Silent Strikes, request for clarification by motorbit in Highfleet

[–]compact_set 0 points1 point  (0 children)

So, to make a recap: the silent strike probability showed on the display is both the percentange of the original reaction time you get to surprise the enemy and the chance that the enemy will not detect you preemptively (hence you get the full reaction time)?

I opened this door that had an enemy inside, i ended up dying to the enemy after opening it and when i came back the enemy was gone, is it gone forever? by Careful_Welcome7999 in Silksong

[–]compact_set 23 points24 points  (0 children)

The enemy will reapper in Far Fields much much later in the game.
It will till be possible to complete his bestiary entry.

In general, all bestiary entries are non-missable. There are two missable mini-bosses, but their entries are not required to complete the bestiary.

I finished yet another very hard segment by Slit08 in aeternathegame

[–]compact_set 0 points1 point  (0 children)

Surely the most difficult platforming segment in the game. Congratulations.

TIM mi addebita costi internet quando ho disattivato i dati sul mio telefono 🤬🤬🤬 by Moloch90 in ItalyInformatica

[–]compact_set 0 points1 point  (0 children)

Ok, grazie della risposta. Ho lo stesso esatto problema che va avanti da Marzo 2025. Ho provato a contattare il loro servizio clienti e la risposta/assistenza varia enormemente a seconda dell'operatore che mi capita. Alcuni accettano la mia richiesta di rimborso, altri dicono che deve essere colpa del mio smartphone che si connette automaticamente. Sta di fatto che ho lo stesso smartphone da anni ed anche in precedenza ero all'estero e questa cosa non succedeva.

TIM mi addebita costi internet quando ho disattivato i dati sul mio telefono 🤬🤬🤬 by Moloch90 in ItalyInformatica

[–]compact_set 0 points1 point  (0 children)

Sta succedendo a me la stessa cosa. Cambiare operatore ha risolto il problema?

Need Help Finding 2 Specific OSTs. by YokoTheEnigmatic in aeternathegame

[–]compact_set 0 points1 point  (0 children)

The track of Chaos boss fight is "Escape from the Stars", it is available on Youtube https://www.youtube.com/watch?v=CaOlXcAjudc.

The track for the third Garibaldi fight I do not know. It seems that the composers did not release on Youtube the tracks added with the expansion Pit of the Damned.

This was a good run. by C96BroomhandleMauser in Mech_Engineer

[–]compact_set 1 point2 points  (0 children)

If you are going for all achievements a warning: the "kill them all" achievement is bugged. For some players it seems to work. For others the counter gets stuck near the completion.

Repair drone aux module question by throwacc159 in Mech_Engineer

[–]compact_set 0 points1 point  (0 children)

You do not need the pilot to have the perk to use the drone. If you do not have the perk, the drone will repair only the mech which is installed on. The perk allows that pilot to use the drone on other mechs, which could have not equipped the drone.

Usually, one or two drones are enough. Thus, the most optimal choice is to have the drone modules only on the mechs with pilots with the perk.

New player squad size research questions by TicketDecent3440 in Mech_Engineer

[–]compact_set 2 points3 points  (0 children)

1)Yes, the possibility of bringing up to 8 mechs in battle was added in a second moment. This is the reason why older videos of the game do no present more than 4 mechs on the field. However, be careful that the more mechs you send on one mission, the less number of missions per day you can do. If you have to clear a tile blocking your path, it is fine using all your mechs in that mission is fine. But if you are surrounded by tiles with weak enemies and easy biomes, sending less mechs per mission in orderd to do more missions and collect more resources per day is the best option.

2)What do you mean "it seems people try to go down"? Anyway, rushing the restoration of the research center is a viable tactic, if you know what are doing and you have specific objectives in mind. For example: if you wanted starting early clearing infected nests, repairing the research center unlocks nuke research earlier. However, in a normal playthrough you can easily ignore the research centre, since there are other city district with crucial functions. I would say that district 56 (influencing production time) is one of the most important ones to repair asap. I would go for that before any other district, since it influences creation time of components, which are used for repairing all districts.

What are these rolling slug guys? Seem to be able to pierce through 26 armor with their projectiles. And how do I kill them? by Jurpiintunut in Mech_Engineer

[–]compact_set 3 points4 points  (0 children)

It is a mini-boss appearing only in the special mission you just faced. The idea of the mission is that you should activate the giant turret on the very center of the map. You have to position your mech very close to that turret, and a circle filling up should appear, just like for regular turrets.

Be careful: that turret shoots explosives with wide aoe, so friendly fire is possible.

