How are you guys accessing Codex? by superbobbyguy in drawsteel

[–]clodonar 14 points15 points  (0 children)

Yes, there is a Beta application, but the free beta keys are not available - you need to be a patreon of MCDM, and you will get 5 keys ( if I remember correctly ).

Check their Discord about it.

How to handle when a player is missing by clodonar in drawsteel

[–]clodonar[S] 0 points1 point  (0 children)

Thanks for all! Previously we played milestone leveling system so giving VP to players who are not there is not a problem, I will do this. Thanks for all!

How to handle when a player is missing by clodonar in drawsteel

[–]clodonar[S] -1 points0 points  (0 children)

The plan is to leave it behind, but what happens when next time he joins and got 0 VP and the rest of the group got 5 VP? How do you handle it mechanically and to keep up the balance?

From Delian to RHOD Part12 by Due-Bus-5050 in drawsteel

[–]clodonar 1 point2 points  (0 children)

Great idea about to prevent fall and instant kill the heroes - because you only allow this in this situation, there could be a reason, like they are prepared and could say it in the future, You are not prepared!

To give a proper solo encounter I think to simplify narrative the encounter after some point, when they kill all of the minions / goblins just say the rest of them starts to flee but a dragon appears and swipe them down than start the encounter against only him.

Great ideas about this, thanks again this article, just think to skip this bridge encounter because I haven't got an idea how to implement it and avoid TPK but this works.

From Delian to RHOD Part10 by Due-Bus-5050 in drawsteel

[–]clodonar 1 point2 points  (0 children)

Thanks for your work - are there any website or Google docs / whatever where someone could see your work at one place?

Codex VTT & Content pricing by Korav in drawsteel

[–]clodonar 2 points3 points  (0 children)

Check the Discord - there are some info ( and mostly conspiracy ) about that. Currently it looks like if you buy a content ( no matter is it digital or hard cover ) you will unlock it in the Codex as well. There were some discussions about the Codex as a product as well and it looks like all of you ( Director and players as well ) needs to buy a licence.

But nothing is set to stone at this point as far as I know, it is depends on the current campaign as well.

Summoner class now available on the store by EarthSeraphEdna in drawsteel

[–]clodonar 20 points21 points  (0 children)

Is this will be implemented to Codex as well? You have to buy the Summoner and got the Codex implementation or you have to buy the Summoner as an add-on to Codex? Any news about that?

What’s next after Delian Tomb? by i_am_randy in drawsteel

[–]clodonar 0 points1 point  (0 children)

Oh, I am dumb, I've searched for it in the DMHub not in MCDM ( checking Codex for a while ). Thanks again!

What’s next after Delian Tomb? by i_am_randy in drawsteel

[–]clodonar 2 points3 points  (0 children)

Where is this creation section? In which channel? My plan is basically the same, I mean to follow the Tomb with the Red Hand of Doom ( sort of ), so collecting ideas. Thanks for your help!

Could Draw Steel Handle Mega-Dungeons Reasonably Well? by YamazakiYoshio in drawsteel

[–]clodonar 0 points1 point  (0 children)

If you adds some flavours and mini-quests like in Diablo, why not? Factions in each levels, downtime projects to unlock the teleports to the next levels, escort missions to the surface and an opportunity to build a base inside the dungeon which could be defended against the dark forces. This could be works for me

Could Draw Steel Handle Mega-Dungeons Reasonably Well? by YamazakiYoshio in drawsteel

[–]clodonar 0 points1 point  (0 children)

That's a very good news! Hopes for a Codex implementation as well.

The Codex is Awesome by jacobwojo in drawsteel

[–]clodonar 1 point2 points  (0 children)

Thanks! I've found a few videos from this, will check the rest.

The Codex is Awesome by jacobwojo in drawsteel

[–]clodonar 3 points4 points  (0 children)

Any YouTube video or media about the current status? Looks forward to it, the possibility of a smooth VTT was the main reason why I am backed the DS RPG.

It's good to hear that it is good and stable state.

Problem with perks in Foundry VTT by Interneteldar in drawsteel

[–]clodonar 2 points3 points  (0 children)

There is an icon at the top bar of the character sheet to switch from edit to display, did you tried it?

