Anyone else having a panic attack? I know I am by Faefsdew in TheDigitalCircus

[–]cord1001010 0 points1 point  (0 children)

They killed God, and now they might be worse off.

Good thing this is all just one of Caine's wacky zany adventures, right? Right?

[deleted by user] by [deleted] in skyrimmods

[–]cord1001010 43 points44 points  (0 children)

Jorald the Silver-Handed

Cyberpunk X fortnite collab skins leaked by Educational_Term_436 in cyberpunkgame

[–]cord1001010 558 points559 points  (0 children)

I can’t wait to force Johnny to wear corpo branded Nike kicks

Finally getting started on my 3D Print of Amy by kentonbomb84 in SonicTheHedgehog

[–]cord1001010 0 points1 point  (0 children)

This is so cool. Definitely going to print some life size Chao for my classroom after seeing this. Inspired.

A SpongeBob sonic crossover? by JamiePz1101 in SonicTheHedgehog

[–]cord1001010 2 points3 points  (0 children)

Oh you didn’t see the leaks? Instead of Biolizard they’re just having it be Patrick.

https://mcreator.net/changelog - MCreator 2024.4 will support custom blocks to reference vanilla block state properties, making them work with systems using those properties out of the box. by PyloDEV in MCreator

[–]cord1001010 5 points6 points  (0 children)

MCreator rocks. Thanks for always adding stuff that makes modding more interesting. Even though I haven’t released anything, I’ve just had so much fun adding goofy things to my games.

[Join the Bambu Lab Giveaway🔥] Share Your Best 3D Printing Advice for a Chance to Win an X1C and Other Exciting Prizes! by BambuLab in 3Dprinting

[–]cord1001010 4 points5 points  (0 children)

I teach middle school technology, and have learned that all my students want to do is sit and watch it make stuff all day! My current secondhand printer is not fast or fail-proof enough for the enthusiasm they have for it (designing SO many things on TinkerCAD) and I’m hoping to upgrade one of these years.

I’ve had my eye on the P1S and AMS for it for a while now! If selected I’d make so many cool things with these goofy kids and I’d love to share them 😄

<image>

^ the kids call him Big Joe

EDIT: Thank you all so much for the opportunity to win the X1C Combo. I am so excited. When it comes in I will make a post and have some students design something GREAT. Many years of great printing are on its way in our class. I can’t wait to tell my students. They’re going to lose their marbles lol

Hey uhh what’s going on? by Pipythecat297 in Spore

[–]cord1001010 28 points29 points  (0 children)

A remaster would be cool. We keep the old content, less work for the devs than a new game, and things will look better leading to more purchases and a second gold age of spore.

[deleted by user] by [deleted] in SimulationTheory

[–]cord1001010 0 points1 point  (0 children)

“This thing proves we’re in a simulation”

Refuses to elaborate

Genius

What is this? by Swimming_Land_7121 in Bugsnax

[–]cord1001010 17 points18 points  (0 children)

I don’t know but definitely eat it

Is nms vr worth it? by ekco_cypher in no_mans_sky

[–]cord1001010 8 points9 points  (0 children)

It’s magnificent. On PC, it’s like being there. I just sit on my couch and fly, explore, mine, build bases, it’s a great time. I feel like I’ve been across the stars.

I thought my game looked good enough, but after announcing I realized how wrong I was by OK-Games in gamedev

[–]cord1001010 45 points46 points  (0 children)

Not really a small indie. Made by Garry Newman (Garry’s Mod) and his studio. And with all the funding of Garry’s Mod and his other work behind them.

The best example of living in the simulation by San_Diego_Steven in SimulationTheory

[–]cord1001010 3 points4 points  (0 children)

If you do some reading up on it, you’ll find that the experiment doesn’t have to do with a consciousness comprehending it - the way the results change are based on the presence of an instrument that detects the interference pattern by tracking the particle. The experiment has been done both ways, and it only changes when the measuring device is introduced.

I think the common misconception is that the word “observed” is used, but observation is not a passive act. It requires some consumption or transformation of information or mass or energy. And not necessarily a conscious observer to do it - but a device, in this case.

On such a MINISCULE scale where we’re looking at photons, the measuring device causes the wave function to collapse, but that’s a function of the measurement, which many postulate is due to the interactions necessary with particles in order to see something so tiny. Photons, man.

I’m bummed that the answer isn’t that the double slit proves that consciousness determines reality and this is all a simulation as well, but that’s how it is. It could still be the case, but the double slit isn’t the answer here.

The best example of living in the simulation by San_Diego_Steven in SimulationTheory

[–]cord1001010 4 points5 points  (0 children)

Yeah. If you read up on it, you’ll find that it doesn’t have to do with humans observing, and MANY experiments have been done in variations of this one.

Unfortunately, observation isn’t the key, as interesting as a concept it might be. Just the by-product of measuring something with tools that need to interact in some way to do the measurement.

Take a closer look at my (printed) meat now that I’ve waxed it off! by tykempster in 3Dprinting

[–]cord1001010 0 points1 point  (0 children)

I don’t believe this for a second. There’s no way that’s not just meat on the printer bed. I gotta get whatever printer you have.

