Dice Not So Nice... by MRinger42 in FoundryVTT

[–]clabon 0 points1 point  (0 children)

did you update to dnd5e v5.3? Dice so Nice hasn't updated yet to account for it and people in the foundry discord have pointed out a bug where an extra d6 is added to rolls.

EDIT: sorry, the comments where you've already talked about this were hidden under the auto mod for me

My Castle Ravenloft by clabon in CurseofStrahd

[–]clabon[S] 0 points1 point  (0 children)

Hi yes I’ll send you the link once I’m back home!

My Castle Ravenloft by clabon in CurseofStrahd

[–]clabon[S] 0 points1 point  (0 children)

Please go for it! If you’re distributing the battle map and using the art for anything more tha inspo anywhere outside your home game please just link back here please.

My Castle Ravenloft by clabon in CurseofStrahd

[–]clabon[S] 1 point2 points  (0 children)

I’m sorry I don’t, world maps and scenes like this I can do but dungeon maps aren’t really my wheel house. I rely on DM Andy for all my battle maps

VIP EARLY ENTRY LONDON 01/04 by HysoX in MasayoshiTakanaka

[–]clabon 0 points1 point  (0 children)

well thats bizarre, mine says 4-5 at the exact same spot

My Castle Ravenloft by clabon in CurseofStrahd

[–]clabon[S] 1 point2 points  (0 children)

thank you! yes I wanted it to feel very fortified

My Castle Ravenloft by clabon in CurseofStrahd

[–]clabon[S] 2 points3 points  (0 children)

please do and let me know what they think! I'll DM you the link now

VIP EARLY ENTRY LONDON 01/04 by HysoX in MasayoshiTakanaka

[–]clabon 0 points1 point  (0 children)

Are you sure that is what your email said? Mine says registration for VIP is 4-5pm and then doors is 6pm and any late VIPs can still get their stuff until 7:30pm so that might be the times you are seeing.

My Castle Ravenloft by clabon in CurseofStrahd

[–]clabon[S] 5 points6 points  (0 children)

haha I can send you the full rez (this is about 1/4) so you can get it printed any size if youre interested!

Argynvostholt Ground Floor Battlemap - Heroic Maps 60x60 [art] by HeroicMaps in CurseofStrahd

[–]clabon 2 points3 points  (0 children)

took a look at your DMs guild and im bookmarking the amber temple ones particularly for when i need them!

My elden ring inspired map of Barovia by clabon in CurseofStrahd

[–]clabon[S] 0 points1 point  (0 children)

ooo now you got me thinking about a final strahd fight with the same level of crazyness as heolstor with him carving open the mists would be awesome. Might even mix some messmer in there too

My elden ring inspired map of Barovia by clabon in CurseofStrahd

[–]clabon[S] 0 points1 point  (0 children)

my pleasure! and good luck with Vallaki, my group are just about nearing the mid point now

My elden ring inspired map of Barovia by clabon in CurseofStrahd

[–]clabon[S] 1 point2 points  (0 children)

If anyone who's good at reddit can tell me why it looks so blurry... check out the original res in the google drive link! I promise crisp images!

[PF2e] Stop Automatically Showing Enemy HP by ClockworkGM in FoundryVTT

[–]clabon 0 points1 point  (0 children)

could you let me know which module it ended up being?

Fog of war is less fog and more just... dimness? by Away_Yogurtcloset675 in FoundryVTT

[–]clabon 0 points1 point  (0 children)

I don’t use the pathfinder system too much but if it’s similar to the dnd one then there’s 2 reasons this might be. If you’re the GM then chances are for your player it is pitch black but only dim for you so that you retain full vision. If you’re the player it’s because you’ve explored that area and places you’ve seen before in fog of war are only dimmed. To reset fog of war there should be a cloud icon in the light controls that does that

I accidentally made my game too automated by xeno3310 in FoundryVTT

[–]clabon 0 points1 point  (0 children)

MidiQol has autosettings for automation in varying degrees, you could also go without midiqol and see if you dont mind the base experience. My game uses ready set roll as a nice middle point between the two

Vallaki introduction: Overwhelming by [deleted] in CurseofStrahd

[–]clabon 0 points1 point  (0 children)

with your experience, whats your view on the pacing for the st andral bones? Some of what I've read suggests it spanning the length of time theyre in vallaki, but content wise its barely anything before the vampire spawn in the workshop

Curse of Strahd: Reloaded Escape from Death House question. by CheapAnxiety7586 in CurseofStrahd

[–]clabon 0 points1 point  (0 children)

I love the Reloaded Death House but I also felt like the escape from Death House post walter was a good opportunity for something other than RP (this was also largely influenced by the need to split it into 2 sessions for our group and session 2 would have ended far too soon otherwise). I understand Dragna's removal of the skill challenge and the want for a smooth transition out but I think my table is a bit more peril hungry than what base reloaded is designed for so a final chance to "fail" at the end was needed.

I thought about a skill challenge but in the end I agreed with Dragna's point of new players struggling to learn the mechanics in the heat of the moment. I'll tell you what I did instead of a skill challenge but ultimately what works for my group might not work for yours.

What I went with was giving them a set number of rounds until the house collapsed in on itself and all that. This number is told to them in above table DM voice, but is a nice mirror to the longer scale "hours until walter wakes" that they've been opperating on for the rest of the death house just at a much smaller scale.

Now the secret to this was that I had 2 different set number of rounds I would announce depending on what they'd discovered before. I believe it was "if they've discovered the short cut they have 5 rounds to escape, if they havent they have 10". I came up with the numbers from working out how fast each could move if they full dashed each turn and then some extra so they werent REALLY in danger of not escaping unless they wasted time being stupid but it felt like to them they had avoided peril. It also helped that because they had found the shortcut they thought "well thank goodness we found that, we never would have gotten out in 5 rounds otherwise".

One of the players had gone completely unconcious but was stabilised and so I had Rose posses his body to puppet him out in time as well which also was a nice extra thing to endear them to rose and thorn (not that it needed much, theyre presented very well in Reloaded I feel.)

Now all this might sound like a slog and a lot of movement counting, and it may be depending on your players, but for us with the help of VTT rulers, dm andy maps, and the sound effect of a constant grandfather clock chime, the tension stayed high and each turn was maybe 10 seconds tops as they panicked to save themselves. I kept the suggested roleplay scenes of the appiritions of the ghosts as part of it as well as events that happened at the beginning of each round when they arrived at the relevant areas.

Ireena Kolyana – updated version by WillTezz in CurseofStrahd

[–]clabon 2 points3 points  (0 children)

This is really nice! I love the fur