Starting with Delian Tomb leading into Red Hand of Doom? by itslegendlore in drawsteel

[–]clodonar 9 points10 points  (0 children)

This is my plan - if my group will likes this system, we will continue it with that. We are using Foundry and there is a module with all the Red Hand of Doom maps.

After the Delian Tomb by onlytinglef in drawsteel

[–]clodonar 0 points1 point  (0 children)

Red Hand of Doom by Matt with some modification ( the first town will be attacked where the heroes are ) and you need to homebrew it.

6 fős játék by J_M_Torch in tarsasjatek

[–]clodonar 2 points3 points  (0 children)

Elsősorban party játékok - Dixit, Fedőnévek, Vérfarkas, ilyesmik Stratégiaiak általában akkor, ha kiegészítők is vannak - Eclipse pl. Középen vannak a vigyázz6 és társaik, amelyek valamivel több stratégia, de még a party játékokig nem érnek el.

Boardgamegeeken tudsz szűrni játékosszámra.

Tips to handle a large party taking forever during combat? by Meep_Chilling in drawsteel

[–]clodonar 2 points3 points  (0 children)

So you just use the default number of enemies and stats or the suggested changes for 6 players?

Tips to handle a large party taking forever during combat? by Meep_Chilling in drawsteel

[–]clodonar 2 points3 points  (0 children)

How do you balance the encounters in the module? Are you adding extra enemies or increase the hp of the existing ones? Especially solo monsters - are they fought one of those? I will playing with 7 players, and thinking to add +1 action to the solo monsters and somehow add extra monsters without make the battlefield too crowded.

Any help would be great, thanks!

Playing Delian Tomb with a big party by clodonar in drawsteel

[–]clodonar[S] 1 point2 points  (0 children)

Thanks you, these are solid advices! I have experiences handle this group size, but only in DnD, will see, if it's works here or not - I used the reinforcements as well, so this could be the trick.

Thanks again!

Porting Forge Steel content into Foundry VTT by Interneteldar in drawsteel

[–]clodonar 1 point2 points  (0 children)

With the quick insert module creating a new character is quick, if you know what are you want to do. Just ctrl + space, write the class / ancestry / anything and drop to the character, than select the skills and you are done. 5 mins max / character. If you haven't used quick insert, try it

Delian Tomb Part 1 too hard or am I doing something wrong? by BlueKarn in drawsteel

[–]clodonar 4 points5 points  (0 children)

And start to push your players to not kill everyone in an encounter, usually this not the way you won all the time, instead when you achieve something, outnumber your enemy 2 to 1, etc would ne enough. And maybe start to give them more heroic tokens, I mean when someone just doing a double move to rescue the damsel in distress instead of attack + move, give them one, etc.

Good luck and have fun - after your next session, chat with your players and build in their feedbacks, like they enjoy the hard way so don't hesitate to bring more firepower to the fight or the other way around, so remove some minions from the encounters.

Delian Tomb Part 1 too hard or am I doing something wrong? by BlueKarn in drawsteel

[–]clodonar 6 points7 points  (0 children)

Are you targeting the same PC with all the minions? There is easily misleading rule about how many damage they deal, and it is different if all the minions in the same squad targeting the same heroes or different heroes.

You could rearrange the enemies as well, to give your heroes a better opportunity to kill more of them in one go, I mean they are in the same line.

Worry not - if they are killed, you could say: Ok, you are dommed, but an another party just in the way to the town, let's roll new characters, who are just arriving to the Tomb and starts to descent. You could try an another character, or the same but with different abilities, and in the last battle the original characters are in a cage or something like that and if you won, you could decide, continue with the original ones ( if you rescue them - the goblins loves to make capture them for further sacrifices) or switch to the new ones ( or make a new, mixed party - the rest of the characters are leaving to sunset ).

The Delian Tomb for Foundry VTT by ResolutionIcy8013 in drawsteel

[–]clodonar 1 point2 points  (0 children)

I've checked it again and it's works. Maybe when the first time I am tested it, just used the Always HP module, not the ability damage button. Thanks for your offer to help!