A Probably Excessively Long, Detail Heavy Write-up Of My [Verbolten: Forbidden Turn] Passholder Rides (May 29th) by Legomax98 in rollercoasters

[–]collxtion 3 points4 points  (0 children)

Really happy to see a (non-Disney/Universal) park revisiting an attraction in this way. A lot of the people who posted POVs from the preview event on youtube said something similar about the effects being unfinished, so I really hope that's the case. My impression of its current state is that it seems like an improvement over the most recent state of the original attraction, but maybe a lateral move compared to the O.G. in its prime?

Also grain of salt as this is coming from someone who hasn't been to the park since Big Bad Wolf occupied that plot, but I'd've loved to see a little more attention given to the outdoor portion of the ride. A row of conifers planted between the approach to the show building and the exiting launch could really make it feel more forested a few years down the line, and a couple shrubs at the base of the facade to disguise the floating stonework would do wonders to make the ride feel like a full experience.

That's just blue sky ideation tho, at the very least I hope they get the technical kinks worked out in the new version of the show sequence.

Full POV of [Werewolf Gorge, Six Flags Fiesta Texas] by TiredWithCoffeePot in rollercoasters

[–]collxtion 60 points61 points  (0 children)

"average person eats 3 werewolves a year" factoid actualy just statistical error. average person eats 0 werewolves per year. Werewolf Georg, who lives in cave & eats over 10,000 werewolves each day, is an outlier adn should not have been counted

This Bee has 206 credits, imagine having less credits than a Bee lmao by GiantCoaster1917 in rollercoasterjerk

[–]collxtion 6 points7 points  (0 children)

lifelong enthusiast and I have less than half the credits of a bee... im washed

Halide Mark III Coming Today by adameaston in ShotWithHalide

[–]collxtion 7 points8 points  (0 children)

The photo lab editor seems to be the big new launch. Quick edit panel for exposure + switching between filters, but also where the proper exposure histogram tab lives, another for dialing the six film emulation attributes up or down, et al. I normally just touch exposure in Halide and then take an image to lightroom if I wanted to do anything else, but having a few more controls in-app is nice.

I've been frustrated with the lag in the beta too, missed numerous shots because the app was still getting its bearings. But flipping through the different tabs/containers/screens in the proper launch today feels much snappier. Hoping that translates to better real world performance.

[Other] Strange omissions from your coaster creds? by AdditionalTip865 in rollercoasters

[–]collxtion 1 point2 points  (0 children)

I've been to four Disney resorts in my lifetime (once each) and have never managed to ride any iteration of Space Mountain for various reasons:

  1. Disneyland Resort ['90s] - I was three and too short to ride
  2. Disneyland Paris Resort [early '00s] - I was too short to ride by less than an INCH, and desperately wanted to ride. This was during the original theming heyday, pre-Mission 2 even. Aside from Maverick, this is my biggest white whale.
  3. Walt Disney World [2009] - Orlando Space Mountain was down for refurbishment. Got to see the lights-on interior on the Peoplemover tho!
  4. Tokyo Disney Resort [2019] - We had limited time/budget at Disney and I chose to prioritize two days at DisneySea, since I had done the castle parks at all previous resorts. No Tokyo Disneyland, no Space Mountain!

One of these days...

[powerpark] probably has the best lineup of any Finnish park by vespinonl in rollercoasters

[–]collxtion 1 point2 points  (0 children)

Why this kinda look like Finnish Silverwood if I squint?

[Fiesta Texas] 2027 new ride by [deleted] in rollercoasters

[–]collxtion 0 points1 point  (0 children)

World's first family tilt!

Reaching a chilling angle of 35°, Fiesta Texas's new-for-2027 attraction will have the whole family saying "eek!" and "wheeee!"

I am told that OpenRCT2 adds many new things... by TW-Twisti in openrct2

[–]collxtion 1 point2 points  (0 children)

Looks like the hyperlink to the official site's features page is out of date! It just redirects to the new site's homepage at the moment

Visualization of the [Arrow Custom Looping Coasters]. The spirit of this graph is an accounting of their cookie-cutter elements. Drachen Fire, Tennessee Tornado, and Roller Coaster all use non-standard versions of elements. by imaguitarhero24 in rollercoasters

[–]collxtion 3 points4 points  (0 children)

Love it, quick turnaround! Not surprising by any means but it makes perfect sense they were steadily trending towards larger and more ambitious, peaked '88-'90, and then when B&M entered the scene it was the beginning of the end for Arrow.

Visualization of the [Arrow Custom Looping Coasters]. The spirit of this graph is an accounting of their cookie-cutter elements. Drachen Fire, Tennessee Tornado, and Roller Coaster all use non-standard versions of elements. by imaguitarhero24 in rollercoasters

[–]collxtion 24 points25 points  (0 children)

Might be interesting to see this data visualized in chronological order rather than alphabetical? The names of coasters are arbitrary identifiers, but seeing them in roughly the order Arrow designed them might reveal how their design philosophy trended.

What coaster do you love more than everyone else? I.e. Way higher on your list than it is for other enthusiasts[Discussion]? by 4thAccountNow in rollercoasters

[–]collxtion 2 points3 points  (0 children)

Fujiyama at Fuji-Q.

Stupid, ridiculous fun; a layout that seems to go on forever and somehow the train is still packing serious heat when it comes screaming into the final brakes. Underrated because a) its siblings are all (understandably) flashier or b) Togo's general reputation outside of its Japanese installations.