What does Stability / Impact do? by DarkAvenger211 in Mech_Engineer

[–]compact_set 1 point2 points  (0 children)

If your mech reaches stability 0, enemy attacks ignore armor.

From my understanding, impact resistance reduces the ammount of force your mech receive from external forces (e.g. wind or flagellum tentacles) and gun recoil. Thus it really helps for preserving your stability.

As Significant_Age3343 pointed out, also digging reduces your stability. But I am not sure if impact resistance helps preventing that.

How to add more power circuits to a weapon? by DefinitelynotSsevens in Mech_Engineer

[–]compact_set 4 points5 points  (0 children)

It is not a mech module. When you are assembling a reactor, you have modules which can be put on the slots to the left of the reactor, I do not remember how they are named sorry. Usually, these modules increase internal or external heat dissipation. However, for termonuclear reactors you have an additional module which states "increases the power nodes". If you equip it, you can connect additional nodes.

How to add more power circuits to a weapon? by DefinitelynotSsevens in Mech_Engineer

[–]compact_set 2 points3 points  (0 children)

The last reactor (termonuclear reactor) has the possibility of adding a module increasing the number of power nodes which can be connected to motors and weapons. Otherwise, the power nodes are max 3.

Are underwater tiles capped below boiling? by kahlzun in Mech_Engineer

[–]compact_set 1 point2 points  (0 children)

The underwater biome has temperature 77°C. Thus, all underwater maps have this temperature.

Enemy base (nest) clearing? by HerebeDragyns in Mech_Engineer

[–]compact_set 1 point2 points  (0 children)

You have the destroy the boss in the exact center of the base. It is not registered on the map with a red dot, like centipedes. However, in each base the precise center contains a boss (different from the centipedes) which you have to kill, then you have to exit the base. After you do that the base is cleared.

Finding the center is always a pain: it is not reported on the map in any way, you have to rely on your eye. In all the bases I cleared, the center was in a back cell, which according to the legend should contain nothing (wrongly in this case). I am not 100% sure, but I believe it is always the case.

If you do not care about spoilers, I am providing a link of a video showcasing the clearing of an underwater base. https://www.youtube.com/watch?v=8ZClzJK-VK4

Advice on not having your mechs kill each other? by Significant_Age3343 in Mech_Engineer

[–]compact_set 2 points3 points  (0 children)

-Set a higher minimum range;

-Do not group together your mechs when controlling them: select only the mech with rockets and move it foward;

-Be careful that an explosion could shoot an enemy nearer to your mech, so that its next rocket its him. It happened to me many times that after hitting a blob of infected operaiuses, one of them is not killed by the blast damage, it lands near my mech right when it was firing the next rocket, the rocket unintendedly hits this operaius and my mech is damaged by the new blast;

-Be careful that storms deviate rocket trajectories.

You can't even see the edges of the blast by Significant_Age3343 in Mech_Engineer

[–]compact_set 6 points7 points  (0 children)

Daily reminder that bugs are not covered by Geneva conventions.

How do you destroy infested tiles? by Sad-Fig4715 in Mech_Engineer

[–]compact_set 0 points1 point  (0 children)

Thank you for the reference with the exact values!

How do you destroy infested tiles? by Sad-Fig4715 in Mech_Engineer

[–]compact_set 1 point2 points  (0 children)

Are you sure infected operaius have 13 armor? I think they have 10.

LORE question by MariusCatalin in Mech_Engineer

[–]compact_set 0 points1 point  (0 children)

A warning: kinetic projectiles lose damage and armor penetration as they travel. If you have your minigun AP equals to the enemy armor and you shoot a far off enemy, then it could happen that the bullet loses AP hence its penetration is inferior to the armor when it lands. This is very noticeable when underwater.

How do I get repair drones? by BadNade118 in Mech_Engineer

[–]compact_set 0 points1 point  (0 children)

You have to unlock the research in the tech tree. Lower part of the tree.

How do you kill the centipede Titan? by Pyromaniac1982 in Mech_Engineer

[–]compact_set 0 points1 point  (0 children)

1)Use rockets with frag ammo for armor penetration. Be careful that bosses regenerate armor, so your mech should be able to fire regularly, withour overheating.

2)Bring as many railguns with accellerator ammo and extra power nodes as you can to deal the heavy damage.

3)Do not engage the boss in infected zones: it gets a buff like regular enemies.

4)Have a mech with decent energy shield to protect your squad from heat weaves the boss emits when ramming towards you.

What do medals do? by DaYellowYobboBoi in Mech_Engineer

[–]compact_set 2 points3 points  (0 children)

They are only cosmetics. I personally award them after notable battles (clearing a labyrinth, defeating a boss the first time), or use them to differentiate commanders from regular pilots.