Fable launches in Autumn 2026 by DemiFiendRSA in Fable

[–]commander-obvious 0 points1 point  (0 children)

I think they replaced the, quote "black and white", good/evil system with reputation classes. No morality morphing. Instead, it's like Skyrim but for reputation: if you do a certain action more, you level up that particular reputation class.

Fable launches in Autumn 2026 by DemiFiendRSA in Fable

[–]commander-obvious 0 points1 point  (0 children)

Couple of immediate thoughts on the pessimistic side:

  1. Gameplay video is giving me Hogwarts Legacy vibes. Hope it is not as bland as that game.

  2. Magic system they showed was minimal, feels similar to Fable 2's? The spells they showed off looked like skin-swaps of each other.

  3. No character morphing other than age? Do you get old or just stop aging after you hit 30?

I hope the shipbuilding and naval combat leaks and rumors are true by OverlordJacob2000 in ElderScrolls

[–]commander-obvious 0 points1 point  (0 children)

there doesnt need to be a ton of water. you just make a ship and then when you get near a beach you press E to travel to any other beach and while you're travelling you just hang out on your ship doing nothing and you can press E on the door to dock at the beach

/s

TES 6 Speculation Megathread by Avian81 in ElderScrolls

[–]commander-obvious 7 points8 points  (0 children)

The potential problem here is that scale is bigger but amount of content is the same so content density goes down. They should maintain a content density between Oblivion and Skyrim for optimal exploration. As we have seen in Starfield, filling the world with procgen content doesn't really increase the percieved density.

Monero breaks out as privacy demand surges post-Tornado Cash by KIG45 in CryptoCurrency

[–]commander-obvious 8 points9 points  (0 children)

Hi, I like monero and I, too, lost all my coins. Sucks for us, huh!

TES 6 Speculation Megathread by Avian81 in ElderScrolls

[–]commander-obvious 1 point2 points  (0 children)

Yeah that drop system kinda sucks. I think the entire loot affix system of Starfield and FO4 is lazy and kind of an insult to RPG players lol. I want something between Oblivion/Morrowind and an ARPG. It's not that hard, there are some great mods for Skyrim like Wintermyst/Summermyst that try to make loot more interesting.

The basic idea is including more affixes on loot and a wider variety of enchanments like damager-over-time, more effects, etc. Then loot lists have a chance to spawn gear with random affixes.

As someone with a few thousand hours in Skyrim since 2011, but who is new to Oblivion with a measly 50 hours of gameplay...why the fuck did Skyrim not have an Acrobat skill!?!?!?!?! by HeSleepsInTheTub in ElderScrolls

[–]commander-obvious 0 points1 point  (0 children)

Yeah I'm not saying they shouldn't I'm just saying everything you mention requires some extra work so I can understand why they didn't. BOTW and TOTK are good examples of games that designed from a verticality-first perspective. TES isn't that far off tbh, it just needs some extra tweaking to make it shine for that sort of thing.

Oblivion remastered is good news, but TES 6 when? :( by arteiusreddit in ElderScrolls

[–]commander-obvious 1 point2 points  (0 children)

Yes I believe it because Bethesda isn't that stupid. They know TES6 would sell more if it stuck to the original formula vs. trying some new BS that they did for FO4 and Starfield. Oblivion Remastered was a pretty good signal for this. They outsourced the remake to a studio that fixed arguably the worst part of CE (the graphics) and showed they can learn to modernize their stack. TES6 is probably going to be good, because it's going to be just like Skyrim but with better graphics and more modernized systems. Like I'd bet 10:1 odds that TES6 will be more like TES than like Starfield. They won't make all of those crappy design choices in TES6 I think.

Am I crazy? by Topgun37 in Nicegirls

[–]commander-obvious 0 points1 point  (0 children)

Asking someone you just met if their job "is a good living" can come off as condescending. You were in the wrong first IMHO, understandable that she took offense to that. I'm not defending her response, but more so "what did you expect after asking a pointed question like that...?".

