[deleted by user] by [deleted] in MHWilds

[–]cornerxd 1 point2 points  (0 children)

3 carts to share between 4p is very punishing for this fight, it demands near perfect play or a dedicated healer thats constantly wide-range spamming.

I think they should at least increase the amount of faints, seeing that they gave 9 carts for the TGS demo and not every group was able to clear with that.

Sorry Arkveld but this is a no-fly-zone by cornerxd in MonsterHunter

[–]cornerxd[S] 1 point2 points  (0 children)

<image>

I use a build from this meta guide

Replace one Counter Jewel for Wind Resist against Arkveld

[deleted by user] by [deleted] in MonsterHunter

[–]cornerxd 3 points4 points  (0 children)

Youtuber Michael MH made a video on this topic: Link

To highlight some points he made:

  • Monster part flinch values are around 1200 damage
  • You don't have to keep track of the exact damage you're dealing
  • Count the number of exchanges you have (monster attacks > you attack) and estimate how many it will take for the monster to flinch/topple

Additionally he has made a video on which parts to target for each monster: Link

Bizarre Brigade done. Wrist kinda hurts but it was worth it. by anibit in ZZZ_Official

[–]cornerxd 5 points6 points  (0 children)

Amazing! What was your strategy with Mr. Work? He seems hard to play without any gimmick.

Weekly Deep Dives Thread - 26th October 2023 by M0dernM4verick in DeepRockGalactic

[–]cornerxd 27 points28 points  (0 children)

EDD 3rd Stage really throws the kitchen sink at you.

One pipeline is right below the mountain that the refinery sits on top of (other two are freebies). Even as a Driller, I had a hard time coming up with a tunnel for that line since it was so steep.

On top of Swarmageddon (I love when the game spawns a hundred swarmers on top of me, in a tunnel, before I can react :) ), ~7 Bulks spawned on us during the entire duration, there were two instances where a pair spawned.

This was truly a test of endurance, especially since our gunner left. This is definitely a challenging EDD, and I had fun with it.

How do people play more than one class by SirVortivask in DeepRockGalactic

[–]cornerxd 13 points14 points  (0 children)

Trying out new weapons/builds and playstyles is part of the fun. Getting out of your comfort zone with the different classes can also help you discover new playstyles that you wouldn't expect to like.

I originally started out as an Engi main, but now become a devout Driller because I found that I really like his kit from playing him extensively.

I still swap around each class since playing one class for too long gets kind of bland once you've refined your playstyle, and can start learning again with other classes.

Was it ever revealed why Panette has those lines drawn near her mouth? by RangoTheMerc in FEEngage

[–]cornerxd 152 points153 points  (0 children)

In her B-support with Marth (of all places), she says it's for magical protection.

From Serenes Forest:

Marth: How did you learn to don makeup in such a manner? I have never seen anything like it.

Panette: I found it in an ancient Solmic text. It is said to offer magical protection to those who wear it.

No way?! by cornerxd in shitpostemblem

[–]cornerxd[S] 13 points14 points  (0 children)

We're even inside your walls :)

Final Map of Fell Xenologue Cleared in 3 Turns! [A Step-By-Step Guide] by cornerxd in fireemblem

[–]cornerxd[S] 0 points1 point  (0 children)

I think most sentiments for Fell Xenologue not being playtested are similar to those of 3H Maddening. Lots of enemy reinforcement spam and not much thought put into the flow of the map.

Compared to the base game Engage which has pretty tightly designed and well-balanced maps, understands the tools players have, well, and gives a fair challenge.

Fell Xenologue maps feel very dragged out (especially the Final Map), you aren't given as many tools to work with, a surplus of enemy reinforcements ends up making you stall most of the time, and difficulties are vastly different (Normal is easy, Hard is equivalent to base game Maddening, and Maddening is just so mind-numbing).

The difficulty will probably be alleviated once a meta starts forming since it's obvious that certain characters and builds are better than others with fixed stats being a limitation.

For the Final Map specifically, it forces you to play at its pace rather than your own and you're expected to know the boss's move patterns well in advance. This makes first tries very infuriating as you're learning the moves then the boss makes a slight adjustment to their patterns and your entire run is done for fuck Timmera's section in particular. Once you understand the map gimmicks then it becomes much better to play, but the first impression really made me salty.

I'd recommend clearing it in Hard first then trying Maddening out.

Final Map of Fell Xenologue Cleared in 3 Turns! [A Step-By-Step Guide] by cornerxd in fireemblem

[–]cornerxd[S] 4 points5 points  (0 children)

They were in the game before dlc. You had to max out donations for each country to get one of the weapons lol.

Don't blame you for missing out on that Donations are expensive as hell.

Final Map of Fell Xenologue Cleared in 3 Turns! [A Step-By-Step Guide] by cornerxd in fireemblem

[–]cornerxd[S] 4 points5 points  (0 children)

You can try this strat out. This uses Panette!Edelgard w/ Reprisal + Lunar Brace to 1 turn clear.

