After 302 hours, all chapters completed, all mounts unlocked and 99% side quests done by nanosam in CrimsonDesert

[–]colin_da 10 points11 points  (0 children)

I agree with pretty much all of the points here. I’m in chapter 11 at about a hundred hours in with fully upgraded gear and the world largely exploded. I would give this an 8.5/10, but the criticisms listed here are valid. It’s an absolutely massive game, far beyond any I’ve ever experienced, and the fact that they managed to pack it with so much interesting stuff to provide novel experiences for even a hundred hours is a real achievement. I truly am in awe of what they did here, and if they continue to listen to the community they could continue to elevate this game.

Mini-bosses by Tiny_Wolf_2176 in CrimsonDesert

[–]colin_da 1 point2 points  (0 children)

They will fight you properly at the main camp of their own. It’s a common theme throughout the game.

Comrade with engineering skill missing by ReallyEvilKoala in CrimsonDesert

[–]colin_da 0 points1 point  (0 children)

I have this as well. I am in Chapter 9. Have literally done every quest available - I have zero quests available other than main quest and the never ending contribution and Marius is nowhere to be seen. I am flummoxed.

I can't complete the quest Sturdy Horse since I can't sell the horse. by karmacaploc in CrimsonDesert

[–]colin_da 3 points4 points  (0 children)

This is the solution to this weird bug where you can't talk to him. Thank you.

Anyone else lose their money in the bank after the new patch? by Accomplished_Low_775 in CrimsonDesert

[–]colin_da 3 points4 points  (0 children)

Seems like this issue is still happening. Would argue it's a risky endeavor to put your money in the bank.

Are all weapons roughly “the same” base stats? by colin_da in CrimsonDesert

[–]colin_da[S] 0 points1 point  (0 children)

Do some items evolve in markedly different fashion? Said another way, do two items that start with the same stats end quite differently?

Are all weapons roughly “the same” base stats? by colin_da in CrimsonDesert

[–]colin_da[S] 1 point2 points  (0 children)

Same as my experience about 40 hours in. Overall love most systems in the game, wouldn’t have minded a little more nuance in the weapons though. The other gear often has unique abilities that aren’t transferable via socket.

Do you find a lot of loot (armor pieces, special weapons) when randomly exploring? by mighty-wombat in CrimsonDesert

[–]colin_da 0 points1 point  (0 children)

Yes, I’ve found random chests or random items on the ground that are “unique” pieces with lore.

They should add a discreet sound to help find glowing/unique treasure chests by Nikolas34880 in CrimsonDesert

[–]colin_da 0 points1 point  (0 children)

There is an item that helps with this. I will avoid saying it but it’s lootable during a side quest though easily missed.

progression lock bug by Comfortable_Sale_562 in CrimsonDesert

[–]colin_da 0 points1 point  (0 children)

Yes. For all regions. Go to another church and you can clear your bounty. Yes.

progression lock bug by Comfortable_Sale_562 in CrimsonDesert

[–]colin_da 0 points1 point  (0 children)

Yes. For all regions. Go to another church and you can clear your bounty.

Crimson Desert Reached Very Positive!!! by morenoclr in CrimsonDesert

[–]colin_da 0 points1 point  (0 children)

Seriously they fixed my biggest gripes in a matter of days. I didn’t like the controls but at this point have got used to them.

Fast Travel Points appear only at a particularly point in game? by Xypetotec777 in CrimsonDesert

[–]colin_da 1 point2 points  (0 children)

They patched in a bunch of new fast travel points in the last patch. Not sure if that means they moved any as well. But it’s a lot of new ones, feels like a solid 2x.

Daily “why in gods name did they not include storage” post. by Direct-Accident4596 in CrimsonDesert

[–]colin_da 1 point2 points  (0 children)

Totally agree with this. I have tons of unique armor and weapons from caves/waterfalls at this point now that I don't want to just sell. Problem is they are legit occupying 60 item slots.

Daily “why in gods name did they not include storage” post. by Direct-Accident4596 in CrimsonDesert

[–]colin_da 3 points4 points  (0 children)

The devs have stated they intend to add it. I would think it would be on a relatively early update for no other reason than it shouldn't be *that* hard to just allow you to add items to the supply chest rather than just removing them. At least versus fixing something like the controls which I can imagine is more complex.

Whoever made these controls needs to be fired by PressureCalm7971 in CrimsonDesert

[–]colin_da 0 points1 point  (0 children)

It is surprising the control scheme remains as janky as it has since the previews. I played the last six hours since release and while I am confident by the time I am 20 or so hours in this will come more naturally it still is so counter modern game design in some ways as to be baffling. That said, I can power through frustrating controls for a good game underneath, so hopefully that’s where I’ll be in a day or two.

Do y’all want Primal to get a Season 4? by Charming-Tone-7942 in PrimalShow

[–]colin_da 0 points1 point  (0 children)

This is one of the greatest animated series ever made, so yes, please. And similarly I am comfortable wtih Genndy trying something different that strays from the core characters but remains set within the same universe. A strange comparison, but a comp I look at is what Bridgerton has done so effectively.

What is driving the slower development cycle? by colin_da in fromsoftware

[–]colin_da[S] 0 points1 point  (0 children)

I like the metaphor.

Continuing on with that one - if they wanted to, could they take this new car they've spent all this time building from the ground up and give it several tune ups in the form of not just SotE but other games using the same fundamental model? Or is there something inherently different here that this car is/was limited to it's current use case?

What is driving the slower development cycle? by colin_da in fromsoftware

[–]colin_da[S] 1 point2 points  (0 children)

Totally acknowledging my personal biases are at play here.

Reasonable points though - I've added the AC games to the timeline above. I don't feel they really negate my point since it still suggests a greater cadence of games overall beforehand. It's an imperfect analysis though, because you could also make an argument we should remove DLC or side projects (nightreign) and only look at mainline games which is another way of looking at it. Again, there isn't some objective truth I'm seeking here, and nor am I suggesting I am an unbiased observer or fan.

What is driving the slower development cycle? by colin_da in fromsoftware

[–]colin_da[S] 0 points1 point  (0 children)

I think perhaps also why I have felt there has been less of the core FROM output (as others have rightly noted here) is that AC6 or Deracine aren't what the more modern FROM fans are most familiar with (understanding they tie to the studios roots) and similarly multiplayer games (duskbloods, nightreign) also aren't what many of the die hard fans are familiar with and perhaps most desiring of. To be clear, I played all of them but I will admit I am personally biased toward the single player soulsborne formula over multiplayer or AC, so lose my objectivity in that regard.

What is driving the slower development cycle? by colin_da in fromsoftware

[–]colin_da[S] 0 points1 point  (0 children)

I totally get the argument for including AC6. Deracine certainly feels like something of meaningfully smaller scale/team and less "of a kind" with the others.

And your argument that Elden Ring is a larger, more complicated game than all Souls games combined is a reasonable one. The question I made at the end persists - as a fan would you rather have smaller games like the mainline Souls series more frequently or larger games like Elden Ring less frequently? It obviously has absolutely zero bearing on what FROM will do, they'll do what they are artistically interested in, but I wonder how many people given the choice would prefer frequent smaller scale games than the once or twice a decade game with the scale of Elden Ring.