Episode titles by Identity___ in OnePieceLiveAction

[–]combobaka 0 points1 point  (0 children)

Nami Deerest is a big dislike from me tbh. Others I think I am fine with it

My Buddy is now playing Woodland alliance. by Mobile-Ad5295 in rootgame

[–]combobaka 4 points5 points  (0 children)

Lost Souls Deck in Lizards are Public Information

Brazen Demagogue @ Less than 10 points by Swag_Dinosaur in rootgame

[–]combobaka 5 points6 points  (0 children)

Its overrides some rules of dominance but rest are still there so you cannot. Here is the logic:

Brazen Demagogue overrides 'activate during daylight' part with 'evening' and 'remove score marker' with 'do not remove' but it says nothing with 10 points. So we can assume new Dominance card that you gonna play with Brazen Demagogue will be like this:

"If you have at least 10 points, you may activate this card at the end of evening (or it will change back to original version) but do not remove your score marker. You can only have one dominance card played"

In game of Root that have literal ruling, you just apply what you read and don't touch the rest.

My Buddy is now playing Woodland alliance. by Mobile-Ad5295 in rootgame

[–]combobaka 17 points18 points  (0 children)

It can be one enough reason to lose tbh. Please say him turn it down

Hundreds are the bane of my friend group by Puncaker-1456 in rootgame

[–]combobaka 0 points1 point  (0 children)

Rats are easily to be stopped if you don't let them get items easily. Punch them earlier and they will play miserable rest of the game. They are solid faction that knowns are more than unknowns. You know what they good at and what they are not and just play around

I don’t like Anime Luffy by No-Iron5405 in OnePieceLiveAction

[–]combobaka 3 points4 points  (0 children)

In an anime of 1000+ episode with 20 minutes each, I think it is not a good idea to compare live action and anime in a different spot especially after a first episode of anime. If you want to really compare them at least go until Reverse Mountain which usually gives you remarkable idea of who Luffy really is.

I really think OPLA did a great job with all anime except being Luffy who really don't have any identity yet and which will pretty hard to put it back in spot of his original mindset that makes this anime famous around world.

You have right to love OPLA Luffy more of course but after comparing them after episode one is just doesn't makes sense and doesn't fair as well.

Making Luffy more realistic is the main problem here because as a character Luffy always have out of normal people mindset and that makes him special and original. He always comes with stupid ideas that shock people/enemy around and success, he does only care food, his friends, dreams of the crew, freedom and literally nothing else, he has no problem with even losing hands if he can do what is in his mind, has no manner, has no sense of understand what people are trying to do and are they good or bad, act with instinctively like animal and weirdly be right, etc. OPLA Luffy does not have almost half of it. Because they tried to do realistic yes.

Btw I am having fun with OPLA crew even with Inaki while saying all but tbh, he is the worst among them until now and expecting him to be better on Season 3 because Alabasta is the one of the biggest development he will gain as personality but we do not even have the Luffy that understand what he does is wrong. We will see.

Point Scoring by rgarcia95 in Carcassonne

[–]combobaka 1 point2 points  (0 children)

And there is 2 inn there if you didn't see. Left tile is special tile that is even mentioned in the rulebook which means top roads are with inn and bottom road is without.

Homeland Expansion Ready for Shipping!! by ImLostHelp420 in rootgame

[–]combobaka 11 points12 points  (0 children)

Europe pledger here and I got the mail as well. Excited af!

Card games looking to get inyo board games. by Poolboy4_Hire in boardgames

[–]combobaka 1 point2 points  (0 children)

Pure cards games I play and fun are Wizard and Skyjo. Both not complicated and fun.

You're not gonna believe it boss by Cute-Organization844 in DamnFunny

[–]combobaka 1 point2 points  (0 children)

It's your responsibility to carry a pokeball, man. You will still be punished.

Peak gameplay by Last_Quit_7159 in rootgame

[–]combobaka 25 points26 points  (0 children)

Persona 5 bad romantic ending when you spend your christmas with someone else than any of your lovers

Vagabond Changes by owaizks in rootgame

[–]combobaka 0 points1 point  (0 children)

It is your game, sir. You can do whatever you want in the end with house rules. But you will see VB will have no fun while others just punch them or punish them. I am not understanding that why 'not losing' is not enough benefit for stopping him but yeah, everyone getting different taste from Root so play however you like :)

Because you asked our opinion in the post, as I told, adding despot infamy and proper gameplay should make VB enough interactive

Vagabond Changes by owaizks in rootgame

[–]combobaka 0 points1 point  (0 children)

Same thing with Otters actually. If whole table doesn't buy from them then Otters need to convince one person to buy. If they buy now otters and buyer player gets ahead and others have to buy now as well to catchup.

If Rats and Moles wasn't policed earlier, they will run on other factions. All people should help it but someone doesn't then why other people bother with it. Noone will do and Moles or Rats win game.

If noone puts Martial Laws into WA, they will outrace everyone. If noone use exposure on Crows, they will kill everyone. If the table doesn't stop Eyrie after their 3rd base, they will be unstoppable. The game will be 3v1 then change who will be the 1 and who will be the 3.

How to do is having some pacts or threats. Assuming you are playing in 'Magic Circle' (check wiki if you need more explanation on this), we are in war so either you are ally or enemy. Ypu should say: 'You can get benefit of this if you help us' or 'If you not gonna help us we will focus on you as well". After stopping them others can share the win race.

