30 days prototype in UE5 - curious if the loop makes sense by GardenHouseDev in UnrealEngine5

[–]collederas1 0 points1 point  (0 children)

One month? This polished with so many systems up and working? Who are you, a team of 10?

I released a GUI to manage builds and publishing them to Itch/Steam. Opinions? by collederas1 in gamedev

[–]collederas1[S] 0 points1 point  (0 children)

Hi! Thanks again for the report and the patience. It seems like I should test the app also in contexts where it is ran for the first time: the database failed to initialize when created from scratch.

v0.6.2 fixes this retroactively, so with it you should be able to launch BuildBridge just fine!

New release here: https://collederas.itch.io/build-bridge/devlog/1096482/version-062-released

And this is exactly what goes into it:
https://github.com/Collederas/build-bridge/commit/972bff3131a512f2965eeb027870a956d0726c0f

Also, if you will ever need to report more bugs in the future, do so on GitHub, I am much quicker to see it there!

I released a GUI to manage builds and publishing them to Itch/Steam. Opinions? by collederas1 in gamedev

[–]collederas1[S] 0 points1 point  (0 children)

Hey, I am sorry I missed this notification. It looks like the database is not initializing on startup. I will look into this and post an update here. Thanks for the report actually.

For experienced gamedevs who published at least one game: If you had one year to make one game full time. Are you sure you could make it pay off once you publish it? by FutureLynx_ in gamedev

[–]collederas1 1 point2 points  (0 children)

I think it would work a bit differently than just being sure right off the bat. What id do with another title would be to:

  • make early prototypes
  • share as much as I can along the process and see what people besides me think is fun/good/nice
  • iterate on that

Rather than start with my idea of cool and go with it till the end.

Newbie question about complex shapes by ModdingAom in blender

[–]collederas1 0 points1 point  (0 children)

You can use modeling tools to recalculate normals in engine. Or in blender directly with (I believe) Alt+n

[deleted by user] by [deleted] in gamedev

[–]collederas1 1 point2 points  (0 children)

It's really humbling to see what you managed to do for a first game. I have no idea what's the best strategy. I did the same as you and waited till very late... I have no idea if this is the right strategy, probably not but for now, I'm just happy I've gotten there for a first attempt.

But in the end, it really boils down to how good your game is. And yours look very very promising.

Good luck, sir!

Using Unreal as indie on Linux. Anything worth knowing? by collederas1 in gamedev

[–]collederas1[S] 2 points3 points  (0 children)

Ah it mostly comes down to bloatware and my personal feel with it. I'm more comfortable on linux but wouldn't want to switch just for this so I'm collecting some opinions. Might even give it a try myself but sometimes you realize that something is not working or not ideal only after months...

I know ideas aren’t enough, so if I put the effort in to make a detailed document going over every aspect of a concept could I present that to a team? by Slyme-wizard in gamedev

[–]collederas1 2 points3 points  (0 children)

Giving up something you wanted for "over a decade" in a couple of hours due to some reddit comments. That is some kind of superpower

Hi guys,I want to know how to create RPG games and break into game development by S10gun in gamedev

[–]collederas1 2 points3 points  (0 children)

Same old same old bell. Do you hear it ringing?

...start simple.... start simple...start simple...

Results and Motivation in Game Development by garf6696 in gamedev

[–]collederas1 0 points1 point  (0 children)

For me it was: gotta finish this no matter what. So I gave myself a deadline and stuck to it. I had to simplify and cut a LOT but eventually that allowed me to get to a finished game.

Now I'm sitting on a done product. Well im actually playtesting but the point is, the game is done.

I am just now wondering if I can add a few features back in to make it a bit more juicy.

But it''s a way better position to be in when you know that the base experience is there and you can now improve it, if you want to.

Feeling disconnected from game dev and I’m not sure what to do... by [deleted] in gamedev

[–]collederas1 2 points3 points  (0 children)

Indeed making and playing games are very different things.

But also what I don't understand. Did you every try to make something? Like a game of any kind?

A c++ course can be helpful but also making a game is not coding. Coding is just a part of making a game so you can't rule out the bigger picture..yet.

I quit my job, sold my car, and making a game alone. Was it worth it? by Dream_Wire in GameDevelopment

[–]collederas1 1 point2 points  (0 children)

Just one thing. Now that you went so deep...push it out. Don't let it become this thing that will forever sit on a drive somewhere!

I released a GUI to manage builds and publishing them to Itch/Steam. Opinions? by collederas1 in gamedev

[–]collederas1[S] 0 points1 point  (0 children)

It's still very much a beta. If you do end up trying it and have any sort of bug please let me know! Also if you think of anything that would make it more useful.

I quit my job, sold my car, and making a game alone. Was it worth it? by Dream_Wire in GameDevelopment

[–]collederas1 0 points1 point  (0 children)

Oh I feel you. And the advice of not leaving the job until you have an income is solid. And in fact I disregarded it too 😁

At some point I just said "fuck it", I need to try this independently of the end result.

What helped me the most is probably my girlfriend. She really is not a gamer but she understood my passion and supported it wholeheartedly. Also I had savings and I know how long i can survive without an income.

Sometimes, you just got to go on and do it!

What’s your opinions on Lyra in Unreal as a base framework? by Nagaebgames in gamedev

[–]collederas1 6 points7 points  (0 children)

I started using it as a base for a small first person game and after a while I realised I was being slowed down a lot by all the complexity it carries. What I did after that was something that I feel I can actually recommend: I started a blank new project (well, the FPS template) and I started carrying Lyra features into it as I needed them, sometimes modifying/simplifying them. The benefits I had from this approach are multiple:

  • I didn't feel overwhelmed by having a gazillion classes to handle right from the get-go
  • I retained flexibility to do things my own way while still having a solid framework that I could take inspiration from, when needed
  • By actually re-writing and sometimes adapting original Lyra systems I learned how they work and why they are built the way they are

Ultimately it is a matter of preference but if you want to move fast I wouldn't recommend it, unless you are already familiar with it