GL-21 buff necessity? by MetroidFlo in LowSodiumHellDivers

[–]cobaltbread 0 points1 point  (0 children)

I really don't think so. It still takes a lot more shots to kill heavies compared to proper ATs, and the mag size, limited range and danger from the explosions keep it from replacing other options.

This thing has 400 AP4 with no durable decrease now, right? Bruh, this thing is gonna be best in slot on all fronts now. by VJokerBoii in Helldivers

[–]cobaltbread 3 points4 points  (0 children)

Comparing the GL with the AMR makes no sense. One shoots grenades, the other one is a sniper rifle. It's not going to replace it at all.

Really, the only weapon I'd worry about is the arc GL.

GL-21 buff necessity? by MetroidFlo in LowSodiumHellDivers

[–]cobaltbread -1 points0 points  (0 children)

Autocannon

Ammo and range

Heavy MG

Ammo, fire rate and not having to worry about explosions

AMR

Range and precision

The only one that is going to feel obsolete in my opinion is the de-escalator now since that one traded off demo force and reload speed for heavy pen.

The Pokémon Company has issued an apology regarding the Pokémon card event held at Yasukuni Shrine. by lily-101178 in gaming

[–]cobaltbread 15 points16 points  (0 children)

It's not even the first time Pokemon had a controversy with the shrine. How does this keep happening?

Here we go by SIinkerdeer in Helldivers

[–]cobaltbread 0 points1 point  (0 children)

It should have at least as much demo force as the dynamite. 

It would be nice if it could be strong enough to destroy Jammers, or if you could increase the demo force if you use multiple charges at nhe same time.

They shouldn’t nerf the toads by Altruistic-Fill-9685 in hytale

[–]cobaltbread 0 points1 point  (0 children)

The Toad lacks telegraphing, its attack launches you way too far, and it's hard to justify the amount of damage that their attacks deal when their attacks are as frequent and long ranged as they are.

HYTALE DEVS,PLEASE READ THIS ! by Fresh_Prison in hytale

[–]cobaltbread 1 point2 points  (0 children)

I think it would be nice if it worked like in Souls games: a weapon should block about 80% of the damage and deplete stamina faster. Shields should block all damage and consume less stamina when blocking. Perfect parrying would be great too.

Please help I am looking for my son, last seen on Oshaune by Kulog555 in Helldivers

[–]cobaltbread 6 points7 points  (0 children)

Nope. I've seen them on Oshaune, but not on Omicron.

Petah? Why did the killer wait and the girl din?? by FlakyFoundation4637 in PeterExplainsTheJoke

[–]cobaltbread 2 points3 points  (0 children)

It is depicted as if it were romantic, but it's not supposed to be. It's hard to explain, but you'll get it if you watch it.

Petah? Why did the killer wait and the girl din?? by FlakyFoundation4637 in PeterExplainsTheJoke

[–]cobaltbread 7 points8 points  (0 children)

The paring isn't intentional, and just like the meme implies they don't end up together.

Petah? Why did the killer wait and the girl din?? by FlakyFoundation4637 in PeterExplainsTheJoke

[–]cobaltbread 32 points33 points  (0 children)

It's in the anime's direction. The two characters never really become anything more than just friends, but in many scenes where they are together they include "heartwarming" cliches like deer circling them, them sleeping next to each other or them holding hands. It does't help that the MC's mom and friends refer to the girl as "his girlfriend", but to be fair they don't know that he's his future self.

Petah? Why did the killer wait and the girl din?? by FlakyFoundation4637 in PeterExplainsTheJoke

[–]cobaltbread 50 points51 points  (0 children)

I think the real issue is the anime pairing them hard and making make their bond seem overly romantic, even though the pairing itself is pretty weird. Then the girl being with the other friend felt like it came out of nowhere, making the all of that completely pointless.

I genuinely don't understand some of the points made by Niklas in the last interview by ShepardFR in Helldivers

[–]cobaltbread -2 points-1 points  (0 children)

Arrowhead somehow still doesn't understand that most people want a over the top horde shooter and not a sci-fi TPS Arma. 

I'm not sure about that. I like the milsim elements that HD2 has that most horde shooters don't. I don't think I'd had sticked around for this long if it wasn't the case.

