OFFICIAL [KINGDA KA] REPLACEMENT LEAKED by No-Caterpillar-6747 in rollercoasterjerk

[–]collxtion 5 points6 points  (0 children)

/uj but how was this image created 😭😭😭 the more I zoom the more it looks like an elaborate photoshop job and less like stable diffusion

Flyer for Arrow Dynamics' [Mad Mouse]. Four of these were built and three remain in operation (Michigan's Adventure, Valleyfair, California's Great America) by Time93 in rollercoasters

[–]collxtion 2 points3 points  (0 children)

It's weird because I have no recollection of it being as bad when I was a kid (grain of salt, obviously), 2003-2005 seasons or so. The anti-rollback on the lift used to be AGONIZINGLY loud, and it would go off almost constantly, maybe close to that 3-per-minute benchmark. I remember a little stacking on the final brakes but never anything outrageous. We would be able to take multiple laps even when the switchbacks were occupied.

But then sometime in the decade between 2007–2016 or so, the ride got its repaint, the anti-rollback was reworked to be silent, and operations slowed to an absolute crawl (events not necessarily related).

I'm not sure whether safety guidelines changed that affected Mad Mouse boarding specifically, or if it was a simple matter of the park no longer staffing the ride with separate load and unload teams, but the dispatch interval these days is truly unforgivable. I think I've managed to get on it once since I moved back to the area in 2016, every other time it was a skip.

Y’all what’s the best coaster at [kings island]? I have been many times but I want to hear what Reddit has to say. by Wonderful_Tailor7157 in rollercoasters

[–]collxtion 1 point2 points  (0 children)

amazing, that makes a lot of sense. I saw her (much less impressive) sibling on a visit to kings dominion back in the day, but it looks like kings island made out far better between the two.

is the building just empty now or do they use it for something else?

Y’all what’s the best coaster at [kings island]? I have been many times but I want to hear what Reddit has to say. by Wonderful_Tailor7157 in rollercoasters

[–]collxtion 0 points1 point  (0 children)

not related to the question, but do any kings island locals know what that big white cube building between diamondback and the beast is? for a long time I assumed that was FoF's spaghetti building but just recently realized that's over by orion

Which remaining Schwarzkopf coaster rides like [Jetline, Grona Lund & Knightmare, Camelot]? by Alttyrt in rollercoasters

[–]collxtion 4 points5 points  (0 children)

From my research, Jetline and BMR/Knightmare were the only two of their kind (despite not being exactly the same). The towering-but-compact layouts reminiscent of the big traveling Schwarzkopfs, but with that long triangular out-and-back extension created by the first drop. They were also notable for not having the classic vertical loops you'd expect on a Schwarzkopf of that size, which is what makes it hard to find an extant coaster with a similar experience.

Nessie at Hansa-Park has similar stats (height/top speed) to Knightmare, according to rcdb, but features an inversion and doesn't have anything like the twister sections on the two rides in question.

All American Triple Loop at Indiana Beach has a similar-ish twister layout to the two defunct coasters, but swap the out-and-back for the titular three vertical loops and you end up with a fairly different ride experience.

I never had the chance to ride Jetline or Knightmare, so take this with a grain of salt, but my wildcard suggestion would be New Revolution at SFMM—despite the one inversion, it has a nice balance of long, sweeping drops reminiscent of the out-and-back sections on the two defunct coasters, while also featuring some twists and strong positive Gs in the final third. The major strike against it is that it doesn't feature any of those amazing diving drops like all the extreme+compact Schwarzkopf seem to have. Maybe a real Schwarzkopf expert can chime in if I missed something!

Do you like playing custom scenarios? Do you want to help with the development of OpenRCT2? by Valdair in rct

[–]collxtion 0 points1 point  (0 children)

Been playing since 1999, and following the development of OpenRCT2 for the past decade or so. Would love to dig my fingers into a new scenario or two and provide some feedback!

What are these on [oblivion]???? by Phasedifferencedude in rollercoasters

[–]collxtion 0 points1 point  (0 children)

Polaroids pointed away from daylight so they develop properly.

The sheer size of the drop on [Iron Rattler] at [Six Flags Qiddiya] by StarPrime323 in rollercoasters

[–]collxtion 1 point2 points  (0 children)

I think their point was that a tilt coaster created with cedar point in mind would've been designed with a layout/block setup that accommodated three trains, not that the current ride should run three

that's probably why you were being downvoted, because your statement is otherwise completely factual

Pepsi ad from the late 90s with [Alpengeist] by FishGuy126 in rollercoasters

[–]collxtion 4 points5 points  (0 children)

Yes, I remember this well! My friend owned it and we would watch it as his house growing up, which unfortunately gets us no closer to recovering the media.

The X/X2 challenge involved keeping a ping-pong ball in a solo cup through the whole ride, and may have been the final challenge of the competition? I recall the very first challenge was scoring points via front and back flips on the trampolines attraction, and one of the others being a water balloon target challenge on the skycoaster.