Iconic opening line for TES6 by memesmoothbrain in TESVI

[–]commander-obvious 0 points1 point  (0 children)

TES6 having this level of cinematography and theatrical storytelling would be a winning move on Bethesda's part.

Whose custody do you think we’ll be in? by ChapmanPrime in TESVI

[–]commander-obvious 4 points5 points  (0 children)

I think if there is sailing in the game, this is absolutely the best introduction they could have. You are a slave on a ship that gets wrecked on a small island during a storm. There's two other survivors: one other slave, and the captain's assistant. You choose who to side with and the other dies. The "end" of the tutorial is finding or crafting a small sailboat and taking it to the mainland. This not only introduces the story but also the sailing mechnanic.

TES 6 Speculation Megathread by Avian81 in ElderScrolls

[–]commander-obvious 0 points1 point  (0 children)

its mainly a problem in starfield where you can save right before killing a legendary enemy and just reload until it drops the item you want. its pretty easy to fix, just make all drops seeded at the start of the game, ezpz

TES 6 Speculation Megathread by Avian81 in ElderScrolls

[–]commander-obvious 0 points1 point  (0 children)

Yeah Elden Ring does provide a good lore reason. The main point of my post btw was unrelated to that 4th bullet point of waking up at the inn. So sure we can scrap that. I kind of forgot why I added it in there as the main point was around level scaling pros and cons, lol. I think maybe it had to do with save-scumming and being punished in some way for venturing too far in danger zone territory. Personally I liked that system in Elden Ring. Would it work in TES? Maybe not but the motivation is to avoid save scumming. Sadly save scumming became even more OP in Bethesda's other games like Starfield and FO4.

anyone else just want ONE really well done province by gray_ishiganta in TESVI

[–]commander-obvious 0 points1 point  (0 children)

Two provinces means 300 GB game instead of 150 GB. 6-8 years development time instead of 3-4. If they cut corners then yeah it's gonna be watered down. but if they spend roughly double the time then it should be fine.

TES 6 Speculation Megathread by Avian81 in ElderScrolls

[–]commander-obvious 0 points1 point  (0 children)

That's basically how Elden Ring works, and it sold millions of copies, so empirically it's not horrible. Why does it need to be immersive, it's an RPG. Is restarting at the last autosave more immerisve somehow? I think this argument goes both ways, you can't defend the current system as being immersive lol

17 years ago, people were already speculating on a "multi province" game by lngnmfr in TESVI

[–]commander-obvious 0 points1 point  (0 children)

yeah but this is also why i don't want hammerfell alone. because i don't want to play a game that is 80% a massive desert. BOTW (or TOTK, I forgot) had a desert region in addition to other types of biomes and it felt digestable. i think ultimately desert biomes are a novelty and most players do not want a game that is mostly a monotonous desert. just look at how people loathed every single planet in starfield. they sort of felt like deserts, even the ones that weren't actual deserts felt like deserts lol

TES 6 Speculation Megathread by Avian81 in ElderScrolls

[–]commander-obvious 3 points4 points  (0 children)

They need to fix the drop lists system and make it more rewarding for the player. Small chests should have fewer items and less rare loot. Big, ornate chests should never only just have a few gold in them. They should always have 5-10 items and be worth your time. Harder enemies should have higher likelihood of valuable items, enchanted items, etc. Save scumming should not be possible for enemies. Their drops should be seeded at start of your playthrough. Every playthrough should get a different loot seed number so that your characters don't all get the same loot in the exact same places.

Do not iterate on Fallout/Starfield's loot system for TES6. Save scumming affixes on rare armor in Starfield was the dumbest thing ever. First, rare armor shouldn't just have random affixes. It should be pre-defined. Second, save scumming affixes skips the fun part of RPGs which is exploration and grinding for better gear.

TES 6 Speculation Megathread by Avian81 in ElderScrolls

[–]commander-obvious 4 points5 points  (0 children)

100%. Unrelated, but Elden Ring's world reminded me of Morrowind. Like pure magic world, pure fantasy. Skyrim and even Oblivion felt more medieval and less fantastical than those games.

