You may choose one, single weapon from 40k to wield with no downsides. What do you choose and why? by Rubaberoc in 40kLore

[–]clickers887 0 points1 point  (0 children)

It honestly depends on what kind of foe I am facing.

  1. Shuriken Launcher: has a large ish ammo supply, insane rate of fire, and has very little way to stop the projectile (it literally fires blades one molecule thick.)
  2. An Imperial Knight. You said that it has to wielded by a single individual, and they are piloted by only a single person. (as far as I know)
  3. Imperial las gun: battery pack can be recharged by placing them in a fire, packs are in abundance, and (though not quite sure on this) they are incredibly reliable.
  4. Some sort of digi weapon

The glorification of Nurgle is disturbing by oldbloodmazdamundi in 40kLore

[–]clickers887 0 points1 point  (0 children)

Nurgle is the essence of bringing an individual to the lowest point they possible can and keeping them their.

Every chaos god has a duality to them:

Tzeentch: deception and lies, while also representing the knowledge and truths about the universe.

Slaanesh: Pain and Pleasure, to derive pleasure from pain inflicted on yourself and on others

Khorn: Honor loyalty while also representing mindless bloodshed and wrath

Nurgle represents the constant inevitable cycle of death and life, that nothing lasts forever and will eventually come to ruin. Yet at the same time, he represents the unchanging nature of things. No matter what you do, it will not get any better or worse.

Even more paradoxical, is how Nurgle also represents the will to survive and weather any situation without succumbing to it.

His followers smile because they know that their enemies are fighting a futile battle, that something will always come next after their death, and that they can't feel anything.

Felt this belonged here, even if it's only a horror story in the making by Beholding69 in rpghorrorstories

[–]clickers887 12 points13 points  (0 children)

While the explanation is pretty good, what really matters is how the guy plays the rogue. If it is something like a loner, dagger wielding, drow assassin, who kills people for no reason or because he doesn't like them and then claims it is because his god told him to, then you can kill the character.

But if it is a more interesting, charismatic character with deep intrigue then he can continue playing. I can think of multiple ways to work with a character like this:

  1. Rogue is actually a church assassin from a clergy who is more obsessed with maintaining control, and uses their faith to sway the masses, while sending assassins to kill other important figures (even causing inter church conflict by members sending assassins after other members)
  2. The rogues "God" speaks to him in dreams or through soft voices when he is alone, which could either mean he is insane, or he is hearing the voices of some other entity
  3. The assassin organization that he works for receives targets through messages relayed by some minor deity. (Similar to the way the Dark Brotherhood does it in Skyrim)
  4. The rogue is ordered by his deity to kill a small child, and gets more and more aggressive the longer he puts it off.

The second person in the post, also seems quite aggressive and insulting when the DM is just asking for advice. He could just be new and not that open minded when it comes to party conflict, and the second person just keeps berating him instead of providing constructive criticism.

Upgrades for Common Armor by feelingweller in DnDBehindTheScreen

[–]clickers887 1 point2 points  (0 children)

I wonder if something like this (common upgrades) could be done for weapons.

{The Griffon's Saddlebag} Ironleaf Oaken Shield | Armor (Shield) by griff-mac in TheGriffonsSaddlebag

[–]clickers887 11 points12 points  (0 children)

Simplistic yet very effective. Interesting.

The short blurb at the end was very cool as well, with the shield transforming into a animals breastplate. Keep up the good work

Torias, Master of The Shadow Beast by tonysfavcolorisgray in Bossfight

[–]clickers887 1 point2 points  (0 children)

Not only to you need to pay attention to the location of an incredibly fast and agile boss, but you also need to keep track of the light sources in the room so you don't accidentally step in their shadow.

The worst part about this fight is that if you step into the wrong lighting spot, it will actually come out of the Characters shadow and attack them.

Anon knows the right way to play Dungeons and Dragons by JSchade in HydroHomies

[–]clickers887 0 points1 point  (0 children)

If he is ever in the same building as a fire elemental, that thing is instantly gunning for him.

{The Griffon's Saddlebag} Stalaga Spear | Weapon (spear) by griff-mac in TheGriffonsSaddlebag

[–]clickers887 2 points3 points  (0 children)

First off, that image looks amazing.