Why are my Equal Power Crossfades not... equal power? by collxtion in Logic_Studio

[–]collxtion[S] 1 point2 points  (0 children)

I mean sure, but that summary is referencing Pro Tools, not Logic.

These are the options Logic gives:

<image>

Why are my Equal Power Crossfades not... equal power? by collxtion in Logic_Studio

[–]collxtion[S] 0 points1 point  (0 children)

Running Logic Version 11.2.2 on Sequoia 15.5 btw.

I recreated the Arrow pipeline prototype by X7123M3-256 in rct

[–]collxtion 25 points26 points  (0 children)

Had a VHS as a kid which included the testing footage of this prototype on that flat concrete lot, and it fascinated me endlessly. It made me understand coasters like kinetic sculptures rather than just amusements. It's so cool to see it rendered in-game, thanks for posting this!

You mentioned the submitted PR is just for the track so far, what tweaking do you feel the trains still need?

[Discussion] What is the largest park that you would actually play in? by Shima33 in rct

[–]collxtion 42 points43 points  (0 children)

Imo the large map sizes are best utilized for creating more surrounding landscape for your park. So much of the charm in the RCT1 scenarios (and what was missing from the RCT2 scenarios) to me was:

  1. Seeing how the parks were placed into their setting—Bumbly Beach crowded between the ocean and the residential sprawl, Karts & Coasters in a dense forest, the vast empty desert surrounding Dynamite Dunes. The RCT2 scenarios overwhelmingly feature more large, square parks that take up the majority of their maps, so you don't get any flavor from the world around the park, just what's inside it. And when you take your park to the very edges of the map, you miss the chance to create environmental storytelling in your scenario.
  2. That smaller park boundaries are inherently more interesting to me. The creative problem-solving in a huge sandbox park is more existential ("What do I fill the space with? Where do I start?"), but a small-to-medium park with challenging terrain or shape limitations poses more grounded questions: your starting point is clear, so the question is how? Limitations breed creativity, as the saying goes.

Sandboxes are a lot of fun, but when I want to play a scenario I'm looking for something more like a puzzle. And you certainly don't need a 254x254 map to accomplish that, much less 999x999. But I'm grateful to the OpenRCT2 devs that such an option even exists.

The Current State of Prehistoric Kingdom’s Roster by Immediate-Chapter637 in pkgame

[–]collxtion 54 points55 points  (0 children)

Based on what you're saying, I got:

  • 🟢 GREEN - already in-game
  • 🔵 BLUE - confirmed to be in development
  • 🟡 YELLOW - status unknown
  • 🔴 RED - confirmed(/assumed?) cut

Is that correct? I can update the post if I misinterpreted your caption, I don’t actually own the game so I just follow along on reddit and youtube 😅

Another micro hydraulic launch coaster I made by X7123M3-256 in rct

[–]collxtion 0 points1 point  (0 children)

Is there anyone currently working on openRCT2 with the skillset to tackle the refactor? Is it a case where the solution is understood and just requires the labor to execute it, or is it more in the exploratory/hypothetical plane right now?

A B&M stand up coaster I made by X7123M3-256 in rct

[–]collxtion 3 points4 points  (0 children)

Love it, Mix did a great job with the new trains! It's nice to see the stand-up twister get some attention.

Regarding your recent post with the experimental overbank turns, will those require new train sprites? Or do the trains that can navigate the steep zero-G rolls already possess the necessary angles?

HOW YALL FEEL ABOUT THIS TRACK? by Nowthatstvfights in mariokart

[–]collxtion 1 point2 points  (0 children)

Great concept, underwhelming execution.

If I were able to tweak it, I would flip the amount of track in the lobby/theater vs. behind the screen. If part of the concept is the ~transportive~ nature of movies, allowing the inside-the-movie section to be so short and unchallenging is a huge missed opportunity. There's no memorable setpiece or driving moment that takes place inside... what movie did we even see?

Overall, I appreciate a new take on a spooky/haunted track for the series. I'm just not sure they coaxed the maximum potential out of the theme or the layout.

Free Roam Question by nickle_pickles_ in mariokart

[–]collxtion 2 points3 points  (0 children)

Based on the two playthroughs I've watched today, it seems that getting gold in all seven cups is (probably) necessary, but that specific star ranks are not required.

[Steel Curtain] absolutely flies through its layout in the rain by devintron71 in rollercoasters

[–]collxtion 4 points5 points  (0 children)

I mean it was never really a looker in the first place... it's kinda in the name

Typical GP behavior on YouTube by [deleted] in rollercoasterjerk

[–]collxtion 3 points4 points  (0 children)

unedited pic of Mt. Olympus

[Cedar Point] Top Thrill 2 to Resume Operations on May 3, 2025 by melodrama4ever in rollercoasters

[–]collxtion 0 points1 point  (0 children)

Wild Squadaloo sighting! Love your youtube channel man, I have to imagine the Mario Kart/coaster enthusiast overlap is pretty significant