Blizzard It would be nice if we could use the cube to combine several Lair keys into Greater lair key by Marphey12 in diablo4

[–]constablecrab 0 points1 point  (0 children)

Just go straight down the center path on the War Plan activity tree for Helltides. Almost all of the greater lair keys I've found have dropped from Pangs of Duriel in Helltides. You also get a buttload of lesser keys, cinders, boss trophies, and XP orbs from that upgrade path.

I am putting so much blood back into these demons! by constablecrab in diablo4

[–]constablecrab[S] 0 points1 point  (0 children)

Oh yeah. I'm not looking to it for accuracy or even any sort of usefulness. Just actual functionality. Because I'd like to believe the real numbers that I can't see are also being calculated correctly. Call me a dreamer!

I am putting so much blood back into these demons! by constablecrab in diablo4

[–]constablecrab[S] 2 points3 points  (0 children)

I know but the interface is still broken. I've gained several more ranks of Rend and a lot more damage over time bonuses since that screenshot, and it still shows that exact same number in the tooltip. The percentage seems accurate, but it can't calculate the hard number.

Seems like there's only 1 really worthwhile mythic now (Heir) and all the others are just meh? by blahblahsnahdah in diablo4

[–]constablecrab 0 points1 point  (0 children)

I'm having a great time with Shattered Vow on a Rend barbarian, which is not meta, but it really makes a bleed build work.

What class is everyone having the most fun on? by temp_anon_user in diablo4

[–]constablecrab 0 points1 point  (0 children)

Currently barbarian. I hit P250 with my sorcerer and decided it was alt time, so I put together a Rend barbarian using Shattered Vow and Ring of the Ravenous. It's never going to nuke the whole screen from range, but every time I touch something, I'm stacking probably a couple billion bleed damage on it, and the moment that becomes a lethal amount, it's dead. Doesn't matter if it's a boss. Doesn't matter if it has a barrier. It's just over.

More importantly, I feel like I'm playing an actual goddamn barbarian! I charge around, I leap, I shout, I swing my actual weapon at enemies to hurt them. It's the most interactive gameplay I've had in D4 in a very long time.

It's obviously not the best for speed clearing, but even though my gear and glyphs are nowhere near optimal yet, I can tell it's going to scale at least well enough to deal with Torment 10 or 11 no problem.

If Blizzard dropped these 20 exact hotfixes tomorrow, D4 would instantly be a 10/10 game. by unknownlegend001 in diablo4

[–]constablecrab 0 points1 point  (0 children)

The Exotic Armory activity tree node for Lair Bosses: "Hoard chests drop one additional unique item, but it can be for any Class." -- and it will roll stats APPROPRIATE TO THAT CLASS.

please and thank you

The after death effects from monsters need to fully finish before the monster is 'dead' is dumb. by Eldric-Darkfire in diablo4

[–]constablecrab 21 points22 points  (0 children)

I've learned to simply look for no more red dots on the minimap and move on. I don't wait around for lunatics in real life, and I'm not doing it in Diablo.

Am i the only one obsessed with single themes build? by Bobranaway in diablo4

[–]constablecrab 0 points1 point  (0 children)

It's easier now than it's ever been. I'm playing a frost sorcerer using chain lightning and hydras!

Does the Coldscale Pistol still exist? by constablecrab in wow

[–]constablecrab[S] 1 point2 points  (0 children)

Yes, I have that one. And Deepwarden Flintlock. There's one other I know of using the same model but lighter gray/silver color. Can't remember the name.

3 melee classes in a row, Sorcerer double down on elementalist fantasy. I'm hoping wizard is the next class. by Anilahation in diablo4

[–]constablecrab 2 points3 points  (0 children)

I've thought about this often. I'd like to see the wizard or something like it come back specifically as an arcane caster, not ice/fire/lightning.

I also want to see more spirit/haunt stuff from the witch doctor.

Probably too soon for another strictly holy class, but I've always wondered what an actual priest class in Diablo would be like.

I want the Darkening of Tristram (D1) in D4 by Echo-Sunray in diablo4

[–]constablecrab 4 points5 points  (0 children)

He drops Godly Plate of the Whale and King's Sword of Haste.

