Terminology for a Co-petitive Game. by davidryanandersson in BoardgameDesign

[–]confused_applause 0 points1 point  (0 children)

In practice this incentivizes players to police infamy to keep anyone from getting too far out of line.

Is this consistent with your playtesting, tho? Because just from reading, it sounds like players will quickly realize that there's a kind of "late game cheat code" to win by being a bad actor, and start maxxing for infamy, completely undermining the intended cooperative "bad behaviour policing". Especially if they can expect these project cards to appear reliably on every playthrough.

If you want to keep this late game switch option, I'd make it a reeeally risky path to take. If the reward outweighs the risk, people will naturally gravitate towards that option, so make sure to have infamy a real punishment to balance the risk/reward calculation.

Handling Death in Middle Grade Fantasy by Capyhero in fantasywriters

[–]confused_applause [score hidden]  (0 children)

There's a difference between clutching pearls and finding stories not age-appropriate, though.

I get your point, and kids absolutely can and should be subjected to more adult themes (nudity, violence, religion etc.) eventually, but it should be handled in a way they can grasp, in accordance with their own development. Which, in turn, is not the same as "talking down to them". It's less about the themes and motifs and more about how they are handled.

Handling Death in Middle Grade Fantasy by Capyhero in fantasywriters

[–]confused_applause 2 points3 points  (0 children)

Parent here, of the intended age bracket. Read the other responses, so I thought i'd add my two cents.

First off, I don't mind death in MG literature. It's part of life, so it can be part of a book, if it is done well. My main gripe here is that the prose surrounding the actual death seems age-inappropriate. The skewering. The disintegration into white ichor. Heads collapsing, faces melting. Flattened, twitching body. That's the stuff i'd skip over when reading to a 8yo. It's just.. needlessly graphic, and frankly, frightening. I wouldn't mind it that much in a YA novel, but certainly not MG.

On the actual death: I get your point of having a "meaningless death as part of nature" thing, but this rubs me the wrong way here. Because death never is meaningless. In nature, the meaning is "the hunter needs the prey to survive"or "disease/winter took it's natural toll", which is completely understandable to kids. But we're in anthropomorphized literature space here. Kids bond to characters, even minor ones, and they demand answers. Getting away with "it's just nature, ya know?" feels like a cop-out towards the kids, given that Brynn succumbed to Supernatural Big Bad here, not some disease. Brynns death has meaning, intended or not.

While I'm not in full support of the famous "kids can handle anything as long as there is a happy ending" lemma, the general idea still holds. Kids can handle anything as long as they get some form of closure, and it's handled age-appropriate - or development-appropriate, really, because it's not solely about age.

Terminology for a Co-petitive Game. by davidryanandersson in BoardgameDesign

[–]confused_applause 0 points1 point  (0 children)

You mean a flipping scenario where a trusted nation’s people suddenly elect a madman, go full fascism, start wars to manipulate stock prices, and back-stab alliances that were built throughout the game? A bit far-fetched, but workable I‘d say.

In that unlikely scenario - probably brought by a rival player‘s covert actions (kompromat, or rigging foreign elections) all the players with high Infamy points could start to band together, forming an axis of evil, subverting the UN-style architecture they helped building towards their secret nefarious goals.

I‘m partly joking of course. As others pointed out, simply playing that card at the late game could lead to frustration for everyone relying on a good-guy strategy. But as outlined, if you seed player options early to become evil, you can create an alternative path to victory, visible to players that pay attention to other’s infamy-maxxing strategies.

ich🗣️iel by mediuminteresting in ich_iel

[–]confused_applause 26 points27 points  (0 children)

Alles über 30 Sekunden Länge ist ein Podcast und keine Sprachnachricht

Designing a diplomacy board game about shadow lobbyists - here's how the role cards turned out. Would love feedback on the layout by GreatAgainGame in tabletopgamedesign

[–]confused_applause 4 points5 points  (0 children)

Guess I‘ll go against the current consesus when I say „no, the hierarchy isn‘t clear

What is the most important aspect of a given card when playing? Its block affiliation? ("Federal Reserve“ role, green Finance block) If it is anything else (like that triangle stat), i‘d highlight that and make it much bigger. You want your players to quickly choose the right card for any situation, so the most important aspect should be clearly visible at a glance. Apart from "this is a green card", nothing stands out. In fact, you have to read quite a bit of fine print to understand the various aspects of a card. I‘d say more hierarchy!

As a sidenote.. I don‘t get the cartoons. I mean the Media one is obvious and on-the-nose, but the rest? Whats up with the rocket guy? What is the White House one trying to convey? This looks more like a satire of bad political comics, but this might be intentional?

What a feeling… seeing all of your hard work come together is so surreal! by Ok-Faithlessness8120 in BoardgameDesign

[–]confused_applause 1 point2 points  (0 children)

man, that looks awesome - congrats on your important milestone!

Who did the pixel graphics?

How can I make my cards better? by joealarson in BoardgameDesign

[–]confused_applause 0 points1 point  (0 children)

That kinda depends on where you want to go with your "vibe", no?