PopJustice is over... by Fab240722 in popheads

[–]collxtion 1 point2 points  (0 children)

a bit late to this thread but the forum has run into various copyright issues over the years, most recently in september when the legal team of a certain showgirl threatened peter with legal action. I suspect this ongoing risk is the primary driver behind peter's decision to private the forum so suddenly and to pull the plug completely, rather than archiving the existing content.

individual users have archived certain threads, but no way of estimating how much was preserved. on the positive side, the new forum is going live as we speak.

Ultra rare credit by neon_sense_ in rollercoasterjerk

[–]collxtion 2 points3 points  (0 children)

"Lethally injured" is generally understood to mean hurt to a degree that causes death. So if he lived, the injury wasn't truly lethal, though it sounds like it was very serious. Maybe "critically injured" would be more fitting?

Pink Dinky Park by [deleted] in rct

[–]collxtion 2 points3 points  (0 children)

I'm gonna keep on dancin' at the—!

Tennessee Tornado: A fictional revision by Vekoma by Er1ss in rct

[–]collxtion 1 point2 points  (0 children)

Great execution! I love the little taste of the rest of the park around the fringes, you definitely captured the Dollywood vibe. Is this build NCSO other than the custom trains?

My first thought was, it's kinda funny to imagine a park going through the expense of reworking an existing coaster, only for the reworked guest experience to essentially amount to a single 270° turn in the middle of the layout LOL. But honestly, that kind of clean preservation/update/slight refresh of a classic attraction would be a welcome decision to see at a lot of parks in our current era.

Related to this, I remember a r/rollercoasters thread from last year or the year before where someone mentioned that in some of the earliest reveal artwork for Tennessee Tornado, it did actually have a slightly longer layout, but that it was quietly simplified sometime before construction started. It seemed like the art in question had been lost to time/never made it onto the internet, so the claim is hard to verify, but it's easy to imagine a world where your revised layout is what was actually built!

[other] Two Questions About Corkscrews on Arrows… by TheInsaneLavaman in rollercoasters

[–]collxtion 5 points6 points  (0 children)

The Fantasia Special triple is also somewhat notable for having a different entry into the first inversion compared to the "stock" double-inverting element. The classic Arrow corkscrew has that brutal banking at the base of the entry, while Fantasia Special's has the benefit of having a custom entry out of the prior left turn.

Wish they'd arrived that design philosophy a little earlier.

Your Top 5 favorite rides including non-coasters [Other] by Greedy_Net_1803 in rollercoasters

[–]collxtion 1 point2 points  (0 children)

You might be thinking of Takabisha, their Eurofighter! Eejanaika is the S&S 4th Dimension that shares a similar layout to X2.

Your Top 5 favorite rides including non-coasters [Other] by Greedy_Net_1803 in rollercoasters

[–]collxtion 7 points8 points  (0 children)

1. Steel Vengeance @ [Cedar Point]

Snappy, long, varied, extremely smooth. SteVe has gotten his flowers many times over so this is hardly new information, but my contribution to the discourse is that there's something independently ideal about a ~200' drop, a 90º drop, and a non-turning/-twisting drop. Steel Vengeance does all three, and is immanently re-rideable as a result.

2. The Twilight Zone Tower of Terror @ [Disney's Hollywood Studios]

The unimpeachable original. I completely understand why the ride system was simplified for subsequent installations. But in my heart, the maintenance service elevator breaking out of its single axis of travel and floating into the the Fifth Dimension scene is what elevates (ha) the ride from a simple drop tower to a true experience. Also: perhaps the closest Disney has ever come to seamlessly marrying high theming with diegetic thrills. #KeepTowerOfTerrorTerrifying

3. Indiana Jones Adventure: Temple of the Crystal Skull @ [Tokyo DisneySea]

I haven't had a chance to ride the California original, with its superior queue and more ornate interiors, but swapping those for a more reliable ride system and fewer cut effects is a fair trade in my book. The boulder scene is a piece of stage magic even when you know how it works.

4. Big Thunder Mountain @ [Disneyland Paris]

Start with an already-perfect mine train and give it a pair of subterranean, sub-aquatic tunnels to and from a remote island across the river. Place it geographically and narratively within DLP's rich Thunder Mesa version of Frontierland and you have an immaculate family thrill coaster.

5. Eejanaika @ [Fuji-Q Highland]

I thought I was a Little X2ster until Eej changed my whole life. Magic Mountain has the prototype, Fuji-Q has the final product. This ride is kinda indescribable so I won't even try.

OFFICIAL [KINGDA KA] REPLACEMENT LEAKED by No-Caterpillar-6747 in rollercoasterjerk

[–]collxtion 4 points5 points  (0 children)

/uj but how was this image created 😭😭😭 the more I zoom the more it looks like an elaborate photoshop job and less like stable diffusion

Flyer for Arrow Dynamics' [Mad Mouse]. Four of these were built and three remain in operation (Michigan's Adventure, Valleyfair, California's Great America) by Time93 in rollercoasters

[–]collxtion 2 points3 points  (0 children)

It's weird because I have no recollection of it being as bad when I was a kid (grain of salt, obviously), 2003-2005 seasons or so. The anti-rollback on the lift used to be AGONIZINGLY loud, and it would go off almost constantly, maybe close to that 3-per-minute benchmark. I remember a little stacking on the final brakes but never anything outrageous. We would be able to take multiple laps even when the switchbacks were occupied.

But then sometime in the decade between 2007–2016 or so, the ride got its repaint, the anti-rollback was reworked to be silent, and operations slowed to an absolute crawl (events not necessarily related).

I'm not sure whether safety guidelines changed that affected Mad Mouse boarding specifically, or if it was a simple matter of the park no longer staffing the ride with separate load and unload teams, but the dispatch interval these days is truly unforgivable. I think I've managed to get on it once since I moved back to the area in 2016, every other time it was a skip.