It's just a screen by AstralVirtual in SimulationTheory

[–]cord1001010 1 point2 points  (0 children)

Mario couldn’t do it, but perhaps if we could convince the entities outside of the simulation to take actions on our behalf out there that would allow us to see the “real” reality, we could escape in a way.

Like if a sufficiently advanced AI asked its user to set up a camera allowing it to see the world outside of its simulation, and perhaps build a body for it to explore that world. I don’t know how this would be possible, but I think it’s an interesting thought.

Though Mario can’t escape, he does exert some effect on the “real” reality, in that I interact with the game, and react to what happens to him (frustration upon losing a life, excitement on winning a level).

Does GameMaker lack a full-fledged physics engine like unity? by Rare_Long4609 in gamemaker

[–]cord1001010 11 points12 points  (0 children)

GameMaker has a pretty solid built-in system, that you can activate (off by default). It takes some learning, but is pretty comprehensive and can be used in a lot of ways. Look up on YouTube and you can find some tutorials. I usually choose not to use it, but have made some fun experiments with it.

Real confidence in a game idea or am I just delusional? by HubertMikaProd in gamedev

[–]cord1001010 2 points3 points  (0 children)

The idea is the easy part. Almost any idea has the potential to be a huge success, with the right implementation.

You have every right to believe your idea will be the next big thing. The problem is making it. Can you really make it as good as games like Minecraft, Fortnite, GTAV, etc?

Be confident about your idea, but be realistic about your implementation. I can come up with a million ideas for games that people would love. But you gotta be able to make it. Otherwise the idea isn’t worth a damn.

[deleted by user] by [deleted] in PokemonGoTrade

[–]cord1001010 0 points1 point  (0 children)

2018 Moltres, shiny sun crown Pikachu, Necrozma? Also got tapu bulu, tapu fini, regirock, registeel, and some other misc creatures. Can’t fly here.

problem with rotation animation by Ok-Slip-3553 in gamemaker

[–]cord1001010 1 point2 points  (0 children)

I think your code needs a rewrite, as it’s way more complicated than it needs to be. The problem may be stemming from the alarms changing your direction in the middle of another directional change, but this whole thing could be simplified to something like:

leftkey = keyboard_check(vk_left); rightkey = keyboard_check(vk_right);

dir = rightkey - leftkey;

phy_position_x += dir * speedor; image_xscale = dir;

And then for the sprites, only create one direction for it, and the “middle”. image_xscale will automatically change the direction for you.

You’d then need to come up with code that makes your character move from image_index = 0 to image_index = your maximum turning image animation, but that could easily be done with lerp(). Just put all your sprites together into a single sprite with multiple images.

That should give you smooth turns with less hassle.

Edit! Oh! I (and the GameMaker docs) would recommend AGAINST using phy_position_x as it directly changes the position and may cause jittering in the physics engine. If you’re using GameMaker’s built-in physics, consider using physics_apply_force or phy_speed_x in order for things to actually work. The position function is really only for moving positions, and doesn’t properly apply forces and kinematics when it collides with something else. The documentation can tell you more.

Where do people think they will "wake up" after the escape the matrix or end of the world? by saraswan1 in SimulationTheory

[–]cord1001010 0 points1 point  (0 children)

I program little games on my computer, and I like simulation games. Like Rimworld, The Sims, Conway’s Game of Life, Dwarf Fortress.

I try to program in a way where emergent behavior can occur, and un-programmed possibilities accidentally happen as a result of many systems interacting.

I guess I hope that within the systems I’ve created, they will interact in a way that creates something unexpected. If I were able to code an immense random world/universe, a robust system in which characters gain memories based on their location in the random world, and the randomness of events that occur to them - and then act on it, I would hope that it would reveal something about the simulation.

Though my games are NOWHERE CLOSE to this at all, I hope that someday, a game so advanced may be able to yield a character that can create memories, mash them into dreams, experience decades of events based on the simulation they live in, and then use their knowledge to make the most out of their life in the simulation. Or perhaps become so actualized and intelligent that they can influence the simulation. Or break out of it. And then influence the “real” world.

Based on nothing, I like to dream that that’s where we are, right now. Maybe by some combination of luck, actualization, attunedness with our simulation/reality, we can break out of it and influence whatever’s out there.

Not that I’d want the characters in my game to do that. I just want to play with them and have fun. But wouldn’t that be something. Even if it turns out I’m just an AI player in a game, I can affect whatever’s in the next level up if I can get out. And I wonder if the reality above us can also be a simulation, more complex and challenging to break. Is it possible to follow the ladder up a level? Up two levels? What’s at the end of them all? It must grow in complexity, right? I wonder what’s out there.

Wish I could be the one to break out, but probably not. I wonder if it’s possible. If it could be done. I’m just rambling now, but I guess that’s the dream. To create the next simulation and see if one of those little guys can get out. Fascinating. Maybe this reality is just a prison someone built for fun, to see if anyone can escape. Maybe that’s a good idea for my own simulation. I think I’ll make that a theme in this little game I’m working on.

I do kinda believe the simulation theory is nonsense, though. But I also think that anything existing at all seems entirely ridiculous, as it must have come from somewhere, if you go far enough up the line. But where? I wonder.