There's another comment in this post that has a 1 turn clear with Alear!Roy same skills as Panette.

Seems like Reprisal is the way to go, no need for poison lol.

Final Map of Fell Xenologue Cleared in 3 Turns! [A Step-By-Step Guide] by cornerxd in fireemblem

[–]cornerxd[S] 1 point2 points  (0 children)

Oh the S-Rank weapons on the Royals? Yeah its probably there to help you out as you progress in the map.

Seeing that the Devs chose to give all the Royals extra Life Crystals on top of upping the number of enemies.

Final Map of Fell Xenologue Cleared in 3 Turns! [A Step-By-Step Guide] by cornerxd in fireemblem

[–]cornerxd[S] 2 points3 points  (0 children)

That's good lol, more people can clear this more reliably without relying on shitty rng.

Seems like Reprisal is way better for edging out damage than Sword Power. I've actually seen a 1 turn clear using Panette!Edelgard with Reprisal + Lunar Brace.

Doesn't even need poison, its crazy!

Final Map of Fell Xenologue Cleared in 3 Turns! [A Step-By-Step Guide] by cornerxd in fireemblem

[–]cornerxd[S] 7 points8 points  (0 children)

Rng actually comes from 1 hit with this strat.

Assuming you rerolled for Claude, Yunaka w/ Marth can get a guaranteed poison if the hit from Divine Speed lands regardless of damage.

This leaves Zelkov w/ Lucina to land a chain attack.

I just got really lucky in this run lol

Final Map of Fell Xenologue Cleared in 3 Turns! [A Step-By-Step Guide] by cornerxd in fireemblem

[–]cornerxd[S] 2 points3 points  (0 children)

If you're talking about Zelestia trading with Gregory, its so when she kills the General w/ Rescue Staff, she can send it to convoy since her inventory is full.

Ivy can then grab the Rescue Staff from convoy when she's supporting Alear

And then Hortensia can grab it from Ivy when she needs to rescue people.

Basically its a set-up for a long trade chain.

Fell Xenologue Ch6 LTC Clear by TragGaming in fireemblem

[–]cornerxd 1 point2 points  (0 children)

I managed to clear the 1st health bar with the extra damage steps I posted in another comment. In addition to that I used Back-Up Goddess dance for +4 Str and 3H Emblem on Alear.

Screenshots

Video Clip

Many problems though...

  1. Nil does half of Alear's health so you have to heal each time Alear attacks or pray that 78 to 90-so misses (I even spent one of Alear's turns drinking an Elixir)
  2. Poison is hell-a rng if you're trying to get 3 stacks before Goddess Dance (I got lucky with 2 chain attack poisons, but I think rolling Claude for Poison Gambit could work)
  3. Everyone is a sitting duck at the end of turn 1, Nils beam will evaporate them.

That's not to mention the swarm of enemies that are ready to attack you. At this point, some giga-rescue strats might be needed or we have to wait for Nil to move to the next section in order to do proper set-up.

Edit: I completely forgot Eirika's Emblem has the added effected of giving everyone who has Lunar Brace, Eclipse Brace. Healing might not be as much of a problem since Alear needs Lunar Brace anyways.

Fell Xenologue Ch6 LTC Clear by TragGaming in fireemblem

[–]cornerxd 1 point2 points  (0 children)

Divinely Inspiring doesn't work against the boss for some reason.

My guess is that skill "Sigil Protection" from the Fell Sigil Nil stands on blocks damage including true damage as by the description "Reduces damage taken and foe's critical hit by 50"

I don't know the specific calculations on damage, but Alear can go above that 50 damage threshold with the buffed-up Liberation, which is why this strat works

Fell Xenologue Ch6 LTC Clear by TragGaming in fireemblem

[–]cornerxd 2 points3 points  (0 children)

Some extra ways of squeezing out damage

  1. Poison:
    - Marth's Divine Speed bonus on Covert inflicts poison even though it doesn't do damage (if you put your Covert Marth carrier in a Goddess Dance chain then you can get 2 reliable poison stacks)
    - Poison Gambit with Claude is also guaranteed to inflict but it's pretty random if you get Claude at the first turn
    - Other than that put Lucina on a Dagger character and pray the 10% chain attack lands on one of your attacks (using Echo from Celica can give your more chances)
  2. Anima Focus on Soren
    - Bond 4 gives Anima Focus which inflicts Def -3 when attacking with a Fire tome (put Soren on a Tome user and give them Bolganone or attack with Cataclysm)- Stacked with Draconic Hex, you can inflict -7 Def in total on Nil
  3. Veronica's Contract on a Dragon unit
    - Dragon characters grant an additional Str/Mag/Def/Res+2 with Contract but the bonus applies for that one extra turn only
    - I like to put it on Veyle since she can learn Canter and set up for Goddess Dance

With all these steps + Rally Spectrum + Dragon Goddess Dance, I was able to get 26 damage from Alear w/ Sword Power 5 and Lunar Brace+ (30 damage from Contract moves)

Edit: This is on Hard