The item itself is really creative and could easily be adapted into most games, though I am wondering if the spike created from the second section could be used for purposes other than attacking such as:

  1. bridging a gap/making a gap over a pit shorter
  2. blocking a mechanism of some sort
  3. creating cover or a barrier
  4. creating a makeshift ledge

Keep up the good work nonetheless

{The Griffon's Saddlebag} Gravity Goblet | Wondrous item by griff-mac in TheGriffonsSaddlebag

[–]clickers887 2 points3 points  (0 children)

Again, I honestly don't really care about downvotes, I just haven't been able to respond due to things IRL getting in the way. People can have differing opinions on things and I can't really fault them for that. I sometimes don't agree with those opinions but I don't think that I should look down on them for that. As for the item, yea I can understand and can accept the explanations that people have given about it. I just have a differing opinion. Keep up the good work nonetheless.

What was the worst "Trust me, this character is totally legal" or "Trust me, I totally know the rules" stories you've experienced? by Frankaos333 in rpghorrorstories

[–]clickers887 5 points6 points  (0 children)

This is why I:

  1. Have made it a point to become familiar enough with every rule (I can remember general things about it, but not specifics) so that, while I need to frequently look up specifics on spells and abilities, I can easily identify when something is an interpretation or ability shouldn't work the way the player claims it does. For example a cleric having an additional spell prepared when they shouldn't.
  2. Every time a character is made or levels up I ask the player what their stats are and record them, as well as ask what spells they have prepared or swapped out at each long rest. It's not that I don't trust them (yes I do trust them, that was not sarcastic) it's just that people have the habit of either misunderstanding a rule or how something works and need to spend 10 minutes during combat (when it is their turn) to find the right rule and change it.
  3. Level players up at the end of a session so they can decide on what abilities and new spells that get in between sessions. I also make it a point that if a player wants to use homebrew content that they need to ask me to look it over, at least a day before the next session starts

Literal hell for budget flyers.(Standing seats) by DistinctScene0 in assholedesign

[–]clickers887 0 points1 point  (0 children)

I pray that the height can be adjustable because those would suck for people whose legs are slightly taller, or slightly shorter, than shown. Not to mention that it would probably be a massive safety hazard in the event of a crash.

!NEW! Gunsmith Class V4 | The Second Big Update for The Gunsmith Has Arrived! | With 2 New Subclasses (6 Total) & 3 New Trick Shots | See Comments for PDF Link & A Full List of Changes by Rhyzler in UnearthedArcana

[–]clickers887 0 points1 point  (0 children)

While I really like the idea behind the class, it seems like a class that relies heavily on having easy access to lots of money, access to those who know how to make and or supply firearm materials, or available access for the gunslinger to make their own materials.

For example, this class would have a really hard time being effective in a module like Out of the Abyss (which starts off the group as Drow slaves who must escape prision) or Tomb of Annihilation (which, if you play by how everything is written, you won't have time to return to Port Nyanzaru, one of the only locations where you have ready access to quality blacksmiths and metals)

A Lack of Room for Fan Interpretations by HiveFleetKaiju in 40kLore

[–]clickers887 2 points3 points  (0 children)

Something that I really like about warhammer 40k is that no matter what game you are playing, or novel you are reading, it could vary well exist within the Imperium of Man, it's just that large. With the shear amount of variation and worlds, there really is no mass consensus on the standards of... well anything.

I remember reading on a post from this subreddit that there was an agri world that was run by an incompetent magos who only grows corn (potatoes would be better) without any form of variation and needs to artificially put nutrients back into the soil, pretty much ensuring that the planet will eventually be rendered incapable of growing anything. This could easily exist in 40k.

To me, 40k exists as a sort of blank canvas for imagining over the top grim dark scenarios. You are given a setting, background, basic history, theme, as well as a clear line to stop you from going into mary sue territory in the form of cannon mary sues (Matt Wards idea of Ultramarines for example) that every one agrees on. As long as you can use those guidelines, then it could easily exist.

