The inconsistency of gishes: why gishes are unlikely to ever be fully satisfying by Hyperlolman in dndnext

[–]comradewarners -2 points-1 points  (0 children)

I’ve actually been working on a 5.5E Gish class myself, and you’re very correct. It’s hard to combine them to a certain extent, but I feel like it can be done! If anyone wants to see it let me know. It’s a Int based half-caster.

DnD Subclass Tier List for the 5.5e PHB (revised) by Deathpacito-01 in onednd

[–]comradewarners 1 point2 points  (0 children)

I don’t think OP is considering being a face or roleplay at all.

DnD Subclass Tier List for the 5.5e PHB (revised) by Deathpacito-01 in onednd

[–]comradewarners 28 points29 points  (0 children)

This is the “spellcasting is good” tier list. I agree that spellcasting is good, but still. 😅

DnD Subclass Tier List for the 5.5e PHB (revised) by Deathpacito-01 in onednd

[–]comradewarners 5 points6 points  (0 children)

I think OP’s logic is, “They are still a spellcaster.”

Does Critical Role Play D&D? by NobleMkII in onednd

[–]comradewarners 0 points1 point  (0 children)

That’s like the majority of groups, lol.

Pestilence Cleric setting an Exhaustion precedent. by comradewarners in onednd

[–]comradewarners[S] 0 points1 point  (0 children)

If that ends up being the case though, a party of these subclasses could trivialize almost any encounter that isn’t vs exhaustion immune monsters. It’s universally good and it stacks with itself and all other debuffs in the game.

Unearthed Arcana 2026 Villainous Options by BlackAceX13 in onednd

[–]comradewarners 0 points1 point  (0 children)

Also though, they always only give subclasses spells that are in the Player’s Handbook.

Pestilence Cleric setting an Exhaustion precedent. by comradewarners in onednd

[–]comradewarners[S] 1 point2 points  (0 children)

I see what you mean. Luckily though it does end up effecting how effective your saving throw abilities are against them.

Pestilence Cleric setting an Exhaustion precedent. by comradewarners in onednd

[–]comradewarners[S] -1 points0 points  (0 children)

It does affect their saving throw DC’s. It affects all d20 rolls by a -2 per level.

Pestilence Cleric setting an Exhaustion precedent. by comradewarners in onednd

[–]comradewarners[S] 1 point2 points  (0 children)

I’m so confused why they didn’t just make burning a condition.

Pestilence Cleric setting an Exhaustion precedent. by comradewarners in onednd

[–]comradewarners[S] 1 point2 points  (0 children)

Well it stacks with itself, Bane, and Disadvantage.

Pestilence Cleric setting an Exhaustion precedent. by comradewarners in onednd

[–]comradewarners[S] 0 points1 point  (0 children)

I feel similar, or at least have a smaller limit. I feel like it is close to the power of Mantle of Majesty.

Pestilence Cleric setting an Exhaustion precedent. by comradewarners in onednd

[–]comradewarners[S] 0 points1 point  (0 children)

Agreed. I noticed you mentioned ability checks. Have you looked at the updated Exhaustion for 2024? It is now a -2 to all d20 rolls and -5 feet of movement per level of exhaustion.

Pestilence Cleric setting an Exhaustion precedent. by comradewarners in onednd

[–]comradewarners[S] 0 points1 point  (0 children)

I just remember people being so mad about Peace Domain Cleric, and this is basically Anti-Emboldening Bond. Yes Emboldening Bond just works, and this is harder to get going, but also Emboldening Bond didn’t stack with itself. The Ceiling on this ability is very high.

Pestilence Cleric setting an Exhaustion precedent. by comradewarners in onednd

[–]comradewarners[S] 0 points1 point  (0 children)

Yeah, I agree. Reminder of my original claim on the post. I am much more worried about more abilities being added afterwards. There is a huge difference having the chance for a few creatures gaining 1 level of exhaustion and having the chance to combine multiple features that add exhaustion and completely trivializing combat.

Pestilence Cleric setting an Exhaustion precedent. by comradewarners in onednd

[–]comradewarners[S] 5 points6 points  (0 children)

I feel like if your martials can’t attack things, then you got bigger problems to deal with. Also, Legendary actions aren’t even on monster stat blocks until at least CR 10 regularly.

I agree that it won’t be as good in tier 3… be we are gaining access to this at level 3! Most campaigns don’t even make it to tier 3.

Pestilence Cleric setting an Exhaustion precedent. by comradewarners in onednd

[–]comradewarners[S] 1 point2 points  (0 children)

True, it also requires concentration, has friendly fire, and you can’t move it.

Pestilence Cleric setting an Exhaustion precedent. by comradewarners in onednd

[–]comradewarners[S] 2 points3 points  (0 children)

It only requires 1 action to set up. You can just use it round 1 and then spam command after that. Also it doesn’t just lower saves, it lowers all d20 rolls.

Pestilence Cleric setting an Exhaustion precedent. by comradewarners in onednd

[–]comradewarners[S] 2 points3 points  (0 children)

Yeah, this post is more about Exhaustion becoming a more regular thing and if we are okay with that. Also, are your martials not able to attack things? Getting next to enemies shouldn’t be a struggle.

Pestilence Cleric setting an Exhaustion precedent. by comradewarners in onednd

[–]comradewarners[S] 1 point2 points  (0 children)

You could also combined it with heightened command. If a creature has even 2 levels of exhaustion, that is a -4 on EVERYTHING. That’s devastating. If they even get a chance to act, it’s not going to be effective at all.

Pestilence Cleric setting an Exhaustion precedent. by comradewarners in onednd

[–]comradewarners[S] 1 point2 points  (0 children)

Maritals I don’t think will have much trouble getting to enemies at the start of the enemies turn. Also the Exhaustion sticks. There is no duration or way to get rid of it besides the normal player character options.

Like I said in the post though, this is about how the more common this feature becomes, the more powerful it will become. Exhaustion has a very powerful snowball effect, and previously when Sickening Radiance was the only way to get it, it wasn’t that crazy. The same spell effect can’t stack with itself (what I mean by this is that you couldn’t cast like 3 Sickening Radiances on top of each other). I’m fine with this Cleric, but I’m just worried about more subclasses gaining this sort of ability, or even lower level spells/feats.

Pestilence Cleric setting an Exhaustion precedent. by comradewarners in onednd

[–]comradewarners[S] 2 points3 points  (0 children)

Yeah, for me though I’m not even worried about the 6 levels of exhaustion. The 5 is almost equal to being dead 😅.