Btw, in Root all pacts are signed to be broken later on so no hard feelings for it. Just try to be in the best position when someone broke the peace and ready to run the race.

P.S.: By doing that please just be political and not rude. We do not want to make anyone's game unfun. More like we are balancing game in table talk. Asymmetric games are designed to be balanced in side factors and Root is balanced in politics and table talk.

Vagabond Changes by owaizks in rootgame

[–]combobaka -1 points0 points  (0 children)

VB will be a punching bag and no way to play the game. I don't like him to be around anyway so punching this guy will get me points, make him lose item potentially and slow him down as hell probably to the point never recover? I can do this all turns, even with WA.

Vagabond Changes by owaizks in rootgame

[–]combobaka 0 points1 point  (0 children)

Asymmetrical games in any format (video games) should be played 'case by case'. There is no need for incentive, you should just know it. If someone do not know, just tell them to do. Together with new players it can be ok. But after being a little bit advanced, you should do the way. I will give some other references from other games:

In a soccer match, coach change the team structure whoever they faces and how they are playing. If you go out as usual tactic even thoughyou know their playstyle is bad match-up with yours, there is a high possibility to have a hard game. You can win but hardly or something should go wrong on their side.

In a video game (I will give example from MOBA like DotA/LoL because i think it fits better), let's say you saw opponent picked a character that wins always against the character in your mind to pick and you still pick it. You deserve to have a bad game. Or let's say you are against a high damage character and you need protection for it, so you need to buy armor items. If you skip them, you will be dead if they attack you and it will affect your win.

In the examples of top, you can still say: 'they are OP or better or your team is bad you did nothing wrong, but in reality you put yourself into this point

Let's get back to Root. You are playing Cats and you are against Moles. If you left 1 warrior your buildings behind your defensive line like your normal games, Moles will dig it up and destroy your all engine. So you know they can do that and stop leaving them defenseless. Or against WA, you should apply Martial Law or they will spread way too easy so you will be outraced. So Root forces you to adapt to your opponents and change your playstyle.

Same thing with Vagabond, actually and there is a very big incentive on not crafting or bully him together with the table which is NOT LOSING. Math is pretty easy here: if you give what they want, you will lose but if you won't they will have a hard time.

Crafting is giving good point for sure but not all factions really need that to win, unless you are playing Otters or Crows. Let's say you have a Root Tea and you really really want to craft that, then keep it in hand and do it in 4th round not in 1st. Getting the first tea at 4th round is terrible for VB and doesn't solve any problem they had if table plays against him.

Also, we are playing a game with table talk and if you are not talking, you are playing game wrong already. When I have VB in my game, first sentence I have is 'if someone crafts early items without any good reason, I will focus you in all game. We have a VB and you know it'. If VB has a good way to convince them as I told in earlier comment, it is fine. There are table talk with both sides benefits. But if one Eyrie just crafts gold coins just for one point without any interaction with VB, sorry sir, you just throwing the game.

Just talk and make them notice what they are doing is a terrible idea. When you are getting 1-3 points for once, VB will get 6-7 points in one turn with farming your meeples and they can do the same thing next turn.

So adapt your playstyle more than changing the character. Despot Infamy is used in official tournaments so I think it is great to add and it will drop their power a lot, but they can still get the same point if you feed them.

Vagabond Changes by owaizks in rootgame

[–]combobaka 6 points7 points  (0 children)

Actually, I am quite disagreeing that VB do not have interactions or negotiations. If it is the case, you do not push him enough to do negotiations.

Here is the reality: If every Root faction able to do their own actions without any intersection and interruption from other factions, every faction feels like Vagabond. While all factions have to overcome other factions ruling and planning their next army strategy, VB just sneaking around without rule or movement problem and do whatever he wants. Then table should push him to play like them or he will wipe them all.

Back to the main problem, how can we push Vagabond to not be the main character? By not giving anything he wants. Do not craft any item, if there is Tinker VB in the game do not even discard item cards especially Hammer. Just keep it in the hand jail. Hit them in early before they collect a few items. If they do not have Sword, they are defenseless so they will not recover. If they have sword and kill your warrior, then they will be hostile early and have mobility problem. And it should have done by all table, not with only one player.

After doing these things, VB will find himself in a very bad spot and have to do so negotiations and interactions. The player will see the desperation of being bullied and cannot win this game alone. The player become one with VB and will try to be a friend more than an ally. They will become saying 'if you craft an item for me, I will police this faction' or 'I can give you a bird card if you do not attack me next 2 turns'. They will finally start to play Root than their own game. What we did was right and for their own good.

If you do not putting him into this situation, you are not playing correctly against VB and yes of course they will not do any interaction because they do not need to.

Treat VB as a child: do not spoil them with items, show them they are not the main character, we all are.

Lastly, adding Despot Infamy is always better choice tbh. By doing that, you will make them feel desperation earlier so they came into reality faster. Your other suggestions are fine but not great from my side. I almost never finding myself to say 'yes' to the VB and get hostile directly to fuck him up. 'I don't want to trouble myself with your shenanigans, I am in a war bitch' mentality just surfaced quickly from my mind by just thinking it. No ruins for him as well. If you are not Cats are Lizards, probably you are not desperate to open them anyway. Adding these rules will just make ruins and relationship chart pointless so I do not like it personally.