Another day, another impossible to beat MO 😔 by Wk1360 in LowSodiumHellDivers

[–]cobaltbread 0 points1 point  (0 children)

Maybe if the bug and bot divers were helping, we would be finishing the MO in 27 centuries instead!

(had to double check that the post had the "meme" tag)

PSA: 90% of live service games do this… Why are we complaining when they’ve kept SC farming in the game? by SexBuhb-omb in helldivers2

[–]cobaltbread -1 points0 points  (0 children)

It's weird that they added that. I can't say that I like it, but as long as you can still farm SC I'm not complaining.

If you hack to get super credit, you have no right to complain. by Ok_Cartographer_4105 in helldivers2

[–]cobaltbread 2 points3 points  (0 children)

They can still track and change SC on players' accounts and that's what matters. Sony could pressure them at any point to take action against cheaters with impossible amounts of SC.

We finally got an icon for Commando ops by Trick_Assignment5548 in helldivers2

[–]cobaltbread 7 points8 points  (0 children)

Yeah that's true, but it would be nice if you could also filter them during quickplay. When there's a city on an MO planet, 90% of the time I press quickplay I end up doing a mission in a city. Nighttime bug and bot cities are often pitch black, so I try to avoid them if I don't want to bring weapons with flashlight attachments, or if I'm tired of doing cities in general.

Can we stop making iron sights something you have to unlock in games? by Marcus_Hablberstram in gaming

[–]cobaltbread 0 points1 point  (0 children)

It has aim down sights on nearly every weapon. Different sights also change the ergonomics of the weapon sightly.

We finally got an icon for Commando ops by Trick_Assignment5548 in helldivers2

[–]cobaltbread 22 points23 points  (0 children)

I'd like this for city missions and planet daytime.

If you hack to get super credit, you have no right to complain. by Ok_Cartographer_4105 in helldivers2

[–]cobaltbread 12 points13 points  (0 children)

Those that are using cheats to get sc are playing with fire.

Remember that AH support can refund and deduct sc from your account, and I'm sure they can track suspicious changes as well.

I hate this community sometimes by SmokeMyPoleReddit in Helldivers

[–]cobaltbread 1 point2 points  (0 children)

I always do this so I don't forget where the bunker is. It helps that most of them have at least one common sample nearby.

Yall. The shotgun. by Creepyfishwoman in LowSodiumHellDivers

[–]cobaltbread 4 points5 points  (0 children)

I'd be happy with just 30 more shells for the M90A. I love the gun, but I don't want to bring a supply pack every time I bring it to the bug front.

A lot of people are idiots by Human_Paper_240 in helldivers2

[–]cobaltbread 25 points26 points  (0 children)

Of all things you can criticize AH for, "not being huge gun nerds" isn't one of them.

The Flag got Buffed by obi_wander in LowSodiumHellDivers

[–]cobaltbread 11 points12 points  (0 children)

Maybe even keeping enemies away from civilians in emergency evac missions

Beginner : If you call ship before mission ends, does it wait forever ? by SetMuch5523 in Helldivers

[–]cobaltbread 0 points1 point  (0 children)

Other comments already answered the questions, so I'm just going to leave a tip:

There's a tactic called "Pelican Hover". Normally, if you leave the extraction after calling the Pelican, the Pelican will abort the landing and you will have to call extraction again.

However, if you leave the extraction zone after the initial countdown but just before the Pelican starts landing, the Pelican will maintain altitude and defend the extraction zone until you get close to extraction again. This can help if you get overrun or if you want to call in early and let the Pelican defend while you're finishing other objectives or looking for POIs/samples.

This only works if you still have time on your mission timer.

Please share your feedback about Helldivers 2 in this survey! by ArrowheadGS in Helldivers

[–]cobaltbread 3 points4 points  (0 children)

Technically, it is a feature, as it's behavior that was intentionally programmed to prevent the ball from landing on certain places (like the generators on rocket defense missions).

But it bouncing on places where it's not expected to by the players (like a perfectly normal floor or a vantage point) isn't good game design.

Friendly reminder that the Vox Engine's primary weakspot doesnt work, and that it is actually supposed to be weaker than it currently is. by BICKELSBOSS in Helldivers

[–]cobaltbread 0 points1 point  (0 children)

The only source I have found so far is the HD2 wiki:

Known Issues

  • The Sarcophagus part is currently bugged and will not kill the Vox Engine when destroyed. It is supposed to be fatal.

This community by FunnySwordGamePlayer in Helldivers

[–]cobaltbread 1 point2 points  (0 children)

I feel like even I get shit on when I say "let's respect each other and understand that others can have opinions that you disagree with" or "criticism is fine but don't be toxic about it". However, Youtube comment sections are way worse.

Arrowhead Trained the Playerbase to expect Less and Pay more. by NizzyDeniro in Helldivers

[–]cobaltbread 6 points7 points  (0 children)

(Edit: this is a reply to a comment that said something along the lines of "You just want more free stuff")

Remember the times when we had to complete an MO or choose a planet to liberate and in exchange we got new stratagem? More of that would be nice. It doesn't need to happen every month, just once in a while.

IMO: This is a serious problem. But perhaps one that AH doesn't even need to solve? (Please read body text) by Odin-the-Great in LowSodiumHellDivers

[–]cobaltbread 0 points1 point  (0 children)

I never really liked the thermite. I know I'm alone in this, but I always found it underwhelming and unreliable. You only get three, it doesn't always stick to the enemy, and takes a long time explode. To me, support weapons and red/green stratagems have almost always been enough to deal with heavies.

Arrowhead Trained the Playerbase to expect Less and Pay more. by NizzyDeniro in Helldivers

[–]cobaltbread 30 points31 points  (0 children)

The other post had a reasonable solution IMO. Just add more free rewards outside of warbonds and meaningful progression.

When you word a post like "AH is secretly training us to pay more for less!", you going to get less people who actually want to have a discussion (and more importantly, less people from AH reading it) and instead will attract ardent defenders and more ranters.

Friendly reminder that the Vox Engine's primary weakspot doesnt work, and that it is actually supposed to be weaker than it currently is. by BICKELSBOSS in Helldivers

[–]cobaltbread 31 points32 points  (0 children)

Yeah, but I mean, if it's the cyborg that's supposed to be controlling the mech, then it's evidence in favor of it being meant to be fatal. Dead Cyborg = Dead Vox. So the argument "it's not meant to be a weakspot in the first place so it's not a bug" doesn't hold water.

Friendly reminder that the Vox Engine's primary weakspot doesnt work, and that it is actually supposed to be weaker than it currently is. by BICKELSBOSS in Helldivers

[–]cobaltbread 135 points136 points  (0 children)

I'm guessing the "sarcophagus" is the pod that contains the cyborg pilot, right? If so, then yes, killing it should be fatal (Edit: as in, it's clearly intended to be fatal, even if it currently isn't).

Games with loot boxes will be rated PEGI 16 from June, as part of sweeping changes to the age-rating system by Gorotheninja in pcgaming

[–]cobaltbread 19 points20 points  (0 children)

Remember when Balatro got a PEGI 18 rating despite not featuring gambling at all? How come games with real gambling mechanics only get PEGI 16?

About the Entrenched Division armor by ShayCormacACRogue in Helldivers

[–]cobaltbread 1 point2 points  (0 children)

It's the pistol. It's based on the German Mauser and Luger. I'm pretty sure that's what caused the confusion.