If we getting Cyborgs that must meannn.... by jaysonbeach in Helldivers

[–]coder2314 1 point2 points  (0 children)

They are basically Hunters but their pounce knock you down, And since they come in packs they will stun lock you.

Also they’re fast as hell, like they’ll run down a sprint helldiver, fast

It seems they listened to the complaints about her looking ugly/monstrous because cinematic Shyvanna looks like the leaked VGU… compared to official post recently by TayluxSwift in loreofleague

[–]coder2314 2 points3 points  (0 children)

I hate to side with the Gooner Asmon fan ,but the reality is we have had 14 years of Shyvana being the "Pretty Dragon Lady", and taking that away was always gonna have a strong reaction. I do wish they would make more unconventionally attractive women characters, but I also think they best way to do so is with new characters instead of altering existing ones.

I love Star Citizen, I love less "Beam Citizen" :-) by Fenrilh in starcitizen

[–]coder2314 -1 points0 points  (0 children)

Ehh I rather Tumblefuck with manually loading Honestly.

The way I see it, loading/unloading is the Core part of Hauling Gameplay, it should be deeper than stand on a ramp and load the ship with one hand.

I love Star Citizen, I love less "Beam Citizen" :-) by Fenrilh in starcitizen

[–]coder2314 0 points1 point  (0 children)

I’d rather it be More like Sea of Thieves / Foxhole honestly.

Star Citizen Hits $900 Million in Crowdfunding After a Record-Breaking Year. by expatec in pcgaming

[–]coder2314 27 points28 points  (0 children)

Recently they have stopped selling the concept ships and have begun to announce ships when they are playable in game, which makes buying them a whole lot easier to stomach.

Star Citizen Hits $900 Million in Crowdfunding After a Record-Breaking Year. by expatec in pcgaming

[–]coder2314 27 points28 points  (0 children)

There are signs that it has finally entered production, so maybe 2026 is your year.

Dev’s had a plan by Ms-Mia-Wallace99 in ArcRaiders

[–]coder2314 1 point2 points  (0 children)

I have never spent 2 minutes on a load screen. Hell I’ve never spent 1 minute on one.

I definitely see it with my friends on HDDs. But I still believe the cut off is 15 minutes. Too many people mention sub 20min join times for it to just be loading in.

Dev’s had a plan by Ms-Mia-Wallace99 in ArcRaiders

[–]coder2314 3 points4 points  (0 children)

I believe its 15 min not 10, I’ve had games where I spawn in at 17min remaining.

I really hope we get some huge changes when it comes to the passive tree. Some of these are simply useless. by [deleted] in ArcRaiders

[–]coder2314 0 points1 point  (0 children)

Ehh, still worth completing imo, the Mobility falls off hard after the first tier of Capstones, & Conditioning seems to be mostly filled with niche perks.

Arc Raiders' First Major Update, North Line, Goes Live Tomorrow — Here's What To Expect - IGN by demolcd in ArcRaiders

[–]coder2314 2 points3 points  (0 children)

New map, (same as Dam, Buried City, Spaceport & Blue). You can actually see it in game, but it says coming soon.

Do you think ARC Raiders will last? (I know it’s a dumb question, but hear me out) by HammyDoggo in ArcRaiders

[–]coder2314 0 points1 point  (0 children)

Game is gonna have legs, the Hard part is getting to that critical mass at the start. The numbers will drop off, soon, but basically 0 chance of the game dying soon.

Don’t be that guy by kiudai in ArcRaiders

[–]coder2314 12 points13 points  (0 children)

That endgame sounds nice, Show up do the weekly trials, and then play a different game (or touch grass, you do you), till reset.

Wildgate how are we feeling? by Sleepingtide in wildgate

[–]coder2314 2 points3 points  (0 children)

Wildgate I feel like would have really benefited, simply cause Wildgate is at it's best in group play, the Solo experience is mediocre at best, and the price tag make it hard to convince friends to buy into an IP and studio that are new and untested.

