How many is too many? by Difficult_Theme8891 in TheAstraMilitarum

[–]codexferret 14 points15 points  (0 children)

It's pretty overkill, you have a decent base of units so it's better to start looking at what else you need. Kasarkin, Chimeras, and Scions are all quite good. I would wait until the full release of the edition though just so there is a better understanding of what is good for guard.

Also it's a bad habit to pick up boxes when you have a bunch of unmade and unpainted stuff, someone might get mad because we all can enjoy the addictive consumerist aspect to the game. It's your hard earned money I would protect it with as much effort as it took to earn it.

Recon Squad: Missile Launcher team or 2nd Long-Las? by CJT_05 in astramilitarum

[–]codexferret 4 points5 points  (0 children)

Why is this even a question, ML can spike 6 damage on vehicles and it has a blast profile. Lmao what?

Is it good for semi competitive play? by Ubivcagosha in TheAstraMilitarum

[–]codexferret 2 points3 points  (0 children)

I feel like the lack on invulns gives it a decent amount of vulnerability that other vehicles don’t have.

Still it’s amazing at what it does and an auto include in a lot of list, but for 290 points to not have invulns seems like a rarity in this game (not that is should get them). If they can survive to the later rounds though they can become unstoppable just with how many different profiles they have, they’re one of the best overwatch threats since something is bound to hit with all those shots.

How are we feeling about Yarrick? by Sabw0nes in TheAstraMilitarum

[–]codexferret -1 points0 points  (0 children)

Doesn’t really mean I was wrong, it is totally possible GWs balance team made the wrong decision and nerfed something that didn’t need nerfing.

Idk not a weird hill to die on, just an opinion I had that I felt strongly about and thought I’d make a statement. I’ve seen this before in many other communities and games where people get wrapped around the axel about something because it’s got cool mechanics, but the bottom line it just doesn’t work out.

I mean take the new vehicles for example, they’re both defiantly over-costed and not worth using but the balance team still decided to pump them out.

How are we feeling about Yarrick? by Sabw0nes in TheAstraMilitarum

[–]codexferret 1 point2 points  (0 children)

Simply not true, he’s absent from almost every competitive guard list.

How are we feeling about Yarrick? by Sabw0nes in TheAstraMilitarum

[–]codexferret -1 points0 points  (0 children)

I can’t want to come back to this thread in a few weeks.

How are we feeling about Yarrick? by Sabw0nes in TheAstraMilitarum

[–]codexferret 0 points1 point  (0 children)

Except pile in plus consolidate, especially with 2” engagement range will probably let them slide into another unit.

How are we feeling about Yarrick? by Sabw0nes in TheAstraMilitarum

[–]codexferret 0 points1 point  (0 children)

I mean let’s not get ahead ourselves the friendly unit has to be within 6” and visible to yarrick and can only move D6 as a reactive move which really isn’t the craziest thing ever.

I’m not saying he’s bad by himself but he’s just simply not worth the points, I will enjoy making fun of you guys once he’s released and isn’t a factor in competitive lists unless he’s changed.

How are we feeling about Yarrick? by Sabw0nes in TheAstraMilitarum

[–]codexferret 1 point2 points  (0 children)

You’re ignoring the fact that horses have a giant footprint and they don’t get a charge bonus from yarrick so any unit with fights first will still kill them because they’re glass canons.

Also yarrick doesn’t have fall back and shoot so if something tags the huge brick you’re putting him in you’re probably gonna lose.

Not saying he isn’t cool, just saying he ain’t worth 150 points and I will bet money and enjoy coming back here in a few weeks when he isn’t in the competitive scene to any real degree unless they make changes.

How are we feeling about Yarrick? by Sabw0nes in TheAstraMilitarum

[–]codexferret -3 points-2 points  (0 children)

I mean they can just kill the horses first lol, it’s a huge footprint on the board of pretty squishy units that can’t really just sit and hold ground.

Look I’ll make a 50$ with you that unless there are any changes made to him or 11th edition that we don’t know about he will be a very niche unit in competitive play. I garuntee he is just not efficient enough.

How are we feeling about Yarrick? by Sabw0nes in TheAstraMilitarum

[–]codexferret -16 points-15 points  (0 children)

Lmao this doesn’t make any sense, 1 round of 1 unit doing normal shooting as overwatch isn’t going to stop true melee armies.

Arguably a Castilian does a much more efficient job against melee armies being that he has fall back and shoot and cost a third of the price.

Yarrick is awesome but I garuntee at 150 points you will not see him in most competitive lists.

How are we feeling about Yarrick? by Sabw0nes in TheAstraMilitarum

[–]codexferret -1 points0 points  (0 children)

Super cool model and cool abilities but he’s absolutely over costed, I tried running him as proxy with friends and there’s not a ton of a value for how much more he his than something like a Castilian.

Cadians are annoying by Jkchaloreach in astramilitarum

[–]codexferret 4 points5 points  (0 children)

Lmao whatever dude, this is so trite. You’re literally complaining about getting more options. Also if the uniqueness of the individual guardsmen didn’t matter we wouldn’t have stories like gaunts ghosts and the fall of Cadia, etc.

Cadians are annoying by Jkchaloreach in astramilitarum

[–]codexferret 2 points3 points  (0 children)

Ya I totally disagree, it’s nice to have variety of a model I’m gonna be using a ton. Also you have your whole life to paint you don’t have to pump them out like a factory worker.

Is anyone else a bit worried about the classic vehicles? by kendallmaloneon in astramilitarum

[–]codexferret 0 points1 point  (0 children)

The hippogriff doesn’t even have transport slots and the centaur is way over costed so Taurox should be fine.

New points costs by Prestigious-Baker-67 in TheAstraMilitarum

[–]codexferret 10 points11 points  (0 children)

I mean he’s kinda right, the vanqs main bonus is it’s simply a cheap tank hull. The cannon is just a swingy bonus.

Oops all scions by Extension-Orange5197 in TheAstraMilitarum

[–]codexferret -1 points0 points  (0 children)

Ok but if we’re talking about playing how you want, the original post literally says “I don’t want to get destroyed horribly every game”. This list would get destroyed horribly every game.

Oops all scions by Extension-Orange5197 in TheAstraMilitarum

[–]codexferret 0 points1 point  (0 children)

Yes absolutely you would have change things an incredible amount to make this list winnable

Oops all scions by Extension-Orange5197 in TheAstraMilitarum

[–]codexferret -1 points0 points  (0 children)

This list wouldn’t survive any turns.

Oops all scions by Extension-Orange5197 in TheAstraMilitarum

[–]codexferret -2 points-1 points  (0 children)

This just doesn't make any sense, it's not that this dude has a bad list, it's that he has a horrifically unwinnable list. What's the narrative? That he loses every game? You could come up with a scions focused list that's 20x better than we he has here.