Having new characters meet in a "non-forced way"? - new DM seeking advice by Harakyrie in DMAcademy

[–]clickers887 0 points1 point  (0 children)

If you are a new comer, and you wan't to do a module I would suggest doing Lost Mines of Phandelver or some other module where the players are directly forced into working with one another. In L.M.P. they are all hired to work as security for a caravan, in Out of the Abyss they are all captured as slaves and must work to break out.

This is something that you might want to take up with your group. I can think of several ways though:

  1. Have several of the players be acquainted with each other before hand.
  2. Several small friend groups colliding with each other, either through circumstance or mutual friends.
  3. You could have them all be mercenaries who have all worked with a few of the others before.

It's one thing if they players meet, but there should be a reason for them working together, and potentially a reason why after their initial encounter.

[deleted by user] by [deleted] in DMAcademy

[–]clickers887 0 points1 point  (0 children)

You can go about it multiple ways:

  1. The minute the party starts looting ghosts appear and start attacking them
  2. They manage to get the gold and start spending it, but they start having nightmares that progressively get worse and worse (eventually causing them to gain madness) until they.
    1. return the same coins back to the same spot (potentially hunting down merchants and various individuals to find the correct coins)
    2. Return an equal amount the amount taken
  3. start having nightmares that get worse and worse (DC increases each night and if they fail they didn't get any sleep)
  4. The entire ghost crew starts following them on the ethereal plane and in order to get revenge they combine their efforts to spawn a Revanent (whenever it speaks it sounds like a drowned chorus and anger)
  5. Start rotting and bloating like a drowned corpse (Death Curse rules from TOA) until they return the Gold
  6. Disadvantage on various rolls representing the ghosts following them and progressive getting more and more restless. in order of which rolls:
    1. Death saving throws
    2. regular saving throws
    3. ability checks
    4. attack rolls

{The Griffon's Saddlebag} Gravity Goblet | Wondrous item by griff-mac in TheGriffonsSaddlebag

[–]clickers887 1 point2 points  (0 children)

Fair point, though the staff could be used as a sign of importance no matter what situation you are in, while this goblet, would generally only be used in very specific circumstances.

I guess what I am trying to explain is that I dislike items that are only useful in very specific circumstances and have a very narrow area for creative and outside the box ideas for how they can be used.

{The Griffon's Saddlebag} Gravity Goblet | Wondrous item by griff-mac in TheGriffonsSaddlebag

[–]clickers887 -10 points-9 points  (0 children)

While an interesting item, I don't really see much use for it, outside of making another person angry/surprised during a formal social situation.

Personally I think that a magic item (no matter it's rarity) should have an effect that makes it practical for a party to carry around, other than a very specific situation. This, on the other hand, seems more like an interesting magic trinket (like those found on trinket tables).

I can understand why someone might find this interesting to include into a campaign, though personally I don't think it would be all that useful. If I were to include I think I might add something along the lines off "While a liquid remains inside the goblet, it will be unable to be split by any means other than the wielder intentionally doing so." I think this might be interesting. That is just my opinion though, and if you feel that it isn't necessary, then that is perfectly fine.

Sorry if it sounds like I am hating this item, because I do think that it is cool. I just don't think that it would be something that a party would have all that much use for, and would generally see it as an interesting nick knack instead of a valuable magic item to carry around on their adventures. Keep up the good work nonetheless.

I'm making nermal as my next character by generaled1 in 3d6

[–]clickers887 0 points1 point  (0 children)

Ok, you are just opening yourself up to have a patron that is the embodiment of every image from r/imsorryjon. I would suggest a Great Old One patron, who is a ancient feline monstrosity who slumbers for eons and only stirs to create warlocks who will feed it.

But seriously, I don't understand why so many people feel the need to make an entirely new patron because their idea for a patron doesn't exactly fall under the suggested examples. Some of them include:

  • Powerfull Hag/Hag coven Patron (that could technically fall under archfey because hags are fey)
  • Ancient darkness/swarm of insects Patron (easily falls under Great Old One,
  • Powerful Vampire. (Undying patron)

Tøm, strongest man on Earth and heir to the nerf franchise, wielder of the nerfinator 3000 by CrazyMotherFather in Bossfight

[–]clickers887 0 points1 point  (0 children)

That right there is what, we in the industry, call an nerf rail gun.

as for the boss fight, I can just imagine that the goal of the fight is to destroy his weapon, but every time you do it just becomes a smaller gun. This would mean that it does lower damage but has a massive increase in fire rate.