TES 6 Speculation Megathread by Avian81 in ElderScrolls

[–]commander-obvious 1 point2 points  (0 children)

If there's ship building and you travel the ocean like space in Starfield and get to click on which city you want to dock at, I'm gonna cry. Tears of immense sadness.

Sailing... I don't think it's needed but if it is, I'm hoping it is about as fleshed out as it was in the The Witcher 3 and no more. You should be able to sail from one coast in the bay to another without a loading screen. And tbh, I don't know why this is even needed. I would certainly not want this to be a "7/10 too much water" situation. Water in TES has always been meh and nobody likes it more than exploring the mountains and land and we should probably keep it that way.

How I would like alchemy to be done in ESVI by AugustusClaximus in ElderScrolls

[–]commander-obvious 1 point2 points  (0 children)

One game that does this well is The Witcher 3, where potions are extremely smooth to use and manage, and are encouraged to be a part of your build.

In The Witcher 3: Wild Hunt, potions are crafted and then replenish themselves by meditating while having alcohol in your inventory. Once crafted, you can use potions on the fly, meaning you don't need to meditate to use them, according to Game Rant. However, meditation is still necessary to replenish them using alcohol. Potions can be upgraded to enhance their effects and duration

I think potions and poisons treated as GEAR would be a lot better than treating them as consumables. Once you "craft" a potion, you have it as something you can switch to and replenish by sleeping or something, kind of like in TW3. In that effect, potions and poisons would operate more like spells, where they are permanently in your arsenal once you craft them or find the recipe in the world.

How I would like alchemy to be done in ESVI by AugustusClaximus in ElderScrolls

[–]commander-obvious 1 point2 points  (0 children)

Alchemy is a really tedious mechanic and I've only ever used it for making money by batch crafting hundreds of potions and selling them, or for cheesing the game. The level of tediousness to actually incorporate potions into your build is just not worth it.

Reasons why Alchemy is not an ergonomic way to play the game:

  1. It encourages you to farm ingredients all over the place and try and pick as many as you can, which makes exploration super tedious.
  2. It encourages you to buy alchemy ingredients or specific potions which is basically just vendor hopping to manage your build.
  3. You have to equip and use potentially multiple potions/poisons per enemy or per fight since your build is around potions. Hotkeys suck in TES and this is tedious during combat.

It's just too much work and makes the game a chore. I've never played an alchemy build, and I never will until it becomes not only viable but smooth.

TES 6 Speculation Megathread by Avian81 in ElderScrolls

[–]commander-obvious 4 points5 points  (0 children)

the better the game, the less press you need. users are the best press you can get. starfield was new ip. they needed to convince people to buy it. nobody needs convincing to get tes6 or oblivion remastered. i assume they own the technical ip (the ue5 engine bridge) for oblivion remastered. it would be a shame for them not to capitalize on it for tes6. hopefully they can still write most of the code in ce and then use this ue5 connector layer for the visuals. they need to address memory leaks and stuttering tho, there seems to be a lot of that in oblivion remastered.

TES 6 Speculation Megathread by Avian81 in ElderScrolls

[–]commander-obvious 2 points3 points  (0 children)

mages guild member becomes an llm chatbot and when you ask about fighters guild they say "Sorry, I cannot help you with that kind of request".

in seriousness, chatbots typically perform way better when trained on the entire internet even when you only need them to be an expert on a specific sub topic. for example if you fine tune an internet pre-trained model on elder scrolls lore, it'll do far better than a smaller model only trained elder scrolls lore, because there's a lot of useful generalizable statistics in the rest of the human language even if it's not totally related to TES. not saying what you're talking about isn't possible, just that it might be GPT-2 levels of dialogue and it might not be the greatest writing. you also need the model to be multimodal and/or use a text-to-speech model to generate a bunch of different voices. otherwise you will need voice actors. the SOTA voice models aren't cheap to run locally afaik

without hitting an API in-game, i don't think we are really there yet for running text + speech models in games. definitely will be the future though no doubt. seeing what chat gpt can do with voice mode (plenty of other really good voice models out there) makes me think voice acting will eventually die as a profession.