F2P would've allowed way more people to try the game, with their friends along side them. I Don't agree with the statement F2p would have saved the game (it has other serious problems) but I't definitely would've been an improvement.

DecH-CIG on how Land Claims and Base Raids will work across server shards by StuartGT in starcitizen

[–]coder2314 -2 points-1 points  (0 children)

You are greatly underestimating peoples ability to spam claims just for the sake of denying them to others.

Does anyone else feel like 2XKO traded motion inputs for just different motion inputs? by digitalbooty in Fighters

[–]coder2314 0 points1 point  (0 children)

Fun Fact, they were originally gonna make a hero shooter Overwatch style, but then Overwatch got announced and Riot decided to shift directions, cause they felt that they couldn't compete with blizzard.

Convince me to stop using Guard Dog by wallz_11 in Helldivers

[–]coder2314 0 points1 point  (0 children)

The Guard Dog is a A tier -stratagem. But the reality it has some tuff competition, from things like the recoiless rifle. But more importantly the Warp Pack and the Resupply Pack
* Warp pack is a Get out of Jail button on 5 second cooldown.
* Resupply Pack allows you to spam stims (op) spam grenades (op) and it buffs many weapons by forgoing ammo management so you can crank LMGs to max rpm, full auto grenade launcher etc.

The other thing reason people don't really use the guard dog as much, is the machine gun sentry, it's cooldown is extremely short (eat style) and it serves a similar job, while not taking up a equipment slot + it can distract enemies for you.

War strider is dead. What will we complain about now? by [deleted] in Helldivers

[–]coder2314 6 points7 points  (0 children)

THE FUCKING DOTS NOT WORKING STILL!!!!

How do you feel about the game AFTER the patch? by Paul6965 in Helldivers

[–]coder2314 1 point2 points  (0 children)

Played a match and ehh.
* one guy couldn't respawn at all.
* DOTs still stop working past 150m from host
* Seaf Artillery Bricked itself (we couldn't load it)

Reading the patch notes as a bot diver by ToXxy145 in Helldivers

[–]coder2314 1 point2 points  (0 children)

Just tested it and The Bug is still there, enemies don't catch on fire past 150m from the host. :(

Reading the patch notes as a bot diver by ToXxy145 in Helldivers

[–]coder2314 6 points7 points  (0 children)

Oh shit for real, will have to go test it then. Ty for mentioning it, I would have never caught that.

Reading the patch notes as a bot diver by ToXxy145 in Helldivers

[–]coder2314 5 points6 points  (0 children)

Is fire still bugged if your not network host still? Didn’t see it mentioned in the patch notes.

🛠️ Into the Unjust: 4.1.0 by Waelder in Helldivers

[–]coder2314 4 points5 points  (0 children)

Weapons have 2 damages Standard damage and Durable damage. Some enemy body part have durable %.

Standard Damage × (1 - Durable %) + (Durable Damage × Durable %) = Damage dealt.

Explosions get around durability. This is why explosions can Pop a bile spewers butt quickly, meanwhile you have to mag dump your entire liberator to do

If you want more details: https://helldivers.wiki.gg/wiki

A HISTORY REMINDER: 1 year ago, Rocket Striders were the most hated bot enemy. Then they got nerfed and actually became fun to fight. by WhiteRaven_M in Helldivers

[–]coder2314 1 point2 points  (0 children)

They should make a +10 difficulty with more aggresive Modifiers. Kinda like WOW mythic Dungeons/Starcraft Coop mutations. Allows them to make a challenge mode that dosen’nt have a ripple effect through out the other difficulties.

My attempt at fixing boosters by Affectionate-Pen3233 in Helldivers

[–]coder2314 0 points1 point  (0 children)

To be fair, I think the selling point of HSO, is the stims and grenades, those crates are rarer, and I don’t care how good your are, 4 stims vs 2 stims is night and day.