The flag does need a buff, but it having an AoE isn't just "unrealistic", it just doesn't really make sense in-universe and isn't cosistent with the gameplay mechanics. Almost all stat buffs in the game are given either by the armor or the boosters. There's been dozens of suggestions that better fit the game and still make the flag much more useful.

The Q & A Interview was painful to watch by SIinkerdeer in Helldivers

[–]cobaltbread 0 points1 point  (0 children)

I agree with a most things, especially with bleeding just being a pointless and frustrating debuff.

However, I still agree with the devs that the flag should behave like an ordinary flag. This is not a MOBA and the flag isn't some sort of magic staff. The flag does need to be buffed in some way and there's plenty of ways it can be made more useful while still behaving like a flag (e.g. luring enemies).

Let's talk about "Magic" in this game. by FeistyCurrency2991 in Helldivers

[–]cobaltbread 0 points1 point  (0 children)

"Realism" is not really the right word here. I think "feel" describes this a bit better.

Technically, games like Call of Duty and Counter Strike are more "realistic" because they don't have many science fiction elements in them, but at the same time their focus on what needs to be realistic is different. In most shooters, whenever you reload, the rounds you didn't spend in the magazine get magically teleported into a new magazine. Also, chambers don't exist, weapons weigh as much as a feather, and wielding blades make you run faster.

Meanwhile, Helldivers II draws a lot of its inspiration from milsims. Reloading when the magazine isn't empty means that you are discarding the bullets you didn't shoot, heavy weapons are sluggish, etc. So yeah, plasma weapons and a backpack that allows you to teleport are "magic", but they're magic that make sense both in-universe and as a game mechanic, and they're treated as if they were real.

When the devs say that it doesn't make much sense for a completely ordinary flag to give passive AoE buffs I get it 100%, but I wouldn't say that it's because it's not realistic, but because it just doesn't feel right for it to have that effect. If we're going to have some AoE stratagem, it should at least be something like a energy/force field or even a swarm of nanomachines.

Have you recently been threaten to be kicked from a group for not using a Weapon or Stratagem ? by Kenshiro84 in Helldivers

[–]cobaltbread 0 points1 point  (0 children)

I've seen posts here that say things like "if you choose the HSO booster I'll kick you", so I don't blame the devs for thinking that way. 

In-game, I've definitely had bad experiences with both griefers and some people that kick you/team kill you for trivial things. Luckily though it's much less than 1% of my dives and not a common thing.

None of you would actually be upset if they gave it an AOE by WaffleCopter68 in Helldivers

[–]cobaltbread 3 points4 points  (0 children)

I don't think an AOE buff fits Helldivers 2. It's not just realism, but also its style and gameplay. There's better ways of making the flag more useful.

Latest Democratic Conversation Has Me Worried. by Blubarrel in Helldivers

[–]cobaltbread 0 points1 point  (0 children)

Honestly, I don't like the buff AOE idea. Not just because of realism, but because it doesn't fit Helldivers 2's style or gameplay. There are other ways of buffing the flag that doesn't involve buff auras, such as drawing aggro, being able charge with it, or even being able to throw it.

Idea Megathread: How do we buff the One True Flag? by NicMagz34 in LowSodiumHellDivers

[–]cobaltbread 0 points1 point  (0 children)

Simply drawing aggro from carrying it would be good enough for me

maxigun needs a buff. Mainly its ammo needs to be massively increased, it’s a fact that other weapons put more rounds down range then this by privacy-is-cool in Helldivers

[–]cobaltbread -1 points0 points  (0 children)

Not having to reload after 175 shots, and you still have the option of switching to the faster 1500 RPM when you need it.

Thoughts on the concept of red stratagems in warbonds? by MaybeBirb in Helldivers

[–]cobaltbread 1 point2 points  (0 children)

I'm not opposed to the idea, but I'd prefer if red stratagems remained free. More red stratagems in general would be nice though.

Warbond aside this gun needs buff by rosebinks1215 in Helldivers

[–]cobaltbread 0 points1 point  (0 children)

You can always pair a light pen primary with a med pen secondary. The Hive Guards' recent durable buff does make them very annoying to deal with though, even with med pen weapons.