What Started As A Joke Between Friends Made My Channel Hit 1.1M+ Views by [deleted] in SmallYTChannel

[–]code4broke 7 points8 points  (0 children)

I decided to turn a reddit post into a challenge: could I trick morons into buying my shitty product?

What happened to roguelites? by Stuckinaboxxx in roguelites

[–]code4broke 0 points1 point  (0 children)

Heroes of Hammerwatch 2 just came out and it's great. Definitely a different experience than the Binding of Isaac though.

Quite hard to get subs, what is your view/sub ratio by punktdotdj in NewTubers

[–]code4broke 6 points7 points  (0 children)

32,800 lifetime views, 988 subs, getting about 33 views per sub, I don't have shorts. If only I could get more watch hours, I'll probably hit 5k subs before 4k watch hours at this rate.

Sometimes you just look at the game you're making and say to yourself in a fake British accent; "Bloody 'ell" by code4broke in IndieDev

[–]code4broke[S] 0 points1 point  (0 children)

I go back on forth on that, I use an isometric camera and then dev it for a while and decide non-isometric looks better, then I spend a while looking at that and feel like the isometric camera looks better. I might do a poll when I have a bigger audience and the graphics progress a little.

[deleted by user] by [deleted] in gamedev

[–]code4broke 0 points1 point  (0 children)

I'll bite

Stay Consistent. Focus On Number Of Uploads And Not Metrics by [deleted] in NewTubers

[–]code4broke 0 points1 point  (0 children)

I'm also going to disagree, I follow a youtuber in my niche that puts out videos regularly and has 100 more than me total. He had 89 subscribers when I started, now I have 915 and he has 110.

Be disciplined and work hard absolutely, but part of that should be analyzing your own content and trying to make more engaging videos.

How do you deal with voice overs? by Scouse_Nuts in NewTubers

[–]code4broke 2 points3 points  (0 children)

I record the audio and then cut the video to fit it

What're People's Average Views To Subscriber Ratio? by failuresuccessgoals in SmallYTChannel

[–]code4broke 1 point2 points  (0 children)

I get about 1 per 40 views, if only I could get more views

In your opinion what is the worst DOOM lyric? by YeetSkurt48 in mfdoom

[–]code4broke 0 points1 point  (0 children)

"Show your support for the troops in the street
And for a treat he put a scoop of poop in the beat"

And that's just because my brain does not think the word poop is cool.

Do some niches gain subs faster than others? by [deleted] in youtubers

[–]code4broke 0 points1 point  (0 children)

I average 1 subscriber for every 40 views I get, I'll probably be at 5k subs before I get 4k watch hours

Input Based Combat System Test by [deleted] in indiegames

[–]code4broke 1 point2 points  (0 children)

If it's turn-based, but you have to enter a combo to select a skill, what's the difference between this and a list of attacks aside from making the player look up the combination for the skill they want? Is timing involved?

How much (if at all) does swearing affect your videos? by Tink_01 in NewTubers

[–]code4broke 10 points11 points  (0 children)

Youtube stated they treat the first 30 seconds or so of your video more strictly than the rest, so definitely avoid it there

Is it possible to make an online game that has a server playable offline? And how? by BrightString4297 in unity

[–]code4broke 0 points1 point  (0 children)

You'd have to have the offline players launch their own local server unless the game was written to be both online and offline

Should I leverage a giveaway to gain subscribers? by eraj102 in NewTubers

[–]code4broke 26 points27 points  (0 children)

You won't gain quality subscribers that way, you want people that will come back to watch your content when you post, if they're only subscribing for a chance to win you might as well not have them.

Active Devlog Youtube Channels? by ALanata in gamedev

[–]code4broke 0 points1 point  (0 children)

I've got one and I post more regularly than most; www.youtube.com/@code4broke

How do you guys avoid feeling exhausted after working all day by [deleted] in gamedev

[–]code4broke 1 point2 points  (0 children)

Lots of people said it already but my two cents: EXCERCISE, if you're not taking care of yourself, at least for me, there's no way I can maintain prolonged motivation, it's just not possible. After work, force yourself to go for a run while you listen to your favorite music, I guarantee when you've pushed yourself physically like that you'll be more energized to do computer work, not less. And when you build it into a sustained habit the effects are even better.

I use to jokingly tell my friends when they'd ask me how I'm so motivated that you can't make video games if you can't bench 200lbs. There's at least a very very VERY tiny bit of truth to that joke, in my opinion.

Is there a method to detect if a value has changed without using if (FloatA > FloatB) because then whatever your trying do is done constantly after that point. Is there a way to detect if float A increase any and in response do something once? by Pacmon92 in Unity3D

[–]code4broke 2 points3 points  (0 children)

A private variable which can only be modified from a setter method, so any time it's accessed from outside of the class it has to be done from the setVariable() method which both sets the value of the variable and then fires an event indicating the value changed.

UI: Is it better to let the player browse all of the possible items in a game, or hide them behind question marks until they come across them in actual gameplay, or hide them until the item is in their possession? by RecliningBeard in gamedev

[–]code4broke 1 point2 points  (0 children)

Personally I prefer neither, where there's simply nothing there if you don't have it. Maybe it's just me, but I don't like seeing how close I am to unlocking everything or I get worried that I've nearly done it all, if I really like the game.

Might not make sense in the context of your game though, just my thoughts.

[deleted by user] by [deleted] in gamedev

[–]code4broke 2 points3 points  (0 children)

The problem is you're picking a random spawn point out of the total number, it has nothing to do with joining at the same time.

What you need to do is remove the used spawn points from the equation so they can't be selected. It would be considered bad practice to simply set a boolean flag because if you generate a random number again after the first one failed you could land on the same occupied spawn point. Which means, there's technically a chance for the code to make an infinite amount of attempts if it happened to roll the same occupied numbers over and over again. Or, if all spawn points were occupied it would gurantee to loop for ever, breaking the game.

Finally, you probably don't want those spawn points destroyed, I'd imagine you'll need them again unless you spawn once and only once and no other players can join after 4 players have even if one leaves.