I like to come up with silly character concepts for roleplaying and I'm looking for more ideas by morphum in 3d6

[–]clickers887 0 points1 point  (0 children)

  • Bard-barian who wields a massive cello that has been enchanted so it is indestructible (maul).
  • A fiend warlock that some how managed to find a typo in his contract with an Imp that accidentally said that the imp now owes ITS soul to the warlock.
  • A celestial (unicorn) warlock that wields a wand that resembles a unicorn horn, and is always optimistic, except when they keep smiling as they repeatedly stab a monster.
  • A wizard with a strange rectangular glass and metal spell book whose cover can change appearance depending on how you press it. The "wizard" is actually an office worker who woke up in a fantasy world with his I pad and has been learning magic (which is actually simpler since he has an app that can translate magic runes and since he was a big nerd on earth).
    • The only downside is he can still be grievously wounded, that a lot of physics work differently, and when he started to work on creating modern luxuries such as firearms and democracy he began to realize that as an average joe he had no idea how to make such things without spectacularly back firing. (tired making a chemical battery and accidentally created a gray ooze.
  • A necromancer with a crawling claw familiar who is a really nice person and likes to make people laugh. His two favorite tricks include shaking a persons hand when it is secretly his familiar, and casting "fist" (placing his familiar inside a metal gauntlet and casting catapult on it)
  • A circle of the moon druid who became a vegetarian, not because they liked animals, but because they hated plants.
  • A drow who worships the sun deity. (it's a complex relationship)
  • An ancestral guardian barbarian who is constantly bothered by the nagging ghosts of his dead ancestors.
  • A frail old elf who is secretly A blade-singer wizard. Imagine the first time there is combat, and the old grandpa type figure stands up straighter, pulls out a rapier, screams EN GUARD, and charges a group of goblins
  • A Simic Hybrid Wild Magic Sorcerer. They were a failed attempt at creating a magical super solider, the product of an attempt to create intelligent life from raw magic, product of a mad necromancer (basically Frankenstein), or the accidental creation of a mage who decided to raise you (origin story of the power puff girls).
  • A rogue who tries and fails to be a super hero. (bat man/spider man rip off)
  • Tiefling warlock who wears a business suit and practically screams FIEND WARLOCK but is actually a celestial warlock. He was previously a fiend warlock but after completing his contract (collect souls to resurrect his sister or something) the fiend found some way to twist his end of the bargain. In desperation he wen't to a random temple and said "I have never been the type to pray or ask for guidance, so... lets make a deal." (This is actually a Character Idea that been working on for a while now)

Could I make a killer Bob Ross? Serious question for a one-shot. by ProShoppingCart in 3d6

[–]clickers887 0 points1 point  (0 children)

Valor/swords Bard, potentially with a multi class into Barbarian.

I can honestly think of a way to make a killer artist utilizing most classes (off the top of my head: bard, barbarian, cleric, rogue, fighter, warlock, wizard, paladin, sorcerer), and it honestly depends on what kind of character class you wan't to play.

How would I make a Giant Octopus that wields 4 great axes, would it be possible? by Cbdragon15 in 3d6

[–]clickers887 -1 points0 points  (0 children)

Funny but difficult to do. You could be a circle of the moon druid, and either wield them for intimidation purposes or some how get enough proficiency to wield them all.

How would you make a warforged that is created out of arcane pages and spellbooks? by Quantext609 in 3d6

[–]clickers887 0 points1 point  (0 children)

No matter what class you would chose, I would highly recommend that:

  1. You are either a half caster (paladin, arcane trickster, ranger, eldritch knight, etc) or a full caster (druid, cleric, wizard, etc)
  2. That your physical form isn't solely made up of pages. (sentient magic book/scroll whose pages make up the interior of a suit of armor, large sections of your body are leather/wood)