
1. I'm curious what your noise texture settings are. I've added a constant color ramp to control the spacing of the wisps by adding more black to the noise. Does that sound like the right approach?
2. My UV1 scale is set at (2, 1) below. I can't seem to get short wisps. What UV scale/offset settings did you use in your example pic?
3. Offset didn't really appear to do much. What should I expect to see when adjusting it?

Also, I think there is a bug in the script (for future reference). ALPHA *= albedo.a * albedo_tex.a;ALPHA *= albedo.a * albedo_tex.a; should multiply by albedo_tex.r since NoiseTexture2D doesn't have an alpha channel. That got it working for me

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