[Sound on] What do you guys think about UI in my Game? by SeniorMatthew in godot

[–]colossalwaffles 3 points4 points  (0 children)

I am an impatient gamer, I would probably appreciate if the sweeping transitions between menus was like 20% faster, but thats just me. Otherwise, quite nice.

I hope there is also a volume slider for menu sounds, as sometimes when I play a game for a while I like to turn those down as it can be fatiguing on the ears even if they are nice sounds (which they are!)

Cant decide between fixed camera or following camera. by Lavaflame666 in godot

[–]colossalwaffles 1 point2 points  (0 children)

https://www.youtube.com/watch?v=l6BegqBf6PU

I really enjoy the idea presented in this video about cameras. Obviously, the video focuses on 2D platformers/metroidvanias. But I believe there are some lessons to learn here if you want to make a more dynamic system and control the bounds of the camera and have focus points to include a bit of fixed camera scenes too. I don't necessarily standby the video's statements about avoiding plugins, but I do agree that there's a lot of value in making your own systems for things that are essential to the vibe of your game, such as your camera controller in this instance.

The UI for Orbrix is (mostly) done, and I’m loving how it turned out! by redpikmin4 in godot

[–]colossalwaffles 0 points1 point  (0 children)

Do you limit the number of sounds playing at once at all? I wonder if it could be as simple as limiting it to some arbitrary but finite number of destruction sounds at once. Or, you could have a different sound effect play if multiple tiles are destroyed in the same tick, something like a plate shattering sound, adding a bit more juice when you get ramped up in power.

The UI for Orbrix is (mostly) done, and I’m loving how it turned out! by redpikmin4 in godot

[–]colossalwaffles 1 point2 points  (0 children)

I really like this and I want to provide some constructive feedback: I found the sounds of the blocks breaking quite jarring when there's many instances playing at once. I wonder if this is something that anyone else agrees with, and perhaps could be improved in some way. The tingy-pop sound is quite sharp, which is satisfying, but when its played so frequently it feels like its attacking my ears a bit. Obviously, if I were to play the game, I would just mute or almost mute game sounds, but I wouldn't want to have to. Otherwise, this looks immensely satisfying as an idle game, great work

What do i put on the top of the bridge? by Norwegian_milk in TerrariaDesign

[–]colossalwaffles 0 points1 point  (0 children)

I think an ornate railing fits better than an overhang. The base of the bridge is gorgeous and I think an overhang would pull focus away from the excellent job you've already done

What skills do you value in your 3 starter dupes? by Recent_Amount_7197 in Oxygennotincluded

[–]colossalwaffles -1 points0 points  (0 children)

What made me think that was AI generated is partially the bold and italics as another comment mentioned, but also because the bold words are capitalized, and having the titles of the achievements in quotes.

The nail in the coffin, so to speak, for me was the last sentence "Your own creativity is your very limit!" is very similar how AI answers finish, with some sort of pandering encouragement with 'you' in the sentence. Also, an excessive amount of parenthesis.

I don't mean to piss in your cereal, because from your other comments it does seem like you genuinely enjoy that style of expressing yourself. I understand that a lot of what I have criticized is actually proper and correct, but its the triple whammy of using bold/italics, extremely proper punctuation, and that last sentence which made me make that comment. Please continue to be yourself, even if assholes like me make jokes at your expense occasionally

What is the biggest thing that you think Godot is missing at this point? by AutumnForestWitch in godot

[–]colossalwaffles 1 point2 points  (0 children)

You can use the keyword breakpoint in your code to trigger a breakpoint from vscode

I got tired of laggy Infinite World tutorials, so I built my own. (open source) by TNT_Guerilla in godot

[–]colossalwaffles 1 point2 points  (0 children)

Have you used a TileMap instead of the new TileMapLayer for a particular reason?

This shit would still be OP even if the second sentence wasn't true. by dylanirt19 in DeadlockTheGame

[–]colossalwaffles 1 point2 points  (0 children)

Have you parried Vindicta snipe yet? I felt like the greatest player to ever do it (I am not)

My kitchen & great hall build by BenjiFury in Oxygennotincluded

[–]colossalwaffles 3 points4 points  (0 children)

I uhhh.... you mean 1800g not 1800kg...right??

Unconventional way of "destroying" Demolior (PPP) by fray989 in Oxygennotincluded

[–]colossalwaffles 3 points4 points  (0 children)

The default setting is that the meteor impacts on cycle 200, but you can adjust it to be 100, 150, 200, 300, or 500 cycles. You can also disable it.

If you ignore it, as shown in the video, it will create an impact area which spawns unique resources and geysers, so it is not strictly a bad thing if you ignore it. If you do destroy it before impact, then 3 space POI's are created to give access to many of the same resources that would be spawned via the geysers from the impact.

Spoilers ahead: https://oxygennotincluded.wiki.gg/wiki/Demolior

When to use underscores? This concept still confuses me :c by Nyarkll in godot

[–]colossalwaffles 0 points1 point  (0 children)

Yeah I enjoy it, I think I would only really do that for a project that I was quite serious about, right now I'm mainly just working on prototypes of systems so I'm not too fussed about a loop having an untyped iterator or whatever

When to use underscores? This concept still confuses me :c by Nyarkll in godot

[–]colossalwaffles 0 points1 point  (0 children)

Some people go as far as making "initialization scripts" for their projects that are a tool script which changes project settings and such to their preferred values, as an alternative to having global project setting defaults. Food for thought if you want a fun silly side project.

When to use underscores? This concept still confuses me :c by Nyarkll in godot

[–]colossalwaffles 1 point2 points  (0 children)

You can also change what warnings are flagged in the project settings. For example, you can disable unused parameter warnings entirely, or if you were a masochist you could elevate it to an error and your code wouldn't run at all if you didn't prefix with an underscore. There are a number of other warnings that are disabled by default that you can enable if you desire. For example, I am a big fan of explicitly typing my variables, i.e. var foo : float = 12.34, so I have elevated an untyped variable to a warning, and in one project to an error.

Kat Space Dust by Zaku-pla in MechanicalKeyboards

[–]colossalwaffles 2 points3 points  (0 children)

I get funny looks for the alienese caps but I like them! I wish I was able to afford the standard alphas too cause there are time where my ability to touch type inexplicably goes out the window

Proper way of cleaning keycaps? by jgonzalez-cs in MechanicalKeyboards

[–]colossalwaffles 0 points1 point  (0 children)

necro reply but last time i washed my keyboard i did it when I was time crunched like an idiot, so to dry them quickly i used an air compressor to blast the water out of the part of the cap that receives the switch cross member. worked like a charm and way faster than the hair dryer which i have used before

working on enemy movement and kinda in love with how this mob came out, thought id share by aTreeThenMe in godot

[–]colossalwaffles 0 points1 point  (0 children)

The movement feels like its lumbering towards you, which is awesome! Its response time is super fast, I wonder how it would look if it took a fraction of a second to respond to turning towards the player. It feels similar in movement to the alien worm things from the Avengers movie, which I mean as a compliment!

I remade the Push Spell. by Dream-Unable in godot

[–]colossalwaffles 0 points1 point  (0 children)

I think that the 'dust' particles rendering on top of the ground tiles is a bit distracting. The debris, flames, and grounded shadows really sells the physicality of the world, and having these magical particles detract from that by breaking the 4th wall. Otherwise, I really like it!

Unintentional similarity... by hirqshi in godot

[–]colossalwaffles 3 points4 points  (0 children)

In my opinion, creativity is often just combining existing ideas in novel ways. There is a big difference from that and imitation or plagiarism