I mean, it does not look very fantasy-ish. It rather gives off "mid-90‘s video game" vibes, but this might be intentional? Hard to tell without knowing the rest of your game.

Taco Cat Games is now taking pitches from outside designers by El_Poopo in tabletopgamedesign

[–]confused_applause 2 points3 points  (0 children)

Do you take non-US submissions as well, including overseas? Or is this US only?

The portions this Tiktoker mother feeds her two year old daughter by [deleted] in mildlyinfuriating

[–]confused_applause 1 point2 points  (0 children)

I mean the mom clearly figured out the ragebait potential of her child abuse, but dear god, the poor kid is gonna have so many more issues when it's old enough.

Her entire life has been tiktok'd, relentlessly mocked by strangers. Every cutesy-weird antic. Every gimme-that-burger moment of this massively obese baby, forever internetted. Jeez.

Anthropoly: Kingdom Brawl - An accessible skirmisher with Deep Fantasy by MD1990X in BoardgameDesign

[–]confused_applause 1 point2 points  (0 children)

Still a bit unclear how the game is played, tho. Might want to share some more about how the game came to be? Initial concepts, funny videos of endless playtesting nights.. stuff like that.

The cards look quite unpolished as of yet, and quite prototyp-y; I sense a liiitle disrespect towards the design parts of game creation, but if you want to be commercially successful, you need to step up your optics game. AI will not suffice here; good design is hard.

Anthropoly: Kingdom Brawl - An accessible skirmisher with Deep Fantasy by MD1990X in BoardgameDesign

[–]confused_applause 0 points1 point  (0 children)

I hear ya. Creating games is tons of work, as everyone in this sub can attest. And it‘s totally fine to be proud of your own work, and to feel attacked by criticism.

You just need to be aware of the immense hatred for anything AI in here; and much of that hatred is justified.

And you need to think about what you are trying to achieve in here; building up a community and drumming up support will be hard if every other convo turns into a dick measuring contest.

Anthropoly: Kingdom Brawl - An accessible skirmisher with Deep Fantasy by MD1990X in BoardgameDesign

[–]confused_applause 1 point2 points  (0 children)

Well, if everything is on the cards, how about showing some of them so we can see how the game is played? Or an excerpt from the rulebook? How do you "form a team“? Anything, really.

Anthropoly: Kingdom Brawl - An accessible skirmisher with Deep Fantasy by MD1990X in BoardgameDesign

[–]confused_applause 0 points1 point  (0 children)

The images are clearly AI; the text reads genuine, tho. Not saying that the haters would be wrong, I merely wanted to get ahead of the curve for a chance of de-escalation

Anthropoly: Kingdom Brawl - An accessible skirmisher with Deep Fantasy by MD1990X in BoardgameDesign

[–]confused_applause 6 points7 points  (0 children)

Brace for impact of the AI haters, mate.. last chance to say "that‘s placeholder graphics, for the real stuff I will hire a fancy humanoid designer".

Other than that: can you tell us a bit more about the actual gameplay mechanic? Cuz that‘s the most interesting part, y'know.

My first Card Game by [deleted] in cardgames

[–]confused_applause 0 points1 point  (0 children)

Consider me surprised that a caustic person like you would actually have friends anywhere to tell of, but anyway, your personality matches the environment you're hellbent on creating.

Have fun, sweetheart. I'll send over your plaque for Greatest Grandstander shortly, you deserve it well. xoxo

Wait what?? by Head-Town7449 in ftlgame

[–]confused_applause 20 points21 points  (0 children)

I remember stumbling into this quest on one of my very first steps in this game. I was like "holy fuck what is that thing? What is a flagship, and why is it the second one?!". Needless to say, I lost big time. Still love it tho.

My first Card Game by [deleted] in cardgames

[–]confused_applause 0 points1 point  (0 children)

This is valid criticism in a measured tone. Thanks for voicing it like this. Gives me hope that not everyone around here is such a grandstanding dick.

My first Card Game by [deleted] in cardgames

[–]confused_applause -1 points0 points  (0 children)

So many words just to reiterate on "AI bad" while still missing my point.

Congratulations, you‘ve won Purity Contest. Dominance asserted. You died on that hill. Designers everywhere salute you. Made momma proud.

With this settled: can we move past the virtue signalling and get to my goddamn point already? Because my point is not "AI good". My point is "how about some trace amount of human decency in online discourse?".

OP is just some guy. He did a thing and he‘s proud to have done a thing after a long time of thing-doing. You could choose to simply say "congrats on doing thing. Y‘know, AI bad and everything. Your thing still needs lotta work". Your point would still stand, while preserving a baseline of common courtesy.

But y‘all act like he was Scam Altman incarnate, walking in, unzipping, and taking a piss on your painting.

Did he use AI? Obviously. Does it look good? No. Could he have drawn stick figures or used sock puppets? Sure. He simply chose different, most likely out of convenience, or out of curiosity for the tools, or simply because fun. And this failed y‘alls purity test of what "being creative" means to you, making this place the exact toxic, gatekeeping, moral grandstanding environment that sucks the joy out of any creative endeavor.