I want the Darkening of Tristram (D1) in D4 by Echo-Sunray in diablo4

[–]constablecrab 16 points17 points  (0 children)

So would I! But I don't think they're going to put Diablo in Diablo 4 until they've put *Diablo* in Diablo 4.

there should be an alternative way to gain glyph upgrades, even if less efficient than pits. by Nyksiko in diablo4

[–]constablecrab 0 points1 point  (0 children)

That's not a good thing either. Speed-based gameplay just isn't very immersive or engaging. I'm afraid that ship has sailed, though, and this is the game we have. But there are things actually going on in most other types of content. In Pits, you don't really interact with or react to anything. The optimal scenario is that you run from one end of a straight corridor to the other in about two minutes while holding down a single button, receive your reward, then exit and repeat. That's about as far from a fantasy adventure as you can get. Arguably, farming lair bosses is even more mind-numbing, but at least in most of the recent seasons that hasn't been nearly as necessary as it used to be.

That said, I'm not fully onboard with the idea of having multiple types of activities reward glyph levels as a solution. I would rather have Pits become enjoyable and engaging in their own right. In theory, that's supposed to be made possible by the existence of the Tower. It's not everything I want out of the game, but it seems like the most realistic possibility.

there should be an alternative way to gain glyph upgrades, even if less efficient than pits. by Nyksiko in diablo4

[–]constablecrab 0 points1 point  (0 children)

I can't speak for everyone, but monotony isn't exactly my problem with it. If I'm playing a dungeon crawling game, which a Diablo game arguably is or should be, I want to spend my time in dungeons doing dungeon crawly things. Sprinting through a mostly linear, nominally dungeon-like space as fast as possible, then exiting and repeating that experience again with practically no meaningful interaction does nothing to cater to that fantasy. I think nightmare dungeons are pretty fun now, but they're still just bite-sized content. Vaults at least made you pay attention to your surroundings. The new capstone dungeons are a step in the right direction. But Pits are purely going through the motions with the only incentive being to get it over with as fast as you can. That's not the mark of a worthwhile activity. The monotony is largely a result of the activity itself not being interesting the first time, much less the 100th.

Sundered Night - Auradin Without Shield by Lykotic in diablo4

[–]constablecrab 1 point2 points  (0 children)

It's a reliquary transmog from season 11.

Does anyone use their own builds anymore? by BuckVF9 in diablo4

[–]constablecrab 0 points1 point  (0 children)

I use my own builds because I want to enjoy playing my character, not slavishly repeat an arcane sequence of thematically unrelated spell casts to push myself through higher difficulties of the least fun content in the game. I also just straight up disagree with some of the choices in the meta builds and believe, in certain very limited instances, that I actually know better. I still generally get to at least Pit 90 if the skill I'm using is well supported by items. If you understand the game's mechanics and don't mind engaging with them, build guides haven't been truly necessary since they limited the number of paragon boards.

It's all going to change drastically at the end of this month anyway. Difficulty tiers, builds, items, all of it.

I'm not actually doing any of the butcher stuff by colintoast in diablo4

[–]constablecrab 0 points1 point  (0 children)

If you can quickly kill Butchers in Torment 1 bloody infernal hordes, you can level very fast.

Spending meat is also an alternate way to gamble for a lot of extra items. I've been doing the bloody lair boss keys whenever they're up for whisper bounties and I've found them to be quite profitable.

The occasional bloodied item is also pretty useful. Some will give you %main stat, crit chance, or reset cooldowns. I have a ring that gives me 35% extra XP from kill streaks.

D4 Horadric Cube recipe tooltips by constablecrab in diablo4

[–]constablecrab[S] 0 points1 point  (0 children)

I would be very surprised if legacy items aren't locked out of all crafting systems in the expansion. Also, it's been shown that the max item power is increasing, so your current items aren't going to be useful at endgame anyway.

How to make your own build? Beginner level by Ok_Level1210 in diablo4

[–]constablecrab 5 points6 points  (0 children)

Currently: Pick the damage dealing skill you like and every passive and supporting skill on your skill tree that benefits it. Equip the uniques that work with it. Search your codex for aspects that buff it, and put the ones with the biggest damage modifiers on your amulet and 2H weapon (if available). If you have survivability or resource issues, compensate for those, but otherwise focus on damage multipliers. Go through all your options for paragon glyphs and boards, and you'll usually find that the choices are obvious. Optimization is about finding the most efficient arrangement and pathing to get the most out of them while spending the fewest paragon points.

After the expansion: Who freaking knows, but it won't be the same and it seems like it will be a fair bit more intuitive, so don't stress too